Demetrium
Diabloii.Net Member
Re: D3 Achievements
Achievements are, in my opinion, the worst thing to come to gaming within the last few years.
First off, nobody has to dictate to me the goals of/how to play a video game. I can figure this out on my own just fine. If I want to collect every item in a game, I'll go ahead and do it on my own fruition. It doesn't have to be grayed out on some list for me, waiting to be unlocked.
Every ounce of effort put into achievements is time wasted that could have been better spent elsewhere. I don't care if it's more content, more in-game testing, or whatever, but it's certainly more useful than working on achievements. Don't try to argue that achievements are content either --- they aren't. They make use of original content by making you revisit it.
It may be minimal, but achievements have an impact on performance. Achievement to take 50,000 steps? There's a counter sitting there incrementing itself every time you step. Kill 500 enemies in a row without taking damage? There's an if statement running there watching the condition. Sure, these little routines running probably don't really take up too much CPU time, but I don't care. I hate achievements so much if I even lose one frame per second due to them I'll be extremely pissed off.
Achievements typically impact gameplay for the worse. Ever play Team Fortress 2? Ever have your medic not heal you at all and run around trying to stab people with his Bonesaw? He's probably trying to get an achievement. Many achievements are counter-productive and force the player to be doing things that they shouldn't be doing, negatively impacting other people's experiences.
Achievements try to reward you for things you were probably going to do eventually anyway. Congratulations, you got level 50! Congratulations, you died 500 times! Congratulations, you joined 300 games! How could you ever get a sense of accomplishment or gratitude from this? The majority of achievements are nothing but useless time-sinks.
I really, really hate achievements.
Achievements are, in my opinion, the worst thing to come to gaming within the last few years.
First off, nobody has to dictate to me the goals of/how to play a video game. I can figure this out on my own just fine. If I want to collect every item in a game, I'll go ahead and do it on my own fruition. It doesn't have to be grayed out on some list for me, waiting to be unlocked.
Every ounce of effort put into achievements is time wasted that could have been better spent elsewhere. I don't care if it's more content, more in-game testing, or whatever, but it's certainly more useful than working on achievements. Don't try to argue that achievements are content either --- they aren't. They make use of original content by making you revisit it.
It may be minimal, but achievements have an impact on performance. Achievement to take 50,000 steps? There's a counter sitting there incrementing itself every time you step. Kill 500 enemies in a row without taking damage? There's an if statement running there watching the condition. Sure, these little routines running probably don't really take up too much CPU time, but I don't care. I hate achievements so much if I even lose one frame per second due to them I'll be extremely pissed off.
Achievements typically impact gameplay for the worse. Ever play Team Fortress 2? Ever have your medic not heal you at all and run around trying to stab people with his Bonesaw? He's probably trying to get an achievement. Many achievements are counter-productive and force the player to be doing things that they shouldn't be doing, negatively impacting other people's experiences.
Achievements try to reward you for things you were probably going to do eventually anyway. Congratulations, you got level 50! Congratulations, you died 500 times! Congratulations, you joined 300 games! How could you ever get a sense of accomplishment or gratitude from this? The majority of achievements are nothing but useless time-sinks.
I really, really hate achievements.