D2's Large weapon displays VS D3's one slot item icons D2's large item displays where you can see each weapon in its full unique glory, versus D3's small weapon icons where the most prominent aspect is stats. It seems items take up only one tile each in the D3 inventory, similar to the system in WOW. But will this take away the feel of item lovin' we had in D2? Sure it saves space and removes the tileset placement thing that can delay your jumping into action (not to mention the annoying need for mules). But the issue here is: weapons and items we used to covet will now be shown in small display, like little icons. To me, WOW items felt more like stats, stuff merely worn to survive. I didn't really feel attached to them. Will this destroy the love we had for D2's Large item display, and reduce D3's items to a mere commodity of the game?