D2 issues that need to be fixed for D3 What are some gripes you had with D2 that you'd like to see remedied in D3? Yes, some of these might be covered in other topics, but they might be linked to other things. 1. HP vs damage balancing In Diablo 2, players have huge damage and small HP, while the reverse is true for monsters. However, this causes some problems- A. Reflected damage skills are near pointless against monsters and instant death against players B. Even with damage being reduced to one sixth, 1-hit kills are still quite possible in PVP/PK. 2. "Best" vs normal equipment balancing I think some more care should be taken to ensure that the top of the line gear isn't drastically more powerful than what you can find while just questing. I'm not saying that they should be equal, but that the change from regular to "godly" gear shouldn't be like when a lightning sorceress gets "Infinity." Balancing these better would help cut down on the need to run bosses for 3 weeks before even thinking of a melee character, and would also level the playing field in PVP so it's not just a rich man's game. 3. Immunities Concept-wise, immunities are great. However, the way they were implemented was poor. Tons of monsters jump from having no resistance whatsoever to being completely immune to an element in Hell, with no explanation as to why they would even resist it in the slightest. Even for monsters that do have resistance from the start, it gets ridiculous when a simple fallen takes no damage from a meteor. And then there are the problems with everyone being pretty much forced to use a secondary skill or 1-point wonder. Seems rather dumb when even concentrate barbs are forced to use berserk, its polar opposite. And if things are immune because it would make -res way overpowered, why are you able to get that much -res to begin with? 4. Skills and synergies One-point wonders, useless low-level skills, and skills used only as synergies- Why do any of these exist? If a skill exists, it has to have an actual purpose, and it must have a reason for the player to invest more than a single point into it. 5. Item costs (NPCs) Really, why on earth is Akara in Act 1 selling wands that cost more gold than you can even HAVE at that point in the game? And then of course are the crappy rare and magic armors that sell for a fortune, while the godliest uniques sell for pocket change. Not a major problem, but still makes you go "what the crap."