Demetrium
Diabloii.Net Member
D1 Monsters: Where are they now?
One of the very few things I didn't like about D2 was the overuse of animal inspired monsters. I understand the concept and argument that the three evils corrupted and twisted the creatures; I just think they went a bit overboard with the idea. It always felt like they got a bit lazy and just threw in a bunch of random creatures that were indigenous to the environment the acts took place in.
I played through D1 this weekend and I realized I had forgot about several monsters which were left behind in the making of D2. I'd personally like to see many/all of these back in D3, especially with the return to Tristram. Its also amazing how well the sprites for these monsters have held up over time.
Hidden - Invisible guys who had the cool decapitation animation
Acid Beast - Could be annoying, but they were original
Overlord - Butcher clones, slow but strong
Magma Demon - Lava golems that threw fire
Horned Demon - Juggernauts with horns that charged
Red Death - The big guys with long claws that threw lightning
Winged Demon - Gargoyles that could go stone-form and heal
Cave Viper - I guess kinda close to Act 2 serpents? Much different look though.
Another thing I appreciated were the stories a lot of these monsters had associated with them. I can't say for sure, but I think the D1 instruction manual had insight on the creation of a few of them. I vaguely remember that Overlords were former angels that had been disfigured and Magma Demons were created from the blood of the prime evils injured during some huge battle. Stuff like this makes the game a bit more immersive than swinging your sword at a bunch of beetles, mosquitos, crows and apes.
One of the very few things I didn't like about D2 was the overuse of animal inspired monsters. I understand the concept and argument that the three evils corrupted and twisted the creatures; I just think they went a bit overboard with the idea. It always felt like they got a bit lazy and just threw in a bunch of random creatures that were indigenous to the environment the acts took place in.
I played through D1 this weekend and I realized I had forgot about several monsters which were left behind in the making of D2. I'd personally like to see many/all of these back in D3, especially with the return to Tristram. Its also amazing how well the sprites for these monsters have held up over time.
Hidden - Invisible guys who had the cool decapitation animation
Acid Beast - Could be annoying, but they were original
Overlord - Butcher clones, slow but strong
Magma Demon - Lava golems that threw fire
Horned Demon - Juggernauts with horns that charged
Red Death - The big guys with long claws that threw lightning
Winged Demon - Gargoyles that could go stone-form and heal
Cave Viper - I guess kinda close to Act 2 serpents? Much different look though.
Another thing I appreciated were the stories a lot of these monsters had associated with them. I can't say for sure, but I think the D1 instruction manual had insight on the creation of a few of them. I vaguely remember that Overlords were former angels that had been disfigured and Magma Demons were created from the blood of the prime evils injured during some huge battle. Stuff like this makes the game a bit more immersive than swinging your sword at a bunch of beetles, mosquitos, crows and apes.