Curses under the magnifying glass

GPSRT

Diabloii.Net Member
Curses under the magnifying glass

My last necro, Suckomancer, sucked the big ****** for serveral reasons. First being, I followed one of the guides here and put in poison nova. Seemed like a good idea in normal and nightmare, but sucked the big one in hell mode... wtf was i thinking?

Anyway, with that behind us, I'd like to invest a few points into curses! I've been reading on the curses secion on the arreat summit site, (http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml) and realized that some curses CAN be stacked. For example, if you cast (in this order) :spy: Confuse, Attract, Dim Vision :spy: , you get all 3 bonsues! (SEXY!)

Unfortunately, that's about the only combo that they talk about. Is there another that you know of? Also, what are some other hidden bonuses/weaknesses to Curses we may not be aware of that you figured out?
 

Myrakh-2

Diabloii.Net Member
A minor annoyance that I haven't seen mentioned anywhere: it seems I can't curse "possessed" champions. At least amp and lower resist don't seem to connect.
 

rickcarson

Diabloii.Net Member
Myrakh-2 said:
A minor annoyance that I haven't seen mentioned anywhere: it seems I can't curse "possessed" champions. At least amp and lower resist don't seem to connect.
This is quite well known since I think the days of the x-pac (I *think* it was the x-pac which introduced different versions of champions)

From a little known site you might not have heard of... :)

http://www.battle.net/diablo2exp/monsters/bonus.shtml

Champions:
Damage x2
+33-50% Elemental Damage
Attack Rating +75%
Attack Rate +120%
Velocity x2
+20% Speed

Ghostly:
Half Speed
About 20% Chance for Cold Damage
50% Physical Resistance

Fanatics:
+100% Speed
-70% To Attack Rating

Berserkers:
Damage x4
Attack Rating x4
Hit Points x1.5

Possessed:
Hit Points x12
Can't be Cursed
 

darnocpdx

Diabloii.Net Member
First you should Know that dim should be the first curse in your stack...It won't overide the others. The AI curses except terror will override the other curses and dim loses to all of them. Other than Atteact the damage curses will over ride the AI ones. When useing dim with other curses you have 2 choices keep it small and use as a spot fix for small areas of ranged attackers, not a bad idea at the begining but the duration is bad in NM and worse in hell. Or you can pump it up and make it huge (i like 10 points by the end of norm, 5 more through nm, then max it in the first few levels of hell.) This way you can Dim well off screen and take your time setting up the mob.t back a little to give it time to set.

Aways remember with Dim beasts that are moveing when dimmed will continue to finish the action they were doing. So when you dim retrea

I know you've read my mojomancer guide and there are a number of powerful mixes if you plan your curses appoerately.

Champions and those rated stronger are immune to the curses somewhat though not completely. If you know how the curses work they are very powerful, especially when stacked with other curses. Some examples:

Just becasue they wont get confused/ attract doesn't mean you can't use this against them. They will attack those that are confused or attracted, likewise the confused will attack them too. So simply cast IM or LT on them and confuse the crowd around them, they will attack back and either kill of the crowd around them with IM or with LT the crowd will kill them since the lesser bests will take advantage of the LT.

Also when a confused monster casts spells like firewall, meteor, inferno etc. It will hurt everything that enters that area, includeing its self in the case of beaasts that cast firewall and metoer.

If you are very careful about keeping your radiuses in check you can easily use a variety of curses to completely controll the situation. For example if you use alot of CE a good tactic is to make sure your Amp and CE are of the same radius, confuse of a radius at least twice (ie 12) the size of attract(ie 6). With your curses you can for example cast confuse on the crowd, then pick one in the middle of the crowd to attract. This will casue the middle of the crowd to concentrate on the attracted, since the confused are also attacking those drawn to the atttracted the group of monsters will actually get smaller. Then once the attracted is dead cast your amp on its corpse and then CE, Should kill off most the group since even though they don't hit real hard for how many HP they have, they have slowly whittled themselves down considerably. You could also cast say a spell like IM on those that are attracted since they will be tied up in the middle anyway, further weaking the surrounding crowd. Decrept works well in the middle too, especially on the bigger monsters.

Also spells like PE are great for this too, a fairly small amount of points are needed in poison explosion are needed to make it deadly, and to colapse a crowd down like desribed makes it very deadly.

Terror has the added benifit of temporarily overriding a curse, you can use this to herd the monsters where ya want them, or for example send more mosters to one that you attracted. Once terror has wore off the curse it had previously will remain so you can send the confused and dimmed to places that you'd rather have them. This is a great way for a mojomancer to run without summons, keeping the last standing monster in a group dimmed and simply terror them ahead to where you are heading. Then cast confuse or attract on them to start the next group. This works better in open areas than enclosed areas, cause terror wears off when a beast runs into an obsticle. Since this beast is usually weakened significantly, it makes a good fast corpse for CE on the next group too.

Also remember that when useing confuse a smaller number af allies on the screen are better, it reduces the number of targets the beasts have to choice from. I'd typically only recomed a golem and merc. at the most. Once you get the hang of it you really don't even need them other than for bosses.

Part of the myth of these curses is that they don't work well, and I assume much of the myth is from the fact that the most common necro build is the summoner, and with many targets to choose from the confused will attack a significant number of skelles, making the average player feel these spells dont work.

Also if you stack your curses a lot you need to keep track af radiuses and how they compair to your other spells. For example I talk of using CE. If you let amp get bigger than CE then you will most likely overwrite the AI curse of beasts that wont get damaged by CE. However there would be no harm in letting the CE get bigger than the amp. So you really need to keep all plus gear in check. It's often best to look for items that boost specific curses if your style requires a balance like this. Better items will be +dim, confuse, attract. Stay away from terror, it's usuallly best small. also gear that adds to your other lines are good too, a good clay golem is recomended, treat him well and he'll keep you very safe.

Also I should say bone walls make great barriers for cursers, slowing down would be opponents and giving them more time to consider targets other than yourself.
 

Starcrunch

Diabloii.Net Member
Only attract stacks in a useful way, confuse sort of stacks if the confused monsters attack monsters with other curses, Terror stacks nicely but there really is not much useful to stack on it besides DV. DV does not really stack with anything.

-Starcrunch
 

waflob

Diabloii.Net Member
Myrakh-2 said:
A minor annoyance that I haven't seen mentioned anywhere: it seems I can't curse "possessed" champions. At least amp and lower resist don't seem to connect.
Actually, it is mentioned in the handbook that comes with LOD, under the monsters section ...
 

Myrakh-2

Diabloii.Net Member
waflob said:
Actually, it is mentioned in the handbook that comes with LOD, under the monsters section ...
Hm... now, THAT is something I'll have to remember checking :)

Although... while I do have the original software, I only have a german manual... and for most games these tend to be much worse than the original manual. That was some weird package: original software, german box, german manual.
 

darnocpdx

Diabloii.Net Member
Confuse is the only curse to get those that can not be attracted attacked abd killed, in that way it's much better than attract.

You also don't seem to think it works well...The FEWER SUMMONS you have the more effective it is. With a big skele army it doesn't work too well, if just you use it (no summons/merc) against a pack it works amazingly well in that few will have a chance to get to you.

and yes some of us dont have many if any skeles.
 

Starcrunch

Diabloii.Net Member
Actually attracted monsters will also attack other enemies even if not attacked first. This can be very handy to use on a monster next to a boss. The attracted monster attacks the boss and the boss will then pummel the attracted monster. I have seen this many times.

-Starcrunch
 

darnocpdx

Diabloii.Net Member
yes they will, however you cant get a champed killed that way.

Champs typically come in packs with surrounding normal rated beasts, if you LT the champs and confuse the normals, the normals will do a very nice job on the champs (unless they resist the attacks of their toadies). More beasts on the champ pluses also spells a faster death for them.

Also once your attracted is dead the curse is broken, if you do as described above the confused normals will then start feeding on each other instead of B- lining it to you.

Though really the AI curses are best used with each other.
 

rickcarson

Diabloii.Net Member
darnocpdx said:
Confuse is ...The FEWER SUMMONS you have the more effective it is.
Or if you had lots and lots and lots of summons... but they were *all* Ranged Attackers perhaps... hmmm?
 

darnocpdx

Diabloii.Net Member
Haven't tried it with mages, but yes I think it'd be more effective with mages rather than warriors.

Part would depend I think if you can get the beasts confused before your LoM mages start casting. Confused beasties prefer to attack those that attack them, so try to get them engauged with each other.
 

cuibono

Diabloii.Net Member
GPSRT said:
some curses CAN be stacked. For example, if you cast (in this order) :spy: Confuse, Attract, Dim Vision :spy: , you get all 3 bonsues! (SEXY!)
In my experience, casting DV on a Confused mob does nothing at all. I also don't see why you would want to Dim a bunch of confused mobs in the first place, even if it did work.
 

rickcarson

Diabloii.Net Member
Starcrunch said:
Use DV with LoM as crwod control.

-Starcrunch
Only problem with using any curse other than Lower Resist, is that it ain't Lower Resist, so your killing speed will slow down.

Its like if you're a Skellimancer, and you're not using Amp or a Might Merc, you're really missing out.

Its also no good against bosses. But it is good against some of the most dangerous critters (to a LoM) in the game. And its also good against Gloams.

Anyways, so you'd need some other way to speed up your kill rate, preferably one that also works well with DV. Maybe Poison Dagger??? Corpse Explosion?

Other (please specify): ______________________
 

Starcrunch

Diabloii.Net Member
rickcarson said:
Only problem with using any curse other than Lower Resist, is that it ain't Lower Resist, so your killing speed will slow down.

Its like if you're a Skellimancer, and you're not using Amp or a Might Merc, you're really missing out.

Its also no good against bosses. But it is good against some of the most dangerous critters (to a LoM) in the game. And its also good against Gloams.

Anyways, so you'd need some other way to speed up your kill rate, preferably one that also works well with DV. Maybe Poison Dagger??? Corpse Explosion?

Other (please specify): ______________________
Go find out how long mages last against Moon Lords and come back and tell me how good LR is.

-Starcrunch
 
Top