Crushing Blow, Deadly Strike, Open Wounds... erm, differences? What are the differences in Crushing Blow, Deadly Strike, and Open Wounds. I kinda get it a little bit, but they seem fairly similar. Are there caps on each and can they be blocked when an attack hits? How is the damage calculated? Is it possible to get all three to occur on one hit? Geez, that's a lot of questions... having an overload now! Here's what I have on my char so far: 50% Chance of Crushing Blow 35% Chance of Open Wounds 96% Chance of Deadly Strike Those numbers are assuming items with these properties stack.