Crazy Meleemancer Idea! I was exploring threads and websites and came up with this idea for a necro. Sorry if this was brought up before. Stats: Enough Str for equipment Enough Dex for max block Rest into Vitality None into Energy Skills: Max Poison Dagger 1 Clay Golem 1 Golem Mastery 1 into all Curses Now you can either choose the bone route or summon route. Bone Route: Max Bone Spirit Max Bone Spear Max Bone Wall 33 Bone Prison (Marrowwalks..yea it's a bug and I'll utilize it so long as Hammerdins are gods) Summon Route: Max Skeleton Mastery Max Raise Skeleton 1-20 Skeleton Mages 1-20 Bone Wall 33 Bone Prison (Again, Marrowwalks) Equipment: Weapon: Venom Runeword Fanged Knife Venom 3 Socket Weapons Tal + Dol + Mal Hit Causes Monster To Flee 25% Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) +273 Poison Damage Over 6 seconds This is important because it will synergize Poison Dagger. Now you can be a meleemancer and a minor summoner/caster at the same time! I have yet to decide on gear and charms. It might be tough to incorporate +skills gear and melee gear but its worth a shot. Not for serious gamers who want to "pwn" in PvP obviously.