Crazy idea (massive regen build) I'm not sure if it would work well or not, but has anyone ever tried a Paladin based on regenerating massive amounts of life? I went through some items to figure out (what I think is) the maximum possible regen.. -25 (max prayer; use cleansing) -40 (insight norm. combat merc. Assuming his prayer aura is level 17, which I remember hearing somewhere) -25 or 28 (Skin of the Flayed One or 4-Dol armor) -18 or 21 (Steel Shade or 3-Dol helmet) -15 (amulet of revivification) -10, 12, 16, or 20 ("Honor," "Call to Arms," "Eternity," or various unique 2-handed weapons) -16 (2 Manald Heals) -13 (Verdungo's Hearty Cord) So that gives 162 life per second with the minimum values there, and 178 if you choose to go all-out. And keep in mind that this leaves the shield, gloves, and boots open for customization, as well allowing some good gear options in the actual base setup. What do you think? Would it be possible for somebody to focus on regen like this without making a weak (in terms of both offense and defense) character? I'd try it, but I quit Bnet a while back, and I'm just getting started in SP.