Crafting and Runes
Up until now we know nothing about the crafting system in D3, so i guess it is ok to speculate about it a bit and go crazy until we hear word from Blizz about it (hopefully in Blizzcon 09)
Ok now to the point, Skill-runes up unitl now feel a little bland .. they provide no real choice or challenge .. you just pick a rune .. stick it in a skill an use with ease .. yes it does provide some variety but that's it .. nothing more .. you get a better rune you remove the old one and stick the better hi-level rune .. and so on .. i feel the system is just too simple.
So what if Rune had some other use .. so player have to really weight their choices and will really feel the value of each rune no matter low or hi-lv.
If the runes became a component used to craft or augment weapons permanently it will open up lots of interesting ways to get better items, give runes a true value in the game and make each choice regarding them meaningful ... a risk and reward choice.
It will:-
1-Encourage more trade since many players will be trading for both good modified/unmodified weapons and all sorts of runes.
2-Will create a meaningful choice regarding Skill-runes .. do i use that Hi-lv rune to augment my fav claymore sword or use it with my Whirlwind skill ... this will take Runes to a whole new level of importance.
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I don't know how should runes be used for crafting exactly but at least naturally the higher the rune level the better the permanent modifications it adds .. and of course you also have to pay money to craft the weapon besides the runes you select to augment (let's say you can augment every weapon only once but can augment it with up to three runes .. and you can augment even socketed items for a permanent upgrade.
And you can guess the effect of the augmentation form the rune type but there is also a trick to it ... depending on the combination of the three runes you get along side the expected effects one random effect that you can't guess .. this will make crafting an exciting and interesting process and will increase trade for both weapons and runes (so people can experiment more since the results are permanent you will always need a fresh supply).
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[UPDATE]
Here is a quick run down on how it could work.
Rune Crafting:-
1-It makes Runes much more meaningful and important, do i use that hi-rune on my fav skill or permanently augment my fav weapon with it.
2-The higher the rune level the better the permanent modifications it adds
3- Player also have to pay gold to the blacksmith to craft the weapon (besides the runes you select to augment), the better the runes and weapon involved the more gold it costs.
4-Every weapon can be augmented only once but can augment it with up to three runes at once (and you can augment even socketed items for a permanent upgrade).
5-From the Rune type (lethality, power, Hydra, .. etc etc) you can guess the effect of the augmentation (but there is also a trick to it ... depending on the combination of the three runes you get along side the expected augmentation effect from each rune one fourth random extra effect that you can't guess)
6-The random factor that adds an extra unexpected effect will make crafting an exciting and interesting process and will increase trade for both weapons and runes (so people can experiment more since the results are permanent you will always need a fresh supply).