Crafting and Economy Price Changes in Reaper of Souls

Flux

Administrator
There have been a number of bugs with item levels on the PTR, and they keep getting fixed. Bliz obviously isn\'t going to include features in D3v2 that can\'t be done.
 

Flux

Administrator
I listed it in the big patch article from last week. Off the top of my head it\'s 50, 100, 150, 250, 500k, from marquise up to the flawless royal. That\'s per gem.
 

Flux

Administrator
I recently did a crusader from 1-70 and did a fair amount of enchanting along the way. I didn\'t craft anything and honestly I can\'t see anyone really bothering with that, unless low level dueling becomes a thing some day. You level up so quickly in RoS and find such a constant stream of good rares and legendaries that there\'s really no need for crafting.

Enchanting lower level gear just costs some gold and the mats you get from salvaging lower level gear. (No gems.) I ran out of blue mats several times when I tried to enchant an item multiple times, but that was more about me not being real rigorous in collecting and salvaging materials along the way.

There are 2 tiers of leg mats now. Common scraps, blue Essences, yellow Tears, and orange Brimstones are what you get from lvl 1-60ish items. Above 60 (I think, might be 63 or 65 or so since it seems to vary a bit for some item types.) and certainly once you\'re 70, everything you salvage makes the high level white/blue/yellow/orange mats, which is what all the lvl 70 recipes require.
 

Supernova

Diabloii.Net Member
Well, this has basically been every Blizzard expansion.

More of less of a soft ladder reset. Not that big of a deal imho.
 

Steven Hazani

Diabloii.Net Member
\"Buffs to some of the crafting recipes would help as well; far too many of them now are just “6 random affixes†without any special legendary property, making them essentially Rares with potentially higher stat rolls.\"

This bugs me a lot. Either make em rares or make em unique. Treating it like a Unique item when it\'s just a higher-ranked rare sits poorly with me.

PS - adastra, you are either very new or very selective with your reading cuz Flux has never, ever been afraid to criticize Blizz. It\'s just that, you know, he\'ll only criticize things *he* dislikes, not things *you* dislike.
There's this bonesaber of something or another. In live it has aps and lifesteal. In PTR/RoS it has no aps and instead of ls it has a really low % slow. Like 1 or 2%. What the ****. Anyone who wants to slow things will use a cold damage weapon and slow things 50-100 times more often. No unique affix either by the way.
 

javazon

Diabloii.Net Member
I hear that but, they make some money from getting early access, so why would they risk it? Also, at this stage, they are not going to radically fix or change anything before they ship. This is a polishing phase, so unless we find some major bug, that\'s how it\'ll ship.

I hear you about this. I am just as unhappy about killing ah as making old items unenchanted but wtf can u do? vote with your wallet and don\'t buy the game... nothing else gonna do anything
 

javazon

Diabloii.Net Member
i had no issues with RMAH... treat it same way as AH. sell items there to build up a balance and then buy something there when you see... Many times you see items there with rare roll for much cheaper..

I clearly remember snapping a vile ward for $40 with 290int and 99vit and selling it for like 800m - at that time, it was over $110 so I simply made $ by being there and those 800m paid for other upgrades. I enjoy playing the market that way, I only sold to paypal last 6 month when they closed AH
 
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AngelicPenguin

Guest
Every point of ResAll does no such thing, with additional resistance adding much less damage mitigation due to diminishing returns at higher values
I\'m surprised nearly two years after D3 launched that misconception still comes up. Damage mitigation + vitality combine to make your effective hit points, ie, how much damage you can take before you die.

Stacking Resist All, while it increases the damage reduction number more slowly, each point of damage reduction is worth more than the point before it. When you graph your EHP while stacking one damage reduction stat (Resist All or Armor), you will see it increases linearly.

Stacking one damage reduction stat at the expense of the other does make the other stat more valuable simply because the two stats are multiplied to get your total damage reduction. It in no way makes the value of either one less so, however.

An easier way I think to think of it is like this. When you have 50% damage reduction and gain 1% DR, you take 2% less damage. When you have 90% damage reduction and gain 1% DR, you take 10% less damage.
 

HardRock

Diabloii.Net Member
\"An easier way I think to think of it is like this. When you have 50% damage reduction and gain 1% DR, you take 2% less damage. When you have 90% damage reduction and gain 1% DR, you take 10% less damage.\"

I prefer to think about it like this: a given amount of extra resist will always reduce your incoming damage by the same percentage, compared to what you had before. If 100 resist is 50% DR, then with 200 resist incoming damage will be halved (75% DR) compared to 100. 300 vs 200 is the same: 75% DR vs 87.5%. This is true no matter how high your resists are. Basically, resists only get weaker in absolute terms, but their relative power does scale linearly.

Anyway, what you said was correct, I just wanted to provide another perspective.
 
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metarox

Guest
I agree. D3 has way more items than D2 ever had so it\'s good that there are certain filters so that we can hope to find all items faster than having to play 3000h/year. I prefer this solution over salvaging duplicate plans. Perhaps they can convert the set/leg plan drop into some other set/legendary item drop once you have acquired all of them.
 

Llama8

Diabloii.Net Member
Well, I would imagine that if you have well geared characters that they will have an easier time of levelling/running through the new content or doing it at higher difficulties which means that they\'ll get better drops/etc.

Unless you think that a lvl 60 with crap gear will face exactly the same difficulty as a lvl 60 with uber gear? Plus you\'ll have more gold to upgrade gems/etc going into RoS so I don\'t think that you\'ve really got that much to complain about. \'Course if there were no gear upgrades with RoS people would be bitching about that too...
 
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Ben

Guest
World of warcraft filters plans so you find the same plan once only, and you end up getting all of them eventually.
 
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Ben

Guest
From the people I speak to irl, and theres alot of them (im a geek and know alot of old rpg players), the overall feeling is that the expansion is complete bullshit, and the game is a waste of time. The gem system is boring and everyone uses crit in main ahdn and just 1 type in everything else (depending on class), why not runes / jewels/ gemwords. Also the crafting feels wrong, you pay so much for very little return, and the returns are very very random, so you will not get the item you want most of the time and end up losing out. End game is very stale, blizzard say endgame is about legendaries, but most legendaries are just stat sticks, and the few that are not stat sticks will mean once we obtain them, the game is over. Why not endless game modes, I see a huge amount of possible endgame options form people in forums, and not stupid ott ideas either. The set items also feel wrong, very few sets and most of them are boring. Again I see some amazing ideas in the forums for decent sets /legendaries which are not OTT and are fun designs. Out of maybe 100 friends who used to play D3, I have been told only 3 of my friends will consider returning. And myself will not consider it until at least 2 months after release, there are massive issues in the game which make it feel so bland and boring, the blue posts and dev chats do not cover most of the issues people are having, the forums however do a good job of highlighting them.
 
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dereckjunior

Guest
Is it really true that the gold would be account bound as well? Then I have to farm all the gold to enchant without exchange with my friends?
 
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