Crafted item q's / comparisons or reassurements I suppose. I checked arreat, it said there's a max of 4 affixes as opposed to the 6 on rares - but is this limited to an even split, like 2 prefix, 2 suffix? or Just 4 randomly? I ask, b/c I can't figure out if its more worthwhile to pskull reroll an eth rare zerker, or craft blood zerks. I went through the affixes, and noted down the desirable ones: prefix Cruel: 200-300ed Fools: max/Ar on clvl Masters: 151-250ar, ? to 150ed suffix Quickness: 40ias Slaughter: 15-20 max Transcendence: 15-20 min Selfrepair/fastrepair: rep dura Bear: knockback Simplicity: -30% req Winter: Cold damage The last 3 suffixes don't seem all important, all things considered. The eth rare would have the innate 50% more base damage, as well as (ideally) 450ed max with fools, 250 ar, 40 ias, 15-20 min, rep dura. a 2os mechanic spawn wouldn't be as nearly as useful (damage wise), as say the ed/ar from Masters i'd think.. But the potential weap-speed bonus might be worth it. I'm going off on a tangent at this point i think though. When It comes to the crafted zerk - It can't be ethereal, or so have I been informed, so it'd lose 50ed right there. But would that be more than 50ed, since it'd have a lower base damage to modify? I suck at math, if you havent noticed :x Blood crafts get up to 65ed innate, 20 life, 4LL... so Ideal roll with 4 affixes (if not limited to a 2/2 split) would be Cruel, fools, masters, quickness? Total of 510 potential ed, 40 ias, ar/lvl, 250 ar, 20 life, 4LL. I also heard somewheres that 300ed is max possible spawnable with fools. I don't understand why it would be so; If this is true, could someone please explain? after I've written this, i think the eth rare zerk'd be better, but I'm still kinda unsure.