Couple charge questions...

Little adding on

1) Attack rating helps charge be blocked less and defense and block rates help your opponent have you hit less

2) ias no - but frw yes. i havent tested it myself but ive heard many times that vigor [makes you run faster] helps your charge hit 'harder' - someone fill me in on this cause i havent made a charge variant since early 1.09

-wvx
 

flu3ncy

Diabloii.Net Member
So a charge can be blocked with a shield?

It seems like it'd be impossible to kill any char that wears a decent shield... anyone with 75% chance to block is going to have an easy time repelling an attack like charge, that only attempts to hit once each time.

So each charge has a 25% chance of connecting, not taking ar/defense into account. Weak. :|
 

awjl

Diabloii.Net Member
2) yes, vigor with charge will enable your pala to go into "invisible" mod. the extreme of this animation flaw is that your pala "pops" out on the screen to other people, as if he has done a tele.
 
flu3ncy said:
So a charge can be blocked with a shield?

It seems like it'd be impossible to kill any char that wears a decent shield... anyone with 75% chance to block is going to have an easy time repelling an attack like charge, that only attempts to hit once each time.

So each charge has a 25% chance of connecting, not taking ar/defense into account. Weak. :|
Yes and no. I mean the 25% is not even a thought if there is WAY too low defense Or AR. I mean any descent build is always going to have 75% block - but with crazy attack rating you'd be surprised what can happen. Not to mention, are are knocking them back and running at them - making them helpless... If it takes 4 hits to hit [with high enough ar its less], it isnt too hard to hit them unless you charge bugs or they have great fhr.

-wvx
 
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