Countess Runs

Boulos

Diabloii.Net Member
Countess Runs

If I'm running the Countess for runes, should I up the /players setting? Or am I better off leaving it at 1? I can breeze through on /players 3 in Hell, but can up it if it would help.
 

kabal

Diabloii.Net Member
You actually get more runes on p1. The gist of it is that when Countess rolls no-drop for an item, you get another rune instead.
 

herobomberman

Diabloii.Net Member
That should make things faster for my level 85 Meteorb then. :cool:

Thanks Kabal. :smiley:
how do you kill the countess? let the merc do the dirty? never really ran her cause both my sorcs were fire and cold, and i hated not being able to do anything.



 

usamahanas

Diabloii.Net Member
the best build to run countess IMO is pure light sorc on p1, it takes two casts of LC and they're all dead ;)
 

herobomberman

Diabloii.Net Member
the best build to run countess IMO is pure light sorc on p1, it takes two casts of LC and they're all dead ;)
which is exactly what i made :) she's lvl 62 at the mo, and very boring (see:easy) to play. im sure itll go from super easy to tping past everything once i reach hell though, doubt ill ever mat her.



 

Psywire

Diabloii.Net Member
My brother & I have done thousands & thousands of countess runs & I can definatelly say the rune drops aren't good at all. The occational Ist or Mal will drop, and thats about all. I would suggest either HFR (Hell Forge Rush) or Lower Kurast for runes.

The drops you get from HF are usually great & you can rush up to 7 characters at once- I can manage 3 or so runs per day atm, and each set usually has at least 1-2 Gul Rune (2xIst=1xGul). Um's drop very often from HF too- Usually score 3-4per Rush.

LK is great for people who aren't strong enough to run HF yet too- and they drop Ber often.
 

Kefir-Tribe

Diabloii.Net Member
My brother & I have done thousands & thousands of countess runs & I can definatelly say the rune drops aren't good at all. The occational Ist or Mal will drop, and thats about all. I would suggest either HFR (Hell Forge Rush) or Lower Kurast for runes.

The drops you get from HF are usually great & you can rush up to 7 characters at once- I can manage 3 or so runs per day atm, and each set usually has at least 1-2 Gul Rune (2xIst=1xGul). Um's drop very often from HF too- Usually score 3-4per Rush.

LK is great for people who aren't strong enough to run HF yet too- and they drop Ber often.
Countess runs are good for more common runes (for crafting etc.) and for runes up to about Vex (by cubing lower ones). LK runs are very unreliable, meaning you can do a thousand of them without any decent rune. That Ber runes drop "often" there is not true. Countess is generally much more consistent when it comes to rune drops. If you do your runs you get your runes.

HF rushes is a different thing. While it is the most reliable way to get higher runes, you have to consider that many people don't like to do them because they regard them as cheesy (or cheating).



 

DarkChaos

Diabloii.Net Member
My brother & I have done thousands & thousands of countess runs & I can definatelly say the rune drops aren't good at all. The occational Ist or Mal will drop, and thats about all. I would suggest either HFR (Hell Forge Rush) or Lower Kurast for runes.

The drops you get from HF are usually great & you can rush up to 7 characters at once- I can manage 3 or so runs per day atm, and each set usually has at least 1-2 Gul Rune (2xIst=1xGul). Um's drop very often from HF too- Usually score 3-4per Rush.

LK is great for people who aren't strong enough to run HF yet too- and they drop Ber often.
LK does not drop Ber often. Nothing drops Ber often.

Also, not everyone rushes HF, because it's very cheesy.



 

SiTro

Diabloii.Net Member
Myself, I don't have the time, the skill or a powerful enough computer to be able to rush 7 characters at once to the HF for it's runes. Add to this the fact that I have very few runes of any level and the extremely low frequency of decent runes from LK and it should show why my preferred rune hunting target would be the Countess.

In theory at least, my highest rune drop has been Fal so far - one from the NM Hellforge and one from questing through Tristram. Countess is evil.
 

Shagsbeard

Diabloii.Net Member
The game has gone through a period of inflation over the last couple years. Some people engage in Hell Forge Rushing, and have come to the conclusion that all else is a waste of time. They're right. As soon as you find a method that is clearly superior to other methods, they become a waste of time.

That's exactly why I'd never even consider HFR. I don't want the rest of the game to become meaningless. Even if it's not cheating to trick the game into letting you play eight characters at the same time, it makes much of the rest of the game pointless.

Countess running is great for building up runes in the Ko-Um range, and filling all those gaps in lower runes as well. If you're still looking for items as well, playing on /players 3 or so has it's merits. If your heart is set on getting a Ber... it's best just to play the game a lot in act V. Kill stuff, and stuff will drop. A Ber is so uncommon that there is really no strategy for a single player to optimize his chances of getting one... or no strategy that really matters. Play up in act V Hell a lot and one should eventually drop... eventually. But don't go questing for one.

The only "strategy" to get a Ber is to cheat... or to modify your ruleset to allow play that would get you one (what ever ephamism we have for cheating these days).
 

Tigereye

Diabloii.Net Member
Yes Shagsbeard, I have to agree on this, I will never, and I mean never, do Hell Forge Rushing/Run. I like to find my runes from random monsters, it is so much more fun when you eventually find one. I still have a mental screenshot of my BER dropping in the Rivers of Flame in Hell while questing to the Forge (Irony of the game:grin: ), even though it is more than two years ago. It is still collecting e-dust in my ATMA stash, I am still waiting for the Jah to drop so I can make a Enigma, but I don't expect it to happen anytime soon. As I am playing selffound there is really nothing I can do, but kill stuff in Hell and wait.

Shagsbeard, nice 'tar, why did you choose that one.
 

SiTro

Diabloii.Net Member
Just read through the runs galtzaiLe posted and was an interesting read. Results were a lot lower than I anticipated, but then I guess these runes are rare for good reasons.

I only noticed recently that the leftmost character in Shagsbeard's avatar is an epsilon, not "e". Suddenly it made a lot more sense to me.
 

sirpoopsalot

Diabloii.Net Member
FYI, Hell Countess rune drops, /players1:

... also, I've heard mentioned that the 'rule-of-thumb' is 1x Ist per 1000 runs (including cubing runes to upgrade them). I would say this is relatively consistent with my experience.


Code:
Thanks to Warrior of Light, Hakai_no_Tenshi, and RTB for these
numbers (per column, respectively).  I'm lazy - if you're 
ambitious enough to fill in the <unknowns>, please let me know.
I also didn't fact-check these numbers, so blame Durf if they're
incorrect.

Also, I do not know if all of these are up-to-date for version 1.11b
(I think the # per 100 runs is from 1.10) - since the Countess can
now drop a key of terror, that does have a slight affect on runes
as well.

+----------------------------------------------------------+
| Rune / |  % Chance to    |  Odds per run  |  # found per |  
| Item   |  Drop each run  |  on /players1  |  100 runs    |    
+--------+-----------------+----------------+--------------+
| Key of |  7.3336%        |  1:14          |  <unknown>   |
| Terror |                 |                |              |
+--------+-----------------+----------------+--------------+
| El     |  49.46%         |  1:2.41        |  40.345      |
| Eld    |  32.97%         |  1:3.42        |  26.897      |
| Tir    |  27.48%         |  1:4.03        |  22.414      |
| Nef    |  18.32%         |  1:5.85        |  14.943      |
| Eth    |  19.24%         |  1:5.59        |  15.690      |
| Ith    |  12.82%         |  1:8.21        |  10.460      |
| Tal    |  16.04%         |  1:6.64        |  13.075      |
| Ral    |  10.68%         |  1:9.78        |  8.717       |
| Ort    |  11.23%         |  1:9.33        |  9.152       |
| Thul   |  7.480%         |  1:13          |  6.102       |
| Amn    |  6.858%         |  1:15          |  5.593       |
| Sol    |  4.570%         |  1:22          |  3.729       |
| Shael  |  3.622%         |  1:28          |  2.952       |
| Dol    |  2.411%         |  1:42          |  1.968       |
| Hel    |  1.864%         |  1:54          |  1.517       |
| Io     |  1.235%         |  1:81          |  1.011       |
| Lum    |  0.9457%        |  1:107         |  0.769       |
| Ko     |  0.6247%        |  1:160         |  0.513       |
| Fal    |  0.4821%        |  1:212         |  0.387       |
| Lem    |  0.3145%        |  1:318         |  0.258       |
| Pul    |  0.2440%        |  1:423         |  0.194       |
| Um     |  0.1540%        |  1:635         |  0.130       |
| Mal    |  0.1395%        |  1:739         |  0.111       |
| Ist    |  0.0907%        |  1:1109        |  0.074       |
+--------+-----------------+----------------+--------------+
| Gul    |  0.0007923%     |  1:123870      |  <unknown>   |
| Vex    |  0.0005183%     |  1:185805      |  <unknown>   |
| Ohm    |  0.0004812%     |  1:216650      |  <unknown>   |
| Lo     |  0.0002970%     |  1:324975      |  <unknown>   |
+--------+-----------------+----------------+--------------+

Note, the Countess can only drop up to an IST with her
special rune drop - the Gul, Vex, Ohm, and Lo are only
possible from her item drop.
 

bill_n_opus

Diabloii.Net Member
FYI, Hell Countess rune drops, /players1:

... also, I've heard mentioned that the 'rule-of-thumb' is 1x Ist per 1000 runs (including cubing runes to upgrade them). I would say this is relatively consistent with my experience.


Code:
Thanks to Warrior of Light, Hakai_no_Tenshi, and RTB for these
numbers (per column, respectively).  I'm lazy - if you're 
ambitious enough to fill in the <unknowns>, please let me know.
I also didn't fact-check these numbers, so blame Durf if they're
incorrect.

Also, I do not know if all of these are up-to-date for version 1.11b
(I think the # per 100 runs is from 1.10) - since the Countess can
now drop a key of terror, that does have a slight affect on runes
as well.

+----------------------------------------------------------+
| Rune / |  % Chance to    |  Odds per run  |  # found per |  
| Item   |  Drop each run  |  on /players1  |  100 runs    |    
+--------+-----------------+----------------+--------------+
| Key of |  7.3336%        |  1:14          |  <unknown>   |
| Terror |                 |                |              |
+--------+-----------------+----------------+--------------+
| El     |  49.46%         |  1:2.41        |  40.345      |
| Eld    |  32.97%         |  1:3.42        |  26.897      |
| Tir    |  27.48%         |  1:4.03        |  22.414      |
| Nef    |  18.32%         |  1:5.85        |  14.943      |
| Eth    |  19.24%         |  1:5.59        |  15.690      |
| Ith    |  12.82%         |  1:8.21        |  10.460      |
| Tal    |  16.04%         |  1:6.64        |  13.075      |
| Ral    |  10.68%         |  1:9.78        |  8.717       |
| Ort    |  11.23%         |  1:9.33        |  9.152       |
| Thul   |  7.480%         |  1:13          |  6.102       |
| Amn    |  6.858%         |  1:15          |  5.593       |
| Sol    |  4.570%         |  1:22          |  3.729       |
| Shael  |  3.622%         |  1:28          |  2.952       |
| Dol    |  2.411%         |  1:42          |  1.968       |
| Hel    |  1.864%         |  1:54          |  1.517       |
| Io     |  1.235%         |  1:81          |  1.011       |
| Lum    |  0.9457%        |  1:107         |  0.769       |
| Ko     |  0.6247%        |  1:160         |  0.513       |
| Fal    |  0.4821%        |  1:212         |  0.387       |
| Lem    |  0.3145%        |  1:318         |  0.258       |
| Pul    |  0.2440%        |  1:423         |  0.194       |
| Um     |  0.1540%        |  1:635         |  0.130       |
| Mal    |  0.1395%        |  1:739         |  0.111       |
| Ist    |  0.0907%        |  1:1109        |  0.074       |
+--------+-----------------+----------------+--------------+
| Gul    |  0.0007923%     |  1:123870      |  <unknown>   |
| Vex    |  0.0005183%     |  1:185805      |  <unknown>   |
| Ohm    |  0.0004812%     |  1:216650      |  <unknown>   |
| Lo     |  0.0002970%     |  1:324975      |  <unknown>   |
+--------+-----------------+----------------+--------------+

Note, the Countess can only drop up to an IST with her
special rune drop - the Gul, Vex, Ohm, and Lo are only
possible from her item drop.
I would agree that the blended chance to get an IST which includes cubing would be ~ 1 in 1000 or even less I would surmise.

I would just reroll the maps with a sorc until you find a fast map ... and then keep it.

I, too, do not HellForge rush ... I agree with Shags that it's counterproductive to my enjoying the game. However, i'm not putting down anyone who has done this. It's just not for me is all i'm saying.



 
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