Council members not moving at all
From time to time when my zeal paladin visits the council members in Travincal, down at Mephisto's place or at Baal's place, he makes some of them stand completely still. And I don't know why.
I've noticed a few things though:
*It seems that it only works on physical immune super uniques (Geleb flamefinger, Wyand Voidbringer and the likes).
*It seems vengeance makes them stand still more often than zeal does.
*It seems they stand still if I hit them in a way that they not get a chance to hit me back for a while.
What do I mean with "standing still/not moving at all" then?
Well, they are not frozen. Vengeance got cold damage in it, and I have cold damage on Raven frost and a few charms. But: After making them stand still I can wait for a minute, well even 10 minutes, and they will not do one single move. So it can not be the cold damage. And they don't stay stunned for that long, so it can't be stun either (and they have no stun graphics above their heads).
The paladin uses Heaven's light (unique mighty scepter), upgraded Skullder's ire (unique balrog skin), Dracul's grasp (unique vampirebone gloves), Stormshield (unique Monarch), Andariel's visage (unique demonhead), Verdungo's hearty cord (unique mithril coil), Mara's kaleidoscope (unique amulet), Aldurs' boots *forgot the name* (set battle boots), Raven frost (unique ring) and a rare ring with manasteal and resist. So there is no slow mod on his gear (if it's not hidden).
So, what is this that keeps happening? Some kind of bug? Anyone else experienced it?
From time to time when my zeal paladin visits the council members in Travincal, down at Mephisto's place or at Baal's place, he makes some of them stand completely still. And I don't know why.
I've noticed a few things though:
*It seems that it only works on physical immune super uniques (Geleb flamefinger, Wyand Voidbringer and the likes).
*It seems vengeance makes them stand still more often than zeal does.
*It seems they stand still if I hit them in a way that they not get a chance to hit me back for a while.
What do I mean with "standing still/not moving at all" then?
Well, they are not frozen. Vengeance got cold damage in it, and I have cold damage on Raven frost and a few charms. But: After making them stand still I can wait for a minute, well even 10 minutes, and they will not do one single move. So it can not be the cold damage. And they don't stay stunned for that long, so it can't be stun either (and they have no stun graphics above their heads).
The paladin uses Heaven's light (unique mighty scepter), upgraded Skullder's ire (unique balrog skin), Dracul's grasp (unique vampirebone gloves), Stormshield (unique Monarch), Andariel's visage (unique demonhead), Verdungo's hearty cord (unique mithril coil), Mara's kaleidoscope (unique amulet), Aldurs' boots *forgot the name* (set battle boots), Raven frost (unique ring) and a rare ring with manasteal and resist. So there is no slow mod on his gear (if it's not hidden).
So, what is this that keeps happening? Some kind of bug? Anyone else experienced it?