Could it be worth it to put points into mages over CE? Im thinking about a slight variation of the skelliemancer build, I'd trade 10 points in CE and some points in revive and the AI curses to also near max or max mages. I'd still have CE, just lvl 10. The idea is that the mages would pick up the damage the CE doesn't do (because of its smaller AOE) not only in room fights but also on other smaller packs of guys and the bosses. I was thinking of putting some points maybe in SR or LR to make the mages more survivable or do more dmg. And it'd be SP so while i would try to get a merc/IG that would increase their dmg with a weapon it wouldn't be infinity or anything else godlike. Would with those things added the build be viable?