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corpsemourn repair cost

Discussion in 'Diablo 2 Community Forum' started by Calizzar, Oct 3, 2006.

  1. Calizzar

    Calizzar IncGamers Member

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    corpsemourn repair cost

    hey i was thinking on using ce/amp on a nonnecro character using lacerator and courpsemourn.

    my question is, does anyone know how much it will cost to repair the armor if you have used all 40 charges?
     
  2. Gorny

    Gorny Banned

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    Use one charge, repair it and multiply the cost by 40.
     
  3. BattleQueen

    BattleQueen IncGamers Member

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    ral + flawed gem it... :afro:
     
  4. k/t

    k/t Banned

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    Sounds slow, expensive and inconvenient.
     
  5. SirDooFuss

    SirDooFuss IncGamers Member

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    It's not that hard to get amp damage. Witchwildstring on a bow merc would keep things amped, and ctc amp spawns on act 2 merc rare weapons all the time. No cheap way around CE though, at least until the next patch. :rolleyes:
     
  6. k/t

    k/t Banned

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    The chance to cast is always 2 or 5%, and the radius is always tiny. Runewords are more more useful.

    Haha, at the next patch they will eliminate two character classes since all their skills would have been given to items.
     
  7. Calizzar

    Calizzar IncGamers Member

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    well i had come up with a build of druid that i call the caveman. Basically a summoner/thrower who uses bramble on merc for thorns. The weapon is lacerator, so amp damage will be going off all the time. Amp + thorns is pretty good combo. So i'd combine damage from that, very good wolf damage (pride on might merc) with good throw damage. Basically, courpsemourn is a finisher. Cast a couple CE's to almost every group of monsters. So, i'd probably have to repair every 5-10 minutes, which might just be too much.
     
  8. ffejrxx

    ffejrxx IncGamers Member

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    a gheed can reduce your repair charge by upto 15%
    and some quests rewards reduce vender prices even further
     

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