lol, did you read the info on that page?Ravenforce3 said:Constricting rings can only be found in .07. They were removed from the drop list for .08 and subsequently never went on realms. While heavily bugged on the realms up until about six months ago, this ring can only be dropped by Nilithalk and Baal in hell. Some claim that you can find them from chests in late Act Five (same thing as rack running without the racks.)
For more info, click this link.
Is the Constricting Ring enabled?
No, it's not now and has never been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable. Anyone who knows anything about MPQ extracting or mod-making can verify this in 30 seconds, and enable it to drop in their Off-realm games while they are at it. (Info about mod-making found in our SP FAQ.)
3hp/sec when you've more than 1000, its really nothing...farting bob said:even if it were enabed, with its current stats, i dont think id be to happy about wearing it unless i had at least enough life regen to combat it or enough leech on a melee character. in near death experiences in HC, this ring would fish you off, killing you at over 3 hp per second. if you are under high poison attack your life will go down extremely quickly.
Probably the same reason that there are all those disabled magic affixes in the MPQs... it's too hard to balance things so we'll just disable them altogether. Much easierMorbidDoom said:The real question is, why did Blizz even code the thing in when they don't allow it to be dropped? Seems like a waste of a good one minute to me.
they found that it was to uber to let it be able to drop as a person with 2 of them would have a very easy time in hell.MorbidDoom said:I dunno, if it could legitly drop I might use it. I have a few characters that are geared more towards pure +skills gear (yea you, skelliemancer) so their resists comletely suck in Hell. A ring with 100% res all would be perfect for them...besides, most of my chars have so much life that the 3 hp/sec drain would be nothing to them, and with my Skelliemancer, he just barely gets hit anyway so it wouldn't be a big deal...
The real question is, why did Blizz even code the thing in when they don't allow it to be dropped? Seems like a waste of a good one minute to me.
My Zealot doesn't have one and he still finds Hell very easy...except those damn Oblivion Knights, and resists don't help against that :\lone_wolf said:they found that it was to uber to let it be able to drop as a person with 2 of them would have a very easy time in hell.
or what do you think??
+100% Resistance To All
+15% Maximum Resistance To All
-30 Life Drain (-2.93 life/sec)
+100% Better chance of getting magical item
i say its overpowered
nah he should use something likeMorbidDoom said:My Zealot doesn't have one and he still finds Hell very easy...except those damn Oblivion Knights, and resists don't help against that :\
Actually he uses a Hellrack, but the 3800 dmg he does with it is meager...doesn't kill nearly as fast as his 4 fpa Zeal, so OKs are still very annoying. My Frenzy barb has no probs with the OKs though, he just uses War Cry on them, they stunned, can't cursed while stunned, so they die then he cleans up the Doom Knightslone_wolf said:nah he should use something like
Two-Hand Damage: 85 to 103
Required Dexterity: 132
Required Strength: 89
Required Level: 61
Bow Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: **
GUID: 0xddcf93a6 0x958f88b2 0x0
+159% Enhanced Damage
All Resistances +40
Required Level +7
Fires Magic Arrows
2% Chance to cast Level 5 Amplify Damage on striking
84% Deadly Strike (Based on Character Level)
Socketed (2: 0 used)
against annoying things when under im
yeah i saw that one too and hasent seen any info at all about any item with that name.Boddah_khan said:Time for some MPQ diving: Ok, after extracting the d2exp.mpq off my expansion cd, and extracting uniqueitems.txt, it seems that the constricting ring CANNOT drop. The "completed" header value was set to 0. So, it seems that it is beyond you. Interesting though, looking in the 1.10 uniqueitems.txt, lots of uniques that have been edited out. Wonder what they were, especially this "Warriv's Warder" . Cheers!
edit: Thrugg beat me to it.