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Considerations on P7 running Nova/ES Sorc & Matriarch Nova (creatively named)

Discussion in 'Single Player Forum' started by ffs, Dec 16, 2018.

  1. ffs

    ffs IncGamers Member

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    While my main mission at the moment is the final push with my untwinked 99er Necro, I decided to go for a break and mix in another build for change of pace. I've been fooling around with less commonly used builds for higher player settings such as Bowazon and trying to make it work for P7/P8 running. After finding this cute little orb, I figured it was time to try with Nova.

    The only Nova Sorc I played a little bit in recent times was a self-wielding Infinity Vita build with Insight Merc. It's a solid and straight-forward setup, but I had always wondered how far she could go with an orb setup. So when I got the orb above I thought it could be good enough to build around, plus it seemed very nice for an Energy Shield variant, which I never really used so far. Nova Sorcs had seen some use around here recently for P5 Cow running (both @Gripphon and @NanoMist ran some with her for RFL) and while she's a good cow runner, I was interested in P7 lvl 85 area running. Again I chose P7 Pit as her main target as a lvl 85 area suited for a lightning damage character.

    After rushing her through the game, fooling around with different setups and 2 respecs, this is the gear and build she ended up with:

    Stats, gear and build

    Gear:
    Code:
    Griffon's Eye, 5/5 facet (+20/-24)
    Arkaine's Valor +2/13 iDR, 5/3 facet
    +2 Sorc/+2 Nova/20 FCR/+1 ES/energy/mana rare orb, 5/3 facet
    3/10 FCR magic amulet
    Spirit Monarch
    +3 MPK/10 mana regen/24 MF/FR/LR crafted caster gloves
    Arachnid Mesh
    2x SoJ
    Silkweave
    
    Switch: CtA, Spirit
    
    Inventory: 8x Sparking GC, mana/life SCs, 1x FHR SC
    
    Merc (Defiance): Infinity, Fortitude, Andy
    
    Build:
    Code:
    20 Nova
    20 LM
    20 TK
    20 ES
    14 Warmth (currently, remaining points go here)
    1 Frozen Armor
    
    Stats:
    165 Strength for Ark
    215 Energy
    115 Vitality (remaining points go here)
    25 Dexterity (base)
    
    Which gives her the following core stats at level 89 (after BC/BO):
    Code:
    Nova damage 2411 - 3112 (2761.5 avg) at lvl 44
    1075 life
    2147 mana
    105% FCR breakpoint
    86% FHR breakpoint
    8 Mana per kill
    13 iPDR
    -34 enemy lightning resist
    
    This is how gameplay looks like:



    EDIT: GoMule dump:
    Code:
    Name:       Nova
    Class:      Sorceress
    Experience: 1536352570
    Level:      89
    
                Naked/Gear
    Strength:   165/169
    Dexterity:  25/25
    Vitality:   115/181
    Energy:     215/234
    HP:         398/524
    Mana:       571/861
    Stamina:    267/267
    Defense:    6/2246
    AR:         75/75
    
    Fire:       60/20/-40
    Cold:       65/25/-35
    Lightning:  85/45/-15
    Poison:     65/25/-35
    
    MF:         24       Block:      2
    GF:         0
    FR/W:       30
    FHR:        90
    IAS:        0
    FCR:        110
    
    Fire Bolt: 0/0
    Warmth: 14/24
    Inferno: 0/0
    Blaze: 0/0
    Fire Ball: 0/0
    Fire Wall: 0/0
    Enchant: 0/0
    Meteor: 0/3
    Fire Mastery: 0/0
    Hydra: 0/0
    
    Charged Bolt: 1/22
    Static Field: 1/22
    Telekinesis: 20/41
    Nova: 20/43
    Lightning: 1/22
    Chain Lightning: 1/22
    Teleport: 1/22
    Thunder Storm: 0/0
    Energy Shield: 20/42
    Lightning Mastery: 20/41
    
    Ice Bolt: 0/0
    Frozen Armor: 1/11
    Frost Nova: 0/0
    Ice Blast: 0/0
    Shiver Armor: 0/0
    Glacial Spike: 0/0
    Blizzard: 0/0
    Chilling Armor: 0/0
    Frozen Orb: 0/0
    Cold Mastery: 0/0
    
    Sparking Grand Charm of Life
    Grand Charm
    Required Level: 42
    Fingerprint: 0x1b4a5f2a
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +5 to Life
    
    Sparking Grand Charm of Burning
    Grand Charm
    Required Level: 42
    Fingerprint: 0xd8a2945a
    Item Level: 84
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    Adds 2 - 7 Fire Damage
    
    Sparking Grand Charm of Shock
    Grand Charm
    Required Level: 42
    Fingerprint: 0xb7fcf9eb
    Item Level: 83
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    Adds 1 - 2 Lightning Damage
    
    Sparking Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xce325637
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +38 to Life
    
    Snake's Small Charm of Sustenance
    Small Charm
    Required Level: 24
    Fingerprint: 0x243cb9e6
    Item Level: 85
    Version: Expansion 1.10+
    +13 to Life
    +12 to Mana
    
    Sparking Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0x4a3e827c
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +4 to Strength
    
    Serpent's Small Charm of Sustenance
    Small Charm
    Required Level: 40
    Fingerprint: 0x5e0d7967
    Item Level: 85
    Version: Expansion 1.10+
    +14 to Life
    +16 to Mana
    
    Serpent's Small Charm of Life
    Small Charm
    Required Level: 40
    Fingerprint: 0xa9784c81
    Item Level: 80
    Version: Expansion 1.10+
    +9 to Life
    +15 to Mana
    
    Serpent's Small Charm of Life
    Small Charm
    Required Level: 40
    Fingerprint: 0xddb36a37
    Item Level: 85
    Version: Expansion 1.10+
    +8 to Life
    +15 to Mana
    
    Snake's Small Charm of Life
    Small Charm
    Required Level: 24
    Fingerprint: 0x84fad73f
    Item Level: 82
    Version: Expansion 1.10+
    +5 to Life
    +11 to Mana
    
    Sparking Grand Charm of Quality
    Grand Charm
    Required Level: 42
    Fingerprint: 0x857a6243
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +2 to Maximum Damage
    
    Tome of Town Portal
    Fingerprint: 0x2a9d0f52
    Item Level: 91
    Version: Expansion 1.10+
    
    Tome of Town Portal
    Fingerprint: 0x2a9d0f52
    Item Level: 91
    Version: Expansion 1.10+
    
    Tome of Town Portal
    Fingerprint: 0x2a9d0f52
    Item Level: 91
    Version: Expansion 1.10+
    
    Sparking Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x8b89ebd
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    
    Serpent's Small Charm of Balance
    Small Charm
    Required Level: 40
    Fingerprint: 0xdea85c40
    Item Level: 79
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +13 to Mana
    
    Infinity
    Scythe
    BerMalBerIst
    Two Hand Damage: 45 - 114
    Durability: 33 of 33
    Required Level: 63
    Required Strength: 31
    Required Dexterity: 31
    Fingerprint: 0x5f55b669
    Item Level: 86
    Version: Expansion 1.10+
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    283% Enhanced Damage
    -47% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +44 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Serpent's Small Charm of Life
    Small Charm
    Required Level: 40
    Fingerprint: 0x83a6da0e
    Item Level: 81
    Version: Expansion 1.10+
    +6 to Life
    +17 to Mana
    
    Snake's Small Charm of Life
    Small Charm
    Required Level: 24
    Fingerprint: 0x491aebe1
    Item Level: 79
    Version: Expansion 1.10+
    +7 to Life
    +9 to Mana
    
    Tome of Identify
    Fingerprint: 0xb75a1887
    Item Level: 10
    Version: Expansion 1.10+
    
    Tome of Town Portal
    Fingerprint: 0x2a9d0f52
    Item Level: 91
    Version: Expansion 1.10+
    
    Sparking Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0xec13b4fa
    Item Level: 84
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    
    Horadric Cube
    Fingerprint: 0x76586e02
    Item Level: 13
    Version: Expansion 1.10+
    
    Griffon's Eye
    Diadem
    Defense: 212
    Durability: 18 of 20
    Required Level: 76
    Fingerprint: 0x49c6528b
    Item Level: 86
    Version: Expansion 1.10+
    100% Chance to cast level 47 Chain Lightning when you Die
    +1 to All Skills
    +25% Faster Cast Rate
    Adds 1 - 74 Lightning Damage
    -24% to Enemy Lightning Resistance
    +20% to Lightning Skill Damage
    +160 Defense
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x472bcd23
    Item Level: 87
    Version: Expansion 1.10+
    100% Chance to cast level 47 Chain Lightning when you Die
    Adds 1 - 74 Lightning Damage
    -5% to Enemy Lightning Resistance
    +5% to Lightning Skill Damage
    
    Powered Amulet of the Apprentice
    Amulet
    Required Level: 45
    Fingerprint: 0xf87a3b9b
    Item Level: 84
    Version: Expansion 1.10+
    +3 to Lightning Skills (Sorceress Only)
    +10% Faster Cast Rate
    
    Arkaine's Valor
    Balrog Skin
    Defense: 1377
    Durability: 30 of 30
    Required Level: 85
    Required Strength: 165
    Fingerprint: 0x6f21511d
    Item Level: 95
    Version: Expansion 1.10+
    100% Chance to cast level 47 Chain Lightning when you Die
    +2 to All Skills
    +30% Faster Hit Recovery
    Adds 1 - 74 Lightning Damage
    -5% to Enemy Lightning Resistance
    +3% to Lightning Skill Damage
    +166% Enhanced Defense
    +44 to Vitality (Based on Character Level)
    Damage Reduced by 13
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x8ec637d0
    Item Level: 95
    Version: Expansion 1.10+
    100% Chance to cast level 47 Chain Lightning when you Die
    Adds 1 - 74 Lightning Damage
    -5% to Enemy Lightning Resistance
    +3% to Lightning Skill Damage
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0xb690278c
    Item Level: 43
    Version: Expansion 1.10+
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0x6d38ef50
    Item Level: 87
    Version: Expansion 1.10+
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    Arachnid Mesh
    Spiderweb Sash
    Defense: 129
    Durability: 12 of 12
    Required Level: 80
    Required Strength: 50
    Fingerprint: 0x6c7fb1cd
    Item Level: 95
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    Slows Target by 10%
    +105% Enhanced Defense
    Increase Maximum Mana 5%
    Level 3 Venom (11/11 Charges)
    
    Silkweave
    Mesh Boots
    Defense: 117
    Durability: 16 of 16
    Required Level: 36
    Required Strength: 65
    Fingerprint: 0xa49a2d37
    Item Level: 81
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    +162% Enhanced Defense
    +200 Defense vs. Missile
    Increase Maximum Mana 10%
    +5 to Mana after each Kill
    
    Viper Hand
    Bramble Mitts
    Defense: 119
    Durability: 12 of 12
    Required Level: 64
    Required Strength: 50
    Fingerprint: 0xe0a4e2fb
    Item Level: 96
    Version: Expansion 1.10+
    +89% Enhanced Defense
    +12 to Mana
    Regenerate Mana 10%
    Lightning Resist +20%
    Fire Resist +30%
    +3 to Mana after each Kill
    24% Better Chance of Getting Magic Items
    
    Tome of Town Portal
    Fingerprint: 0xd9cc6e85
    Item Level: 10
    Version: Expansion 1.10+
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Insight
    Thresher
    RalTirTalSol
    Two Hand Damage: 64 - 651
    Durability: 33 of 33
    Required Level: 53
    Required Strength: 142
    Required Dexterity: 108
    Fingerprint: 0xf4f33bb7
    Item Level: 81
    Version: Expansion 1.10+
    Level 17 Meditation Aura When Equipped
    +35% Faster Cast Rate
    209% Enhanced Damage
    +9 to Minimum Damage
    233% Bonus to Attack Rating
    Adds 5 - 30 Fire Damage
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    +1 to Critical Strike
    All Stats +5
    +2 to Mana after each Kill
    23% Better Chance of Getting Magic Items
    Ethereal
    4 Sockets (4 used)
    Socketed: Ral Rune
    Socketed: Tir Rune
    Socketed: Tal Rune
    Socketed: Sol Rune
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Preserver's Grand Charm of Greed
    Grand Charm
    Required Level: 42
    Fingerprint: 0xc3b6052c
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Defensive Aura Skills (Paladin Only)
    12% Extra Gold from Monsters
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Greater Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 150%
    
    Super Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 250%
    
    Super Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 250%
    
    Super Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 250%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Call to Arms
    Superior War Scepter
    AmnRalMalIstOhm
    One Hand Damage: 38 - 65
    Durability: 70 of 70
    Required Level: 57
    Required Strength: 55
    Fingerprint: 0xfc9ca7a2
    Item Level: 81
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    285% Enhanced Damage
    +150% Damage to Undead
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +1 to Holy Shock (Paladin Only)
    +6 to Battle Command
    +6 to Battle Orders
    +1 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 145
    Chance to Block: 0
    Durability: 86 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0x22d8e829
    Item Level: 84
    Version: Expansion 1.10+
    +2 to All Skills
    +31% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +107 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +6 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Raven Heart
    Eagle Orb
    One Hand Damage: 2 - 5
    Durability: 20 of 20
    Required Level: 49
    Fingerprint: 0x142a7328
    Item Level: 95
    Version: Expansion 1.10+
    100% Chance to cast level 47 Chain Lightning when you Die
    +2 to Sorceress Skill Levels
    +20% Faster Cast Rate
    Adds 1 - 74 Lightning Damage
    -5% to Enemy Lightning Resistance
    +3% to Lightning Skill Damage
    +1 to Energy Shield (Sorceress Only)
    +1 to Meteor (Sorceress Only)
    +2 to Nova (Sorceress Only)
    Hit Causes Monster to Flee 50%
    +19 to Energy
    +21 to Life
    +31 to Mana
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0xf5ee68fb
    Item Level: **
    Version: Expansion 1.10+
    100% Chance to cast level 47 Chain Lightning when you Die
    Adds 1 - 74 Lightning Damage
    -5% to Enemy Lightning Resistance
    +3% to Lightning Skill Damage
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 141
    Chance to Block: 0
    Durability: 85 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0xd967f7d5
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +99 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +6 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Mercenary:
    
    Name:       Gulzar
    Race:       Desert Mercenary
    Type:       Def-Normal
    Experience: 78420808
    Level:      89
    Dead?:      false
    
                Naked/Gear
    Strength:   197/225
    Dexterity:  160/160
    HP:         1990/2112
    Defense:    1459/5003
    AR:         2024/2024
    
    Fire:       176/136/76
    Cold:       181/141/81
    Lightning:  181/141/81
    Poison:    251/211/151
    
    Fortitude
    Great Hauberk
    ElSolDolLo
    Defense: 3213
    Durability: 26 of 26
    Required Level: 59
    Required Strength: 108
    Fingerprint: 0x1b989f40
    Item Level: **
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +122 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +25
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    Ethereal
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    El Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +50 to Attack Rating
    +1 to Light Radius
    Armor: +15 Defense
    +1 to Light Radius
    Shields: +15 Defense
    +1 to Light Radius
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    
    Andariel's Visage
    Demonhead
    Defense: 331
    Durability: 20 of 20
    Required Level: 83
    Required Strength: 102
    Fingerprint: 0x323f0cb
    Item Level: 87
    Version: Expansion 1.10+
    15% Chance to cast level 15 Poison Nova when struck
    +2 to All Skills
    +35% Increased Attack Speed
    10% Life stolen per hit
    +114% Enhanced Defense
    +28 to Strength
    +10% to Maximum Poison Resist
    Fire Resist -5%
    Poison Resist +70%
    Level 3 Venom (20/20 Charges)
    1 Sockets (1 used)
    Socketed: Ruby Jewel of Fervor
    
    Ruby Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0x8a9a0243
    Item Level: 85
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    Fire Resist +25%
    
    
    Infinity
    Thresher
    BerMalBerIst
    Two Hand Damage: 72 - 846
    Durability: 33 of 33
    Required Level: 63
    Required Strength: 142
    Required Dexterity: 108
    Fingerprint: 0xd3491066
    Item Level: 84
    Version: Expansion 1.10+
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    301% Enhanced Damage
    -47% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +44 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    
    

    Build and setup considerations

    There are quite few things to take care of with a Nova/ES build and ultimately it's a matter of prioritization how to deal with them. This was my order of business:
    • Highest Nova damage I could achieve. The only downside of the skill is its somewhat mediocre damage, so maximizing that was my number one priority.
    • Mana upkeep: Running with an Infinity Merc and without Insight gives you a considerable mana problem to solve, given Nova is not exactly cheap on mana, but there are solutions. Warmth at lvl ~20+ really does a great job. That together with an amount of 8+ MPK I found sufficient to run very comfortably and reduce potting to a minimum.
    • -ELR: Apart from enabling an Insight Merc, the advantage of self-wielding Infinity is its massive -ELR, which is very helpful vs broken LIs. While a higher +skill setup such as this one does provide higher overall damage, I wanted to include facets where I could in order to have LIs not slow me down too much. (Given + damage is additive with LM, I only needed the -5 roll on the facets and used two -5/+3 ones to socket the orb and Arkaine's.)
    • iDR: The way ES works, iDR is applied to the remaining 5% of damage that go to the life pool, so iPDR/MDR are both great stats in significantly reducing that. This is closely related to choice of body armor (see below).
    • FHR: Technically as long as ES is active it shouldn't matter much, but somehow I found less than 60% is definitely problematic. I ended up really liking the 86% BP over 60% (though 60% should be sufficient).
    • MF: Haven't focused on MF so far as I just wanted to check general viability and focus on making her powerful overall. I have MF only from gloves, but by now I would be comfortable including quite some MF via charms and maybe sockets. That being said, I don't see her competing with e.g. a P7 Pit Necro regarding MF efficiency due to her rather specific gearing needs – but certainly she is very competitive in terms of XP and rune finding from lvl 85 areas.
    Mana burn

    Huge pain in the ass of course, and I was kind of afraid Archer bosses with nasty rolls would tear her apart on a regular basis. Certainly it's not the best build to gain XP in later levels, because it's very hard to completely avoid deaths in the long run. At least if you always teleport right into the fray, which I do because otherwise runs would be slower, and that's not the goal here. ;) But I have to say, with a decent life pool of >1000 that gives her the necessary reaction time to escape, pop a purple, recast ES and re-engage from a safe position. Overall I'm happy with her survivability in general, I had feared it would be more of a problem.

    Couple of further notes on gear choices:

    Gloves: I haven't seen people use crafted caster gloves, but I've recently started to craft a lot of them. Main reason is I think they can be quite incredible for a Javazon with +2 Jav/20 IAS/3 MPK. While I'm out of luck in that regard so far, I got a few to work with. With +3 MPK, mana and mana regen, and with FCR not required from the glove slot, even just the basic stats they roll are very helpful for this build. I tried other options such as Bloodfist, Drac's, Magefist or Frostburn, but in particular when going Spirit shield the +3 MPK is nice to grab here.

    Shield: An interesting slot with Lidless Wall and Spirit competing big time, and also related to glove and body armor choice. I have used a 5/5 faceted Lidless Wall most of the time with her and it's a great option. I bridged the resulting FCR gap with Magefist, resulting in a +2 MPK overall improvement over Spirit/caster gloves and a setup that's slightly stronger vs broken LIs due to the extra facet. However, I figured the +3 MPK gloves with Spirit are fine in terms of mana upkeep, while Spirit provides higher damage vs non-LIs. But the main reason I ended up with Spirit was its 55% FHR. Together with Arkaine's Valor this meant one SC got me to the 86% FHR BP, which somehow felt like a noticeable improvement over 60%.

    Body armor: Arkaine's Valor is what I ended up with after fooling around with Viper, Fortitude, Gladiator's Bane, Que-Hegan's Wisdom and Enigma – all of them being good alternatives and each of them offering distinct features. Arkaine's Valor is a cool armor which I haven't used in ages (as someone who doesn't time travel, so far at least ;)). While merely getting a weary smile from 1.07 afficionados around here, current patch Ark has a lot going for it. +2 skills and a socket for a facet meant it was better damage than my alternatives, iPDR is great and I like the 30% FHR as well.

    What I don't have for comparison, unfortunately, is a +3 Nova Ormus. The extra skill is interesting to further increase damage, and while it lacks FHR or iPDR, its FCR grants some flexibility to get those (or other) defensive stats in other places.

    200 FCR? With her weapon of choice that is out of reach, and running numbers roughly I somewhat doubt it would be an actual improvement. However, it is on my list to do with her, and be it only for the fun of total speed madness. ;)

    Conclusions
    I enjoyed her a lot (and still do), nice character to try and take to higher player settings. The huge upside in terms of damage reduction from Energy Shield and dealing with its Achilles heel in the form of mana burn was fun to work with. Shout-out to @Grape who had built a Lightning/ES Sorc some time ago and whose write-up provided a very helpful starting point for this character.

    She's still work in progress. With more remaining points going into Warmth, she could actually get away with a lower amount of MPK and include e.g. more MF. An Enigma setup could be interesting. It's slightly lower damage and FHR but that should be fine, though losing the iPDR here could hurt. In turn it saves many strength points, provides LPK, high MF and some %PDR, which could make a difference when mana burned. The Lidless Wall route could be worth exploring more. And I wanted to try and incorporate a 4-facet Monarch. So yeah, lots of things to try still. ;)

    Thanks for reading. Thoughts, suggestions or comments are most welcome!
     
    Last edited: Dec 16, 2018
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  2. T72on1

    T72on1 IncGamers Member

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    Nice. Congrats on the mat and a big thank you for the insight you have provided.
     
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  3. ffs

    ffs IncGamers Member

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    Thanks – I used the weapon the whole time after hitting lvl 42. I do have a faceted 3/20 Eschuta's and it provides higher damage, but just by a hair: With all the + skills and Eschuta's +LSD being additive to LM, it only adds ~50 damage in her case. It's surely the best option for 200 FCR, but for 105% I prefer the orb for its useful other stats (+ES, higher life and mana). Of course ideally this would be +5 Nova/20 FCR/2 sockets or MPK rolling on it... yeah right. ;) Spirit is definitely an interesting choice with great stats, but will likely come at the cost of at least one Nova skill level.

    I think defense vs missiles is added on top of defense after modifiers, so that it doesn't benefit from Defiance. I'll take it, and have some from Silkweave, but it's probably not worth jumping through hoops for. Defiance however generally works wonders for survivability, both for the character and the Merc (especially with ebug Fortitude it goes up to ~25k). Indeed because of those Archers with their bugged AR, I think it's great for any P7/P8 Pit runner that doesn't benefit from Might.
     
    Last edited: Dec 16, 2018
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  4. Zyr

    Zyr IncGamers Member

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    Intriguing, and I, too, am grateful for the insights. :)

    That was exactly my thinking regarding a rare-bound Javazon I created in a moment of weakness a few years ago. With Lidless Wall and other MPK options forbidden to her, I tried my hand at Caster gloves. In only a few attempts (surely less than 20), I managed a pair with perfect fixed mods...

    caster_gloves1.jpg

    ...and another with +2 J&S.

    caster_gloves2.jpg

    My crafting attempts were curtailed when I diverted the Zon to a specific purpose...

    CuRare's home for the foreseeable future will be Nightmare Cows, after finding the Cow King's Horns twice. For that purpose, Lancer's Light Gauntlets of Fortune (22%) are serving her better than anything else I can currently give her.

    ...but if I ever resume questing with her, I'll certainly resume the Caster glove crafting attempts.
     
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  5. Grape

    Grape IncGamers Member

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    Thumbs up for using a rare orb! And building an ES Sorc is certainly interesting. Gotta do one of these myself again some day.

    Great write-up, thanks for your insights :)
     
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  6. Apila

    Apila IncGamers Member

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    Nova/ES sorcs are pretty rad. I used mine to run Countess, though i had much lower life. I also used prayer merc with Insight; she was pretty unkillable, except for mana burn on melee enemies. I did have pretty good amount of IDR and also maxed poison resistance.

    One problematic enemy was the Succubi with the blood mana-curse.
     
  7. ffs

    ffs IncGamers Member

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    TBH I played her some more with a CM setup (swapping in CM and Magefist) and while I haven't compared it in-depth yet, so far it seems faster overall due to speeding things up a lot vs broken LIs. For Pit runs I might stick to that, until that perfect magic orb drops. ;)

    Yeah it really depends on the area I suppose. Definitely not the best build for areas where Blood Mana is cast. ;) Insight is a huge help, but when running areas that spawn lightning immunes with pure Nova, I kind of need Infinity...
     
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