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Concetration Barbarian running the Ancient Tunnels

Discussion in 'Single Player Forum' started by Kimppi, May 10, 2012.

  1. Kimppi

    Kimppi IncGamers Member

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    I'd like to apologize that the post is a bit of a mess, I promised myself I would make a thread about this but hit a wall in what to write. The plan was to get everyone to stop running with a sorceress. Check Fabian's thread too to round this out, it's a better writeup and works pretty much the same except this is in AT.


    Blah blah blah

    I think we touched the subject of running Ancient Tunnels with a Barbarian when we were talking about the magic finding Berserker with Fabian&co over a year ago but it never really got anywhere. Last MFO I decided to sign up for some reason but wasn't really interested in doing the usual Pit Barb or whatever because I was afraid that I would get instantly bored and not get any running done so I got the idea of finally trying how one would fare against Sorcs in AT.

    The original plan was to make a WW barb since it worked nicely a couple of years ago at Pindle with Azurewrath offhand. Ended with a single target attacker in the end. I quickly threw on the Zerker's MF gear that I last used in I-can't-remember and proceeded to respec. First I tried going with more or less the same skills as the Zerker with maxed Howl and attack/synergies switched. It didn't really work the way I wanted it to. The problem with AT is that the halls are very narrow. Howled monsters bump to walls and each other and come back to attack you. I took another respec and got the idea of trying War Cry to stun with 1-point Howl. Can't say that it worked any better the second time, radius of WC is so small that it didn't have that much effect. I just went with it anyway and the results I got in the MFO were quite nice. The average time I got during the MFO was 58 seconds so it should be more or less comparable to a sorc.

    Azurewrath works wonders in AT but unfortunately it does nothing to the Invaders so those take the longest to kill with high physical resist (75 with SS) + highest life of all the monsters there. Not using a shield is more problematic in AT than Pit I think because of the narrow tunnels. You will get hit a lot more. Running AT is definately more challenging than running Pit with the first two skillsets I tried.

    For this spring MFO I got the idea to switch to Beta Delirium on the Merc and it made the runs a lot safer. I don't even need to use Howl anymore, just tele to the boss and start whacking. The only problem with it is that it's incredibly easy to lose the bosses to the crowd when a few spawn in the same place. I also put a point in Berserk for testing against Stoneskin Invaders since I had all the leftovers from CC skills and it seems to work quite nicely. The rest went to Bash for a little damage increase on Concentrate. I managed a little over 55 second average time which is over 3 seconds better than than last time so I'd say the gear switch was a success.


    Videos

    Some test runs before Winter MFO with Howl only



    From the Spring MFO, (ab)using Confuse



    Some numbers

    The character is my lvl95 tele-zerker ISeeRed.
    Now, these aren't optimized in any way, I just mashed the buttons in a way that seemed good.

    Skill allocation:
    20 Concentrate, Sword Mastery, Battle Orders and Find Item
    1 to pre-reqs, BC, passives and Berserk
    16 Bash

    Stats:

    Strength 30/131
    Dexterity 154/160
    Vitality 376/392
    Energy 10/16

    Resists:
    Fire 12/75
    Cold -6/75
    Lightning 7/75
    Poison -18/75

    Kill/Tele
    Life: 4793/4769
    Mana: 323/742
    Magic Find: 570/600

    AR: 6477
    FCR on tele-switch: 105
    Hork %: 54


    Gear:

    Ist 1.07 Shako (75)
    Grief PB (31 IAS so had to use 20ias gloves)
    Enigma (95)
    Ist Azurewrath (30)
    20ias/25mf gloves (25)
    Trang Belt
    War Traveler (50)
    Crafted Barb amulet
    Nagel(29) and MF/LL ring (9)

    On switch 2x Ist Wizardspikes. (60)

    In inventory 31x7mf charms and 40mf Gheeds. (257)

    Beta 'Delirium', eth 1.07 'Insight' Thresher and e-bugged CoH Archon on merc.

    If the Grief had a better roll, I could have swapped some stuff around to get more MF. The LL ring probably isn't really necessary so that could have been another place for more MF but it's nice to get some health back. The winner's choice would probably be a 1.07 blood craft with 40mf.


    Readouts:

    Gear
    Code:
    Viper Beads
    Amulet
    Required Level: 89
    Fingerprint: 0x4fd5539e
    Item Level: 90
    Version: Expansion 1.10+
    +2 to Barbarian Skill Levels
    +9% Faster Cast Rate
    3% Mana stolen per hit
    +60 to Life
    +18 to Mana
    Regenerate Mana 9%
    69% Extra Gold from Monsters
    
    Enigma
    Breast Plate
    JahIthBer
    Defense: 818
    Durability: 37 of 50
    Required Level: 65
    Required Strength: 30
    Fingerprint: 0x63745b41
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    +45% Faster Run/Walk
    +1 to Teleport
    +753 Defense
    +71 to Strength (Based on Character Level)
    Increase Maximum Life 5%
    Damage Reduced by 8%
    +14 Life after each Kill
    15% Damage Taken Goes To Mana
    95% Better Chance of Getting Magic Items (Based on Character Level)
    3 Sockets (3 used)
    Socketed: Jah Rune
    Socketed: Ith Rune
    Socketed: Ber Rune
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x722f190
    Item Level: 87
    Version: Expansion 1.10+
    +66 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    29% Better Chance of Getting Magic Items
    
    Storm Loop
    Ring
    Required Level: 35
    Fingerprint: 0x90fbaedd
    Item Level: **
    Version: Expansion 1.10+
    +110 to Attack Rating
    5% Life stolen per hit
    Cold Resist +12%
    Fire Resist +12%
    9% Better Chance of Getting Magic Items
    
    Trang-Oul's Girth
    Troll Belt
    Defense: 149
    Durability: 10 of 18
    Required Level: 62
    Required Strength: 55
    Fingerprint: 0x89b725a5
    Item Level: 85
    Version: Expansion 1.10+
    +85 Defense
    +66 to Life
    Replenish Life +5
    +27 to Mana
    +30 Maximum Stamina
    Cannot Be Frozen
    Requirements -40%
    Set (3 items): Cold Resist +40%
    
    War Traveler
    Battle Boots
    Defense: 128
    Durability: 42 of 48
    Required Level: 42
    Required Strength: 95
    Fingerprint: 0x6fcefccf
    Item Level: 94
    Version: Expansion 1.10+
    +25% Faster Run/Walk
    Adds 15 - 25 Damage
    +167% Enhanced Defense
    +10 to Strength
    +10 to Vitality
    40% Slower Stamina Drain
    Attacker Takes Damage of 7
    50% Better Chance of Getting Magic Items
    +30 Maximum Durability
    
    Viper Hand
    Heavy Gloves
    Defense: 8
    Durability: 3 of 14
    Required Level: 51
    Fingerprint: 0x53923b5f
    Item Level: **
    Version: Expansion 1.10+
    +20% Increased Attack Speed
    +27% Enhanced Defense
    +14 to Strength
    Lightning Resist +25%
    Fire Resist +18%
    25% Better Chance of Getting Magic Items
    
    Harlequin Crest
    Shako
    Defense: 284
    Indestructible
    Required Level: 62
    Required Strength: 50
    Fingerprint: 0x500450f5
    Item Level: 87
    Version: Expansion
    +2 to All Skills
    +100% Enhanced Defense
    Increase Maximum Life 40%
    75% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Ist Rune
    
    Grief
    Phase Blade
    EthTirLoMalRal
    One Hand Damage: 31 - 35
    Indestructible
    Required Level: 59
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x147facc0
    Item Level: **
    Version: Expansion 1.10+
    35% Chance to cast level 15 Venom on striking
    +31% Increased Attack Speed
    Damage +397
    Ignore Target's Defense
    -25% Target Defense
    +178% Damage to Demons (Based on Character Level)
    Adds 5 - 30 Fire Damage
    -24% to Enemy Poison Resistance
    20% Deadly Strike
    Prevent Monster Heal
    +2 to Mana after each Kill
    +11 Life after each Kill
    5 Sockets (5 used)
    Socketed: Eth Rune
    Socketed: Tir Rune
    Socketed: Lo Rune
    Socketed: Mal Rune
    Socketed: Ral Rune
    
    Azurewrath
    Phase Blade
    One Hand Damage: 107 - 121
    Indestructible
    Required Level: 85
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x11e3678b
    Item Level: 99
    Version: Expansion 1.10+
    Level 11 Sanctuary Aura When Equipped
    +1 to All Skills
    +30% Increased Attack Speed
    246% Enhanced Damage
    Adds 250 - 500 Magic Damage
    Adds 250 - 500 Cold Damage Over 10 Secs (250 Frames)
    All Stats +6
    30% Better Chance of Getting Magic Items
    +3 to Light Radius
    1 Sockets (1 used)
    Socketed: Ist Rune
    
    Wizardspike
    Bone Knife
    One Hand Damage: 23 - 49
    Durability: 13 of 26
    Required Level: 61
    Required Strength: 38
    Required Dexterity: 75
    Fingerprint: 0x107784bf
    Item Level: 94
    Version: Expansion 1.10+
    Indestructible
    +50% Faster Cast Rate
    Increase Maximum Mana 15%
    +190 to Mana (Based on Character Level)
    Regenerate Mana 15%
    All Resistances +75
    30% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Ist Rune
    
    Wizardspike
    Bone Knife
    One Hand Damage: 23 - 49
    Durability: 15 of 26
    Required Level: 61
    Required Strength: 38
    Required Dexterity: 75
    Fingerprint: 0xa44413ad
    Item Level: 94
    Version: Expansion 1.10+
    Indestructible
    +50% Faster Cast Rate
    Increase Maximum Mana 15%
    +190 to Mana (Based on Character Level)
    Regenerate Mana 15%
    All Resistances +75
    30% Better Chance of Getting Magic Items
    1 Sockets (1 used)
    Socketed: Ist Rune
    


    Charms
    Code:
    Gheed's Fortune
    Grand Charm
    Required Level: 62
    Fingerprint: 0x2dd2d6e5
    Item Level: 94
    Version: Expansion 1.10+
    127% Extra Gold from Monsters
    Reduces all Vendor Prices 14%
    40% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x90ae6be1
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x39ceb2c
    Item Level: 81
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xbc636302
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xe2624249
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xe32bedc
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xa5d1b7de
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xb40aecdb
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x8c6b2ae4
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x5970637
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x68860f93
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x84bc6bcc
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xac11f0c2
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xc5e2db1c
    Item Level: 94
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xba804958
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x35c2a700
    Item Level: 99
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xc3b6c08a
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Stout Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x5a16be52
    Item Level: 99
    Version: Expansion 1.10+
    +1 Defense
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x8bdd63cf
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xa54c3623
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x75863d40
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xe9a05b97
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xb3a8d13f
    Item Level: 99
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xb4278f0
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x853c4cbe
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x16449735
    Item Level: 84
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x80fdde60
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xa2a6fcac
    Item Level: 75
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x9f6f599c
    Item Level: 85
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0x5d3b579
    Item Level: **
    Version: Expansion 1.10+
    7% Better Chance of Getting Magic Items
    
    Fiery Small Charm of Good Luck
    Small Charm
    Required Level: 33
    Fingerprint: 0xcf2e869c
    Item Level: 85
    Version: Expansion 1.10+
    Adds 1 - 3 Fire Damage
    7% Better Chance of Getting Magic Items
    
    Stalwart Small Charm of Good Luck
    Small Charm
    Required Level: 40
    Fingerprint: 0xb79e00be
    Item Level: 85
    Version: Expansion 1.10+
    +20 Defense
    7% Better Chance of Getting Magic Items
    


    Merc
    Code:
    Chains of Honor
    Archon Plate
    DolUmBerIst
    Defense: 1866
    Durability: 31 of 31
    Required Level: 63
    Required Strength: 93
    Fingerprint: 0xfdef75e2
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +200% Damage to Demons
    +100% Damage to Undead
    8% Life stolen per hit
    +70% Enhanced Defense
    +20 to Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced by 8%
    25% Better Chance of Getting Magic Items
    Ethereal
    4 Sockets (4 used)
    Socketed: Dol Rune
    Socketed: Um Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Delirium
    Bone Visage
    LemIstIo
    Defense: 424
    Durability: 21 of 21
    Required Level: 63
    Required Strength: 96
    Fingerprint: 0x43e5ade0
    GUID: 0x4464b1d7 0x957efd7 0x0
    Item Level: 87
    Version: Expansion
    1% Chance to cast level 50 Delirium when struck
    10% Chance to cast level 14 Mind Blast when struck
    20% Chance to cast level 13 Terror when struck
    33% Chance to cast level 18 Confuse on striking
    +2 to All Skills
    +50% Enhanced Defense
    +261 Defense
    +10 to Vitality
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    Level 17 Attract (55/60 Charges)
    Ethereal
    3 Sockets (3 used)
    Socketed: Lem Rune
    Socketed: Ist Rune
    Socketed: Io Rune
    
    Insight
    Superior Thresher
    RalTirTalSol
    Two Hand Damage: 72 - 742
    Durability: 33 of 33
    Required Level: 53
    Required Strength: 142
    Required Dexterity: 108
    Fingerprint: 0x525a6a07
    Item Level: 90
    Version: Expansion
    Level 16 Meditation Aura When Equipped
    +35% Faster Cast Rate
    252% Enhanced Damage
    +9 to Minimum Damage
    227% Bonus to Attack Rating
    +2 to Attack Rating
    Adds 5 - 30 Fire Damage
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    +4 to Critical Strike
    All Stats +5
    +2 to Mana after each Kill
    23% Better Chance of Getting Magic Items
    Ethereal
    4 Sockets (4 used)
    Socketed: Ral Rune
    Socketed: Tir Rune
    Socketed: Tal Rune
    Socketed: Sol Rune
    


    If you ask something, this will turn into a better thread!
    Also, you could make a better runner than me so I can steal your ideas. :evil:
     
    pharphis likes this.
  2. MYK

    MYK Diablo: IncGamers Member

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    Does this work with a regular Delirium or just the old, broken in half one? XD

    Very neat character. I knew Concentrate had a great MF build in there somewhere. :)
     
  3. Fabian

    Fabian IncGamers Member

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    Nice video. The Str/Vita stat points seem out of whack to me, with life leech, Delirium and Azurewrath you seem super safe in those runs, but I guess AT is scarier than Pit.

    I feel like Berserk with Concentrate as a backup for the MI's may or may not be a better setup (it's what I tried), but who knows. Looking at your video, I definitely feel like some safety vs speed trade-offs can be considered, be it less life, more MF, faster kill speed (Berserk loses life leech, for example), or whatever. A nice character, in any case! I don't still have a beta Delirium, otherwise I might try it out some time.
     
  4. Kimppi

    Kimppi IncGamers Member

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    I just realized that this build coud do safe WSK runs too. *wink wink*

    It might work. Depends if 11% CtC is enough to trigger Confuse constantly fast. It's the same radius though and there's usually monsters wandering around.

    If you check the first video, I'll get hit a lot every time I stop to attack. I went with huge life because of that but it turned out the pool isn't really needed with Confuse. I was too lazy to even think about respec. :p

    I think it's basically a damage/safety choice with Zerk/Conc main. With Zerk you'll get more damage and whatnot. With Conc you get maxed BO because of synergies so you could go with more strength or something.

    For the resists, if you with Zerk, you get one monster type with 50 physical resist so it can get MI/PhI and 3 types with 0 MR. With Conc you get 3 types with 0 physical resist even with Stone Skin and one type with 25/75 physical resist. Plague Bearers have ~7,5k life on average and Invaders 9,5k. Dunno.


     

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