concerning updates The bad thing about different fora is that we take 1 quote (from Bashiok) and we keep on discussing that instead of looking for quote-updates which might/will render an entire debate pointless. Here was an update on the lvl 60 cap: You're right, we could have 120 levels and you only get a skill point every other level, which we think feels crappy. We don't care if other games use 60. Diablo 1 used 50. D&D uses 20. WotLK is 80. Fallout 3 uses 30 (with an expansion). At what number are we not overlapping with another game, and at what point do we stop making decisions just so people don't compare us with other titles, and at what point do we stop caring and start making decisions that make a better game? It's possible that later on we find out that we need to go to 70 to fit all the content we're producing. Or lower it to 50 to compact skill power. We're choosing the level cap based on what fits the game, and that could change, but at no point are we going to look at another game and purposefully do something different for the sake of being different, or do something exactly the same for the sake of nostalgia. On account of D3 ladders: I don't know I think those kinds of things can be fun, but maybe as more specific bonuses for celebrations. I think it would be cooler though if for like, say an anniversary weekend, monsters are tougher or drop better loot or something. Sounds cool to me, no plans I'm aware of that would support such functionality but you never know. I think it's fun to have a reason to log in maybe even if you haven't played in a while. It's a good way to keep interest up without having to patch in new content or something. On system requirements: Eek. Yeah a $700 laptop probably wouldn't cut it, mostly just because you're probably not going to find one with a great video card. Gaming laptops are pretty expensive. Now if you had built a $700 desktop a year ago, I don't think you'd have any problem running StarCraft II. And spending $2000 on a desktop, watercooling it, whatever, that's cool and all, but overkill. Also, if you really want to just play Diablo III with this thing, wait until we officially announce system requirements. On game intensity: You can solo the entire game. If you're in a multiplayer game you will need to stick together or you will die. On account of 'what to do after lvl 60: The core game content is all going to play out in Normal, as it should. Specifically for skills that means you have access to all class skills (in most cases) before you beat the game the first time. The experience curve to 60 isn't going to be a perfect three playthroughs of the game on each difficulty. It's of course expected you'll be exiting and then starting up new games, but it isn't intended to be a grind to level. The number of levels is intended to match the amount of content. Meaning when you beat the game on Hell, yes we expect you to be around level 60. Maybe you're a level or two shy, or maybe you've been 60 for a while, depending on how you played. As far as the e-peen meter goes for showing off a higher level character, we think a proper achievement system is much better at this. There's more variety, they're more interesting and compelling for people to work toward. One important point of note is that our achievements are cross-character, meaning we can give achievements for things like leveling 5, 10... hell, 20 characters to 60. Certainly a bigger feat than a level 99, and we can give tangible rewards for it too. Last and hopefully least: http://img525.imageshack.us/img525/6485/unicornshootey8.jpg Please (I beg you) say this isn't the replacement of the secret cow level, but instead a photoshop? PS: If some or all of the above was already familiar than it can be disregarded fore I am of course not the only one browsing through fora.