Commando necromancer build help.

semisonic9

Diabloii.Net Member
Commando necromancer build help.

Hey guys, I'm new here. Please rate and help with this build.

Stats:
Taking recommendations. (Yes, I've seen the FAQ, looking for more insight...)

Skills:
20 in skellies
20 in mastery
a few in mages
1 in clay golem
1 in golem mastery
1-3 in summon resist
All the curses necessary for lower resist (7 skill points)
1 in teeth
1 in CE
1 in bone armor

End game pump bone wall and Corpse Explosion....this is what I need help on. WHat should I pump?

Summoners are too boring, but a melee summoner would be fun and powerfull I think. I have most of the equipment I need, looks like a Beast axe, Enigma, gore-riders (I don't need the marrowalk bug with this build, but crushing blow is a must!), an SOJ, lidless, and a shako. Any other recommendations would be good....switch weapon, other ring, belt (I was thinking Gloom's Mesh, mainly cause I already have it...also have bladebuckle.) etc. Thanks!

The idea is to have a small, powerfull army and do damage with curses, gear, and Corpse Explosion, while Bone Armor, lifetap, and my minions keep me alive. Also enigma would give a lot of mobility, strength, and ability to take damage to this build. I played a bonemancer, and my main boss strategy was to party with someone good, cause I died a lot PvM....but he was fun PvP! This is more of a PvM, though he could do PvP with the right gear, he's for fun, rushing others, and cowing.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
semisonic9 said:
End game pump bone wall and Corpse Explosion....this is what I need help on. WHat should I pump?
Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

You could pump your curses and the synergies to Bone Armor. You will want your curses to be at a good level because it will be annoying to shift in and out of Bear form all the time to recast them. Bone Armor synergies speak for itself.

You might also want to invest in the AI curses to help with ranged attackers. Or increasing the number or Mages.



semisonic9 said:
Summoners are too boring, but a melee summoner would be fun and powerfull I think. I have most of the equipment I need, looks like a Beast axe, Enigma, gore-riders (I don't need the marrowalk bug with this build, but crushing blow is a must!), an SOJ, lidless, and a shako. Any other recommendations would be good....switch weapon, other ring, belt (I was thinking Gloom's Mesh, mainly cause I already have it...also have bladebuckle.) etc.
Since AR will be a bit lacking you might want to wear Angelic Combo and a Raven.

On switch you can have an AoKL for pre-buffing or a CtA for the Cries.
You can also consider something like a Demonlimb or Todesfaelle Flamme for the Enchant.
Or go for a Phase Blade with Shaels to get a very fast attack while in Bear form.
 

semisonic9

Diabloii.Net Member
Yeah, I should have a crescent moon P-Blade by then, with ignore targets defense, chain lightning, and some other stuff for my switch to bear weapon. It'll work till I find something else anyway. :spy:

Thanks for the beer! :drink:
 

HarbingersOfSkulls

Diabloii.Net Member
I've maxxed Mages and Poison Dagger as well as what you already have listed...with PD on the left box while in bear form...I am a speed freak of a bear.

I even use mine for mfing as well.

HoS
 

semisonic9

Diabloii.Net Member
Hmmmmmm....

maybe I'll do a bone/summon hybrid. I'm not partial to poison skills....Anyone had any dueling success with a hybrid like this?
 
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