Commando-Mancer troubles... Please bear with me on this, it'll be a very n00bish post because - well, I haven't played D2 since 1.08, and for all intensive purposes; I'm a n00b . I came back and decided to give my first love another shot - the Necromancer. I didn't wanna jump into it blindly, so I looked up the forums and saw the "Commando" guide, and decided to give it a shot. I'm level 40 now, and I guess I'm just not feeling the 'power' I was hoping to. I'm not melee'ing much at all, be it due to my gear or my stat allocation (at lvl 40 I'm sittin' at 110ish in Vitality, with Dex and Str at around 70ish, and I haven't touched Energy)... I feel that when I do equip a weapon and try to lead my pets by example, I do a multitude of things: Die quickly, don't put out enough damage, and make my pets less effective because I don't have my +3 Raise Skelly +2 Skelly Mastery wand on... However, my pets still have a rough time with mobs like Diablo and Baal...Baal mostly because there are no corpses readily usable in his chamber, and I've used most of the ones outside of it up in the fight against the Council and Lister. I love necromancers, and wanna play one...perhaps I went with the wrong build? The thing that bugs me is like - I'm reading through the stories about the "Diablo Walks The Earth" thing, and every single post is something like "Yeah, he was tough, my sorc killed him though" or "My pally tanked him down with no trouble" or "I just ran offscreen and guided-arrowed him to death" and such - no Necromancer glory... Sorry if has gotten a little off-topic and a little lengthy, but I'm feeling confused and lost as to the abilities of a Necromancer...any advice in any of the mentioned areas would be most appreciated. -Mythren.