Combat Necro Idea that I came up with - wanna know what you guys think. The idea of the build has to take advantage of the marrowalk bug to be completely effective. Here goes... Point allocation: 20 - poison dagger 20 - Poison explosion 20 - Poison Nova 20 - bone armor 20 - bone wall rest - amplify damage The gear for the character (besides marrowalks) would be combat based, with the addition that they would also be geared towards lowering the enemy's poison defense (and amplifying your own). Character stats would be roughly as follows: Strength: just enough for gear Dexterity: 200+ Energy: 50 (just some to get by with, relying on items to increase your energy pool - this would be mostly for the cursing, as that would be your main drain of energy) Vitality: rest The character would be a tanking necro, and idea I have yet to see, and this will probably be my next character make, if I can ever find marrowalks, LOL. Any thoughts on it?