Cold Mastery Question I recall reading that Cold Mastery can only break resistances so far, and after that adding to it does nothing. I am making a max-damage orb Sorceress for a little more efficient (and safer) Meph and Andy running. I will be wearing a full Tal Rasha's set, plus a cold skiller, so +7 to all cold skills. The orb also has a perfect cold facet socketed in it. So my question, with that in mind, is how many points to put in cold mastery, so I don't go over and end up wasting points (since I would like as many as I can for the fire tree)? Thanks in advance.