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CoA Help Hammerdin

Discussion in 'Paladin' started by Timmy, May 24, 2008.

  1. Timmy

    Timmy IncGamers Member

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    CoA Help Hammerdin

    I got a CoA now but I don't know how to socket it for my hammerdin

    1. Socket it with a 7fhr/-15req jewel + ber and stay no strenght build
    2. Socket it with 2xBer and invest 16 points in strenght ( this means I can use an eni AP instead of the MP too I think )

    Which option is best?
     
    Last edited: May 24, 2008
  2. ambid

    ambid IncGamers Member

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    Re: CoA Help Hammerdin

    16 points in str means you would lose around 90 hp. Which one you think will benefit you more, 8% dr or 90 hp? If the extra str allows you to switch to ap, i'd almost go for it, that's easily couple thousand more defense.

    I my self went with -15/[email protected] jewel and ber.
     
  3. UberB

    UberB IncGamers Member

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    Re: CoA Help Hammerdin

    Ber Coa (23) + Enigma (8) + Verdungo's (15) gives 46 DR, methinks socketing another Ber is a waste as it only gives 4 DR. You can still hit 125 FCR with wizzy, spirit, magefists, and 20 FCR ammy (or 10 FCR ammy + 10 FCR ring).

    Of course if your gear isn't perfect in the DR respect you may want to put the second Ber in.
     
  4. Timmy

    Timmy IncGamers Member

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    Re: CoA Help Hammerdin

    I was following this guide http://forums.diabloii.net/showthread.php?t=537153 which uses CoA 2xBer and archnid mesh as belt. I was thinking of pvp with just 38 DR ( 14 DR CoA :tongue: ) and equip dungo against a good windy for max DR.

    Is what you guys recommened better than what Korean's 1v7 PvP guide suggests then? :smiley:
     
  5. UberB

    UberB IncGamers Member

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    Re: CoA Help Hammerdin

    I think 10 FHR, quite a bit of life and 15 DR beats the +1 skill on the Arach's. Normally people use skillers to get hammer damage to around 10k. The 40 vit from dungo's = 120 life which is 80 more life than if you used Arach's and one less skiller. So even if Dungo's only gave +40 vit it'd still be superior to Arachnid's, assuming you have enough FCR to make up. In addition Dungo's gives 15 DR and 10 FHR, so it's superior.
     
  6. ambid

    ambid IncGamers Member

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    Re: CoA Help Hammerdin

    Found an old post about verdungo vs. arach setup.

    That's with pretty much perfect gear, but still the verdungo setup is better, even with abit worse rings.



     
  7. Timmy

    Timmy IncGamers Member

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    Re: CoA Help Hammerdin

    Ok, thanks. I want 2 free ring slots for absorb which means I have to go craft a 2/20 amulet. That will keep me busy for a while :scratch:
     

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