Clay Golem Rocks

Pherdnut

Diabloii.Net Member
Clay Golem Rocks

I'm starting to think a mere 1-4 points into this for any Necro build is a good idea. Heck, just a decent skill item alone should do the trick. It just draws such an insane amount of attention away from you, doesn't die easily and is relatively cheap to recast in the rare event that it does die. It's like an automatic bone wall, really. CG, I love you buddy. Where you been all my game?
 

GovernerOfCali

Diabloii.Net Member
I like mine too... i've had ppl say "Clay golem? They suck"... I don't bother trying to enlighten them.... I just say... "don't have skillpoints left for better golem... "
 

Lunatic

Diabloii.Net Member
GovernerOfCali said:
I like mine too... i've had ppl say "Clay golem? They suck"... I don't bother trying to enlighten them.... I just say... "don't have skillpoints left for better golem... "
I just say nothing at all. :D People just follow the flock , if everyone is starting to say clay golem rocks , the rest will do the same. But I don't see that happening anytime soon.
 

masakerr

Diabloii.Net Member
I love the little guy too. I cast him into the great unknown (rooms that I haven't been in yet) just to see what will spawn. Once he engages, my other minions go after them too! I kinda feel bad doing it, it's like throwing him to the sharks.

He doesn't have a lot of killing power, but that's not important to me. He's cheap to cast and he attracts bad things and this is good.

Masa
 

Invictus_Dominus

Diabloii.Net Member
sorry, couldn't resist posting the same info in this thread too.

"The slowamancer is a good build that incorporates a hefty Clay Golem. Works wonders against big bosses.

Mantis has a point, the golems won't do damage. So a "pure" version of a golemancer is impossible.

Using Clay's secondary bonus of %slow is probably the best you can do. With good gear you can slow things down to an alarming rate.

Also, If you have a metalgrid ammy, the bonus to defense makes Gumby live longer.

As an added bonus, Gumby ends up being cold immune with just a few +skills.

As an even greater bonus, Gumby's %slow effect is triggered by the animation, not the actual event of hitting...so AR is not an issue if you just want things slowed down."

I love clay.
 

Pherdnut

Diabloii.Net Member
My gumby at level 4 seems to have an inordinate amount of elemental resistance. Magic that would kill my Necro only puts a modest dent in him. Are there charts on the resistances for golems or do these actually show up in an ingame screen somewhere?
 

Invictus_Dominus

Diabloii.Net Member
Clay has an inherent %cold resist
Iron is poison immune and %50 lightning resistant
Blood has natural immunities to magic
Fire, well, absorbs fire.

There were some tests done by Jojeck?, that show that summon resist appears to break the resistance cap for golems nowadays. I don't know if this is since 1.10 or if it is just on the realms.
 

Knarl

Diabloii.Net Member
I like dueling with my necro with 1 point in clay golem and hearing everyone whining about, "WTF GOLEM SLOWED ME SO *** I HATE THAT".
 

Harrowing

Diabloii.Net Member
Has anyone else noticed this Act boss AI bug. With clay golem at 51% slowing and decrep they seem to only attack using their melee skills... They can all try and start their other skill uses but as soon as the animation for the lightning to come out or the cold wave or some other skill beside their base melee attack they reset and go do a melee attack..... this helps tremnduosly and i have tested to see if it works on the following bosses Andariel, Dureil, Mephisto, Diablo, Baal, Lister, Bartuc, Torc Icefist, Cow King, Pindleskin, Thresh Socket. Also i have tested this bug in single player, open b.net, b,net ladder, and b.net ladder hardcore... If this really does exist it might make the necromancer the single best character to mf run consistantly in hardcore mode... you only need a might merc and good ol' skellies to run most bosses.."provided merc has Crushing Blow". If you somehow feel that other golem are better thats your viewpoint... My clay golem is the sole reason for me reaching and beating hardcore ladder season one with my necro only at lvl 68. all difficulties!! Clay golem and decrep simply rocks!
 

Lunatic

Diabloii.Net Member
If you have some cold dmg it works even better. cold dmg slows attacks , decrep and the slow from clay golem do the same aswell. Bosses are so easy when you use this combination. Baal hell just takes alittle longer because of his massive hp , but nothing the -50% resist + lots of skellies + mages (cold mages are really nice here) + high dmg merc (or merc with CB) can't handle. :D
 

Tanatus

Diabloii.Net Member
Lunatic said:
If you have some cold dmg it works even better. cold dmg slows attacks , decrep and the slow from clay golem do the same aswell. Bosses are so easy when you use this combination. Baal hell just takes alittle longer because of his massive hp , but nothing the -50% resist + lots of skellies + mages (cold mages are really nice here) + high dmg merc (or merc with CB) can't handle. :D
Why bother just decrify him and bone spirit to death
 

Seungyoun

Diabloii.Net Member
clay dawg is my homie yo. clay golems are great tanks, i love clay golems to

but iron golems look more gangster with all that metal....
 

darnocpdx

Diabloii.Net Member
My level 27 mojo-necro just soloed Diablo last night, 2 points in CG, 2 in GM, 1 SR, i use a +3 CG head, +2 CG +3 GM wand (on my switch) and just spammed D with it and IM. took 15 minutes but I only took damage from the fire ring, which is cake with max FR.

I only used 3 rejuvies, couple heath potions, and a whole lotta mana ones.

You gotta love that guy.
 

Lunatic

Diabloii.Net Member
Tanatus said:
Why bother just decrify him and bone spirit to death
There are more builds out there then bone necs. :D Also , the mage part was more as a source of cold dmg. If your merc has some form of cold dmg it's all good aswell. Clay golem + decrep + cold dmg = easy prey , simple as that.
 

Invictus_Dominus

Diabloii.Net Member
Harrowing said:
Has anyone else noticed this Act boss AI bug. With clay golem at 51% slowing and decrep they seem to only attack using their melee skills...
This is not an AI bug. Usually if any golem is meleeing the boss, it prefers to lay a heavy hand to the animated minion.

There are some instances when there is sufficient %slow, that the previous action's animation is still scrolling when another attack is initiated. So the previous attack is interupted and is never executed. In these instances, the boss appears to be able to not attack at all!!! ...which is nice. This requires at least HF+Decrep+CG( at decent level ). Whith %slow on your merc's gear and your nec's gear you can easily achieve this.

Pherdnut said:
Do Decrepify and the Golem's slow ability stack? Hmm...
yes they do.

Here is the %slow info that I have accumulated:

Everything %slow.

1) %slow is different than "Freezes Target" effect.
2) Cold spells have a slowing effect of 50%.
3) %slow is capped at 90% per source.
4) %slow is capped at 50% for the total of all sources, when used against a player.
5) The %slow from a source does not stack with itself. If the source gives %x slow, then %x slow is all that source can contribute.
6) Sources include: players, mercenaries, minions, curses, cold spells, and Auras.
7) Holy Freeze and Cold Spells are considered 1 source. Holy Freeze is considered both an Aura and a cold spell. No matter how many cold spells are used, the total %slow from all the cold spells is still 50%.
8) %slow from Holy Freeze works on Cold Immune monsters, while %slow from Cold Spells does not.
9) Clay Golem %slow effect comes from an Aura. It has every limitation that an Aura has, i.e. it DOES NOT stack with itself.
10) Holy Freeze Aura and Clay Golem Aura DO stack, as they should, since there can be multiple Aura's active at a given time.
11) %slow from Iron Golems DO stack with %slow from other Iron Golems. Each IG is considered a separate source.
12) Max # of sources is 26: 8players, 8 mercenaries, 8 golems, 1 curse, and Holy Freeze/Cold Spell.
13) Clay Golems %slow effect is activated by the animation of swinging. The Clay Golem does not have to actually hit to activate the %slow effect. The Clay Golem's %slow effect is an Aura that has a radius of 1 yard, so it can slow multiple targets with 1 swing.
14) %Monsters Original Speed( %MOS ) is computed as follows: ( 1 - %slow/100 for source 1 ) * ( 1 - %slow/100 for source 2 ) * ....etc.
15) Actual %slow is equal to: 1 - ( %MOS ).
16) Time Limit for %slow from Holy Freeze is the same as the "sticky" time for auras, when out of range of the Aura. This is not currently documented here.
17) Time Limit for %slow from Clay Golem is the same as the "sticky" time for auras. This is not currently documented here.
18) Time Limit for Decrepify is documented on the Arreat Summit.
19) Time Limit for %slow effect from items ( Iron Golems, Players, and Mercenaries ) is not documented here. It has been tested in nightmare is around 4 seconds.
20) There is no way to reach 100% slow.
21) Bosses and all monsters have no inherent cap on how much they can be slowed.
22) Animation speeds for bosses and monsters can be slowed so much that another attack is initiated during the animation cycle, thus ending the previous attack before the end of the animation cycle and possibly before the actual release of an attack.

Happy Slowing!
 

Pherdnut

Diabloii.Net Member
Man, if they just made when necro skill enhancing bow that shot icebolts, I'd be in heaven. But yeah, I just played up to 35 with my new bonemancer this weekend and have beat most bosses by simply resummoning gumby at them and hitting them with decrepify (once available while using Bone Spear to cut them up. Diablo was tough without Decrepify and I had to run back and grab my body a few times, but Baal was a relative cinch. Regardless of build, gumby and the curses are pretty much indispensable in my book although maybe the mojo wouldn't be quite as useful for a highly specialized ToxiMancer.
 
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