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Classic PVM Barbs.

Discussion in 'Classic' started by fyyer, Jun 28, 2008.

  1. fyyer

    fyyer Banned

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    Classic PVM Barbs.

    Ever since 1.10, and primarily compared to 1.09, untwinked physical damage has suffered greatly. With the life increase and physical resistance monsters now have in Hell, gone are the days when every up and coming barb could sell his modest magic findings and roll a Cruel Colossus Blade, and be a force to be reckoned with. The ones that truly stuck out had The Grandfather. The cows fell swiftly, oh did they. Then 1.10+ comes along, and we get nice synergies, new runewords, and greatly increased monster life/resistance. The problem for a Barb is though, these synergies did nothing with respect to his primary damage skill - Whirlwind. Couple this with the fact that items weren't buffed, and it becomes apparent he's at a huge disadvantage compared to before. In multiplayer games, with the exception of the very best runewords, kill rates are terribly slow for the poor Barbarian now.

    Enough with my little rant. Now my question, is the same true now for classic? Could I make my great sword barb, level him up to a respectable level and happily whirl through cows like I once did? Or will he, like in LOD, just be a leeching buff barb?

    For those who don't like to read: With respect to other classes, in Classic, can a Barb be an effective killer while chaosing, or is he going to be just a leecher/buffer like he is in LOD (unless he's geared to the teeth, which defeats the point in my opinion)
     
  2. Intolerance

    Intolerance IncGamers Member

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    Re: Classic PVM Barbs.

    Yeah, I don't understand why WW was so completely nerfed, yet Blessed Hammer was made godly. What's the point in that, Blizz?

    I just started HC Classic last week with the intention of building a WW Barb myself. I plan on using Goblin Toe to supplement the mediocre damage I'll be doing until I can find a decent weapon. Whether or not this will work is yet to be determined.
     
  3. Locke07

    Locke07 IncGamers Member

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    Re: Classic PVM Barbs.

    Classic barbs have an advantage that LOD barbs do not have. Whirl wind is 4fps regardless of weapon or ias. So that Two handed Martel de Fer swings at the same attack speed of that of a dagger of quickness.

    Realize that classic, while not more difficult, has a different edge to it. Is a PvM barbarian in classic going to dish out as much damage as a BOTD swinging, Grief wielding of LOD no, however it can viably kill in hell with a simple overlooked unique called bonesnap.

    A barbarian in classic can kill hell CS in the following gear

    Helm- 3 P Topaz Mask
    Ammy- Angelics
    Armor- Angelics
    Rings-Angelics
    Weapon- Rare Martel or Bonesnap
    Boots- Rare with tri resi
    Gloves- Hands of Broc (Dual leach)
    Belt- Goldwrap

    How do I know, I've done it. The PvM barbarian in classic is exactly what you're looking for. If you would like to join over to classic I suggest USEast Classic Ladder. I would be more than happy to assist you. I'm not rich, nor close to it, but I could come up with the rushes, gear, and advice you would need.

    If you're interested let me know.
     
  4. EagleEntek

    EagleEntek IncGamers Member

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    Re: Classic PVM Barbs.

    I had great success with my executioner sword barb, mainly by boosting the strength figure to 200+.

    Seems this is the thing to do though - a titan if you will - simply by looking at the base stats for each character it becomes obvious that this is the way this character is supposed to be built.

    After all, battle orders will boost your life and mana, and the barbs base strength gives him impressive damage - why shouldnt any type of barb build be suitable for combat?

    *minor point - except throwers - never seen one at lvl 80 that could actually kill things in 8 player game - screenshots welcomed for dmg comparisons etc*
     
  5. Palm

    Palm IncGamers Member

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    Re: Classic PVM Barbs.

    WW still rules in classic. You wont find any frenzy barbs, def barbs, or any of that nonsense here. Just get either Bsnap or some crushing blow (goblin toe for PvM due to rattlecage flee effect).
     
  6. Palm

    Palm IncGamers Member

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    Re: Classic PVM Barbs.

    Btw I'm sry I didnt read your post correctly. To answer your question, barb have to leech in CS, not because he cant kill though, he can kill well with cheap gear, but because of Iron Maiden. If the high lvl xp zone would be in cows for example barb would be good/decent killer.
     
  7. Locke07

    Locke07 IncGamers Member

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    Re: Classic PVM Barbs.

    While you're right that a barb cannot and probably should not kill during CS Runs, where Pallys and Sorcs blitz to the seals, a barb can solo CS if they do so intelligently.

    My barb last ladder so with great effect.



     
  8. Lorg

    Lorg IncGamers Member

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    Re: Classic PVM Barbs.

    Hmm, next time maybe start with this line and then rant on ^^

    Anyway, cow drops and exp has also been nerfed and therefore pvm barbs only real obtion is to do flyern/travi runs with lower level and river runsto reach 90 (champpion urdars yeald great exp) if they really want to kill and not succumb to carefull ww:ing in cs. None can keep up such vigilance long and you will end up dead sooneror later with a cs ww barb.

    Bonesnap wont cut it in 6 ppl games for river runs. Imo U need kicky martel, toes + titan build to make that work. Anyway i honestly can't say that i know lot of pvm ww barbs on classic. Most are buffers, poppers or build for pvp. Although, one can say that a trav barb geared for mf or gf is pvm. Atleast i separate mfer from pvm.



     
  9. fledgeling

    fledgeling IncGamers Member

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    Re: Classic PVM Barbs.

    I have no clue how does my trav barb die sometimes; his life drops from 5/6 to 0 in like 1 second. Someone smart (Orphan?) has posted that the lightning enchant+aura bug has been fixed in hell and that's not it, methinks, as I have experienced the bug in nightmare few times. Does lag cause this? Sometimes the bottles do not work when I press 1,2,3; but often they work and my barb still dies. The stranger thing is the fact that my barb can die during whirlwinding - and now I have 10% life leech from ring and martel(thanks Monzee!). Any ideas what causes this?
    The barb has died without enemy conviction aura and his FR is 90 (I prefer hotspurrs to goblins/rare boots).
     
  10. WarlockCC

    WarlockCC Diablo Classic Moderator

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    Re: Classic PVM Barbs.

    There is the Fire Enchanted bug which was still 'working' in 1.11 nightmare last time I tried.
    It causes a corpse explosion that not even a life barb with 95 fire res can survive. This only happens once every so often, but it was always a good reason to keep my barb away from nightmare Travincial.
    As for Hell, I don't know, I have full(75) fire and lightning res on my barb, but I still have to take them one at a time because they seem to do so much physical damage.
     
  11. Lorg

    Lorg IncGamers Member

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    Re: Classic PVM Barbs.

    Maybe post the gear and stat allocation you use? Last ladder i used a 200 base str trav barb and with 15 life leech, little stacked res on light and fire (gf barb) seemed to be nice enough 4 me (martel was 'only' 283 bet Monzee dontaed better one 4 u). Anyway, life leech is the key i prefer to have it 15 -> tend to die sometimes with mere 10. If only sc then 10 is enough if you don't mind dying once a week or so.

    Don't think that any bug in trav right now. Only that dying in middle of a ww sounds weird...



     
  12. EagleEntek

    EagleEntek IncGamers Member

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    Re: Classic PVM Barbs.

    Fire+lightning / fire+cold / fire+cold+lightning enchanted monsters will always do 2x / 3x more damage to you if you attack them.

    This bug has NOT been fixed - i guarantee it...
     
  13. Lorg

    Lorg IncGamers Member

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    Re: Classic PVM Barbs.

    I'm not sure what you mean about it being bug. I always thought it was meant to be that way. Only nm trav carries the instant death bug that used to be in hell too.

    Brings back nice memories of multienchantedlightning bosses. They were serious threat even in nm with a 80 lv sorc back in 1.06 iirc...
     
  14. fledgeling

    fledgeling IncGamers Member

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    Re: Classic PVM Barbs.

    Barb is a quite standard goldfind barb:
    goldskin/tarn/goldwrap/chanceguards
    angelic amulet +1 ring; the second ring is 25fr/25cr/dual leech/ar/39gf
    martel was 240 with poison damage and now 25x with dual leech from Monzee

    As for stats he is level 80 now (my other barb got deleted dont ask), with 200 str, 220 (?) vita; ~10 into item find (something like 42%) and around 8 into natural resists (42% too as far as I remember); 20BO;20mastery; 20ww, 1 into berserk (I decided to use it actually) and 1into increased speed



     
  15. Lorg

    Lorg IncGamers Member

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    Re: Classic PVM Barbs.

    I use similar set, but instead of angelics i go completely for rares. With deacent martel (25x should be good enough) lowish ar does not hinder you much and you can wring some extra gf + ress and leech from amulet and ring. Try to get 15 for leech. That seems to be the brakepoint for my barb to leech back enough. Light res is good to be stacked too since quite often you will run to conviction boss in trav.

    The dying during the ww is still a mystery. Sounds like lag to me. Have you checked your ping lately? Has this happened to you before the new patch etc.?



     
  16. Fearlessone

    Fearlessone IncGamers Member

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    Yeah, ww in LoD usually sucks...

    I found this out when an old friend gave me his LoD pvp account. The ww barb was amazingly powerless. I've played with ww'ers anyway and they claim that most of their damage was due to the simple crushing blow mod. Think of it: u spend all those 20 points in weapmast and 20 in ww and get a superduper weapon and get all that strength and dex to hit things with and maybe even a good bit of ias. And you still cant kill worth crap!

    Barbs here can be frenzy, but its hard. Berserk is even harder, but do-able. Warcry is ok. Stompers and poppers have a place. You could in theory do more than just stand around and bo and pop in cs runs, but 95% of the people here dont have the guts to make slow cs runs and actually enforce them: kicking out the sorc/pal that dont respect the game name. So you can ww up to lvl 92 or so in hell cs games, but its rarely done. Possible.
     
  17. Akse

    Akse Banned

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    Re: Classic PVM Barbs.

    Gone are the days of river of flame clearing in 8 player games IMO. One of my old babas have 310 dmg lance and it will take a long time to clear one pack.. then the lance is broken.

    I think goblin toes could help out.. and prevent monster heal. Also mace is the strongest one now i suppose.. it has better durability.

    Anyways you can fly thru flayer jungle up to lvl 80 at least things get more difficult in act4 with mobs getting a lot more hp.

    With CS I think its not very easy there.. i've been doing some of that with my vita speed lancer.. he has 5k HP and can barely survive ww + iron maiden.

    Also did some with my S/S barb.. wearing shield its going ok but the damage isn't great.
     
  18. Locke07

    Locke07 IncGamers Member

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    Re: Classic PVM Barbs.

    I leveled up my barb to ** from clearing cs in multiplayer games. It's possible and you get great drops!
     
  19. Lorg

    Lorg IncGamers Member

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    Re: Classic PVM Barbs.

    Maybe great exp (if you don't die) but for drops u need to be in party and those party members need to be in cs with you to get the full benefit of full game.

    Titan build with kicky martel and gobs can clear river. But its not like it used be. I don't like it anymore in these resent patches, but if you want pvm barb Martel titan is the way to go Imo. with martels dura (60) is not so bad but try to find one with leech over 280 and tri dura. Not very common :)
     
  20. Slik

    Slik IncGamers Member

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    Re: Classic PVM Barbs.

    To have a decent speed while exping, you really need the support from a pala with concentration and/or from Enchant. Martel is the best weapon class by far these days. OW and CB help a bit, but only if you're alone in some game. In a full game, the bonus gets diminished and becomes useless.

    For CS runs, the only thing you can do (from my experience) is:
    get an ITD weapon (Skewer of Krintiz for example), enchant and some DGTM items such as the Angelic set (this is needed for AR anyway) or Nightsmoke. Also, lots of healing pots. And then start whirling away at mages and stranglers, ignore everything else and hope the party will clear the rest. ;)
    Works in full games and you'll be immune to IM.
     

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