classic mf hammerdin guide
guides to makin assorted classes in classic
iv played classic much longer then iv played xpac so thoght id make a guide to help make the chars i made
chars are
hammerdin (MF)
holy shocker (mid level dueler)
charger(mid level dueler)
thats basically it had a summoner to but summoners dont work in classic
hammerdin
skills (when done)
20 bh
20 conc
20 blessed aim
20 vigor
1 holy shield
1 charge (prereq for holy shield)
1 redemption(already took all prereqs when got vigor)
that makes 90 points
-12
78 easily gotten level
stats
100 str(mayby less see gear)
51 dex
rest vit
0 energy
gear
wep
shard=50 fcr 10resist all 50 mana (best choice slightly expensive)
gull=100 mf (overpriced by the time you can afford you should be done with char)
scepter=2 pally (easily gotten worse then shard you can buy them off hell larzuk
shield
steelclash=1 pally 15 resist all 63 block(great starting shield basically free to)
sigons=1 all skills high block(same as steelclash no resist though)
rare=+2 pally and resist(by now you should have holy shield so blocking doesnt matter)
magic=+2 pally you can buy them off charsi(takes awile)
helm
tarn=+1 all skills 25-50 mf(best helm relitavly cheap)
3 p rubyed=lots of hp
3 p topaz=lots of mf(more then tarn)
3 p shappired= lots of man (shapires dont have to be perfect
rare= not worth the time
armour
angelic=use if your gonna use angelic
silks=one skill(overpriced)
gskins=resist(overpriced to)
rare/magic=go for resist or anthing of the colussos
boots
sigons=use if your gonna use sigs
rare=lookin for mf and resiist probally better off with just mf both can be costly
belt
sigons=use if your gonna use sigons
gwrap=30 mf(probally best)
rare/magic= 80 or up hp belt buy off charsi
gloves
magefist=20fcr (best choice gives 70 fcr with shard)
frostburns=40% mana
chacies=up to 40 mf(another good choice)
sigons=use if your gonna use sigs
amulet
angelic=use if your gonna use angleic
rare=+2 pally (you can gamble them)
rings
2 angelic=use if your gonna use angelic
2 nagel= up to 60 mf
2 soj= 2 to all skills 4o% mana (very expensive)
2 rares=10 fcr plus mf or resist or both
the 3 good sets for hammerdins
angelic (best set at begining)
100 mf
110 hp
1 skill
and resists
very low level reqs
sigons
50 mf
and some resist
good for the 50 mf
milagabra
dont use noone seems to have it
mf places
hell cs=very very slow if you do alone not a good idea with a full xp bar
hell meph= to slow if you dont hack.
hell andy=great mf spot get there with vigor
nm cs= good if your not strong yet
norm cs=very good idea when you start and have no gear just use fanat so you never have to stop killin angleic and sigs are a good idea for 150mf so is a tarn
just gonna do hammerdin
guides to makin assorted classes in classic
iv played classic much longer then iv played xpac so thoght id make a guide to help make the chars i made
chars are
hammerdin (MF)
holy shocker (mid level dueler)
charger(mid level dueler)
thats basically it had a summoner to but summoners dont work in classic
hammerdin
skills (when done)
20 bh
20 conc
20 blessed aim
20 vigor
1 holy shield
1 charge (prereq for holy shield)
1 redemption(already took all prereqs when got vigor)
that makes 90 points
-12
78 easily gotten level
stats
100 str(mayby less see gear)
51 dex
rest vit
0 energy
gear
wep
shard=50 fcr 10resist all 50 mana (best choice slightly expensive)
gull=100 mf (overpriced by the time you can afford you should be done with char)
scepter=2 pally (easily gotten worse then shard you can buy them off hell larzuk
shield
steelclash=1 pally 15 resist all 63 block(great starting shield basically free to)
sigons=1 all skills high block(same as steelclash no resist though)
rare=+2 pally and resist(by now you should have holy shield so blocking doesnt matter)
magic=+2 pally you can buy them off charsi(takes awile)
helm
tarn=+1 all skills 25-50 mf(best helm relitavly cheap)
3 p rubyed=lots of hp
3 p topaz=lots of mf(more then tarn)
3 p shappired= lots of man (shapires dont have to be perfect
rare= not worth the time
armour
angelic=use if your gonna use angelic
silks=one skill(overpriced)
gskins=resist(overpriced to)
rare/magic=go for resist or anthing of the colussos
boots
sigons=use if your gonna use sigs
rare=lookin for mf and resiist probally better off with just mf both can be costly
belt
sigons=use if your gonna use sigons
gwrap=30 mf(probally best)
rare/magic= 80 or up hp belt buy off charsi
gloves
magefist=20fcr (best choice gives 70 fcr with shard)
frostburns=40% mana
chacies=up to 40 mf(another good choice)
sigons=use if your gonna use sigs
amulet
angelic=use if your gonna use angleic
rare=+2 pally (you can gamble them)
rings
2 angelic=use if your gonna use angelic
2 nagel= up to 60 mf
2 soj= 2 to all skills 4o% mana (very expensive)
2 rares=10 fcr plus mf or resist or both
the 3 good sets for hammerdins
angelic (best set at begining)
100 mf
110 hp
1 skill
and resists
very low level reqs
sigons
50 mf
and some resist
good for the 50 mf
milagabra
dont use noone seems to have it
mf places
hell cs=very very slow if you do alone not a good idea with a full xp bar
hell meph= to slow if you dont hack.
hell andy=great mf spot get there with vigor
nm cs= good if your not strong yet
norm cs=very good idea when you start and have no gear just use fanat so you never have to stop killin angleic and sigs are a good idea for 150mf so is a tarn
just gonna do hammerdin