Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Classic ES/FO sorceress guide

Discussion in 'Sorceress' started by ethos, Mar 24, 2005.

  1. ethos

    ethos IncGamers Member

    Joined:
    Mar 24, 2005
    Messages:
    72
    Likes Received:
    0
    Trophy Points:
    11
    Classic ES/FO sorceress guide

    .:Diablo II Classic 1.10:. .:Orb Sorceress guide:.
    By Ethos

    Just a classic Orber guide. I have found this build to be very successful, and i hope you will have a lot of fun with it.
    In 1.10, a lot of people shun the orb sorceress because they think 5k fireball or 3k blizzard oWns. But in my experiences
    Orb sorcs are the best pvp sorc class, and also the tankest, which is perfect for chaos sanctuary. This is quite and expensive character to make, so if you have just started classic i would not recommend this guide. This sorceress is very versatile and it can CS, duel, mf, rush very easily.

    Well anyway...

    ============
    ====SKILLS====
    ============


    In order to complete this build you will have to reach around lvl 82 or so, depending on your items.

    -Cold Tree-
    :: 20 frozen orb
    :: 20 icebolt
    :: 20 Cold mastery
    :: 1 in all prequisites to Frozen orb, (Ice blast, Glacial Spike, Frost nova, Blizzard)

    -Fire Tree-
    :: 1 Warmth

    -Lightning Tree-
    :: 20 telekenesis
    :: 8 energy shield (with + to skills)
    :: 1 in all prequisites to energy shield, (this covers teleport)

    This is just a basic layout, but i find it works well. After you have all these skills maxed, there are a number of other skills that can be very useful.

    ::Optional Skills::

    -Static-
    This is helpful in chaos sanctuary, especially with the venom lord boss group. Hammerdins greatly appreciate a sorc that has high level static.

    -Warmth-
    This increases your sorc's natural mana regeneration, so if you have a lot of mana, you wont have to skull the blues as much.

    -Frozen armour-
    This is a good skill at lvl 1, and usefull at times, but not if all you do is duel. Teleporting to chaos sanctuary with frozen armour makes it much easier.

    -Thunder Storm-
    In order to get this skill you will have to get to a very high level, but it is a usefull skill for dueling. Its not worth maxing because the damage is so little, but it stuns your opponents. So if you lay an orb at them, and they are about to teleport away, thunder storm can hit them, stunning them just long enough for the orb to pound them ;) You have to remember though that at low levels TS doesnt have very long duration and it only hits once every 4 seconds IIRC.

    So you make up your own mind.



    ::Skills Explained::

    -Frozen Orb-
    This is your attack skill. needs to be lvl 20 in order to deal sufficient damage.

    -Icebolt-
    2% synergy to frozen orb per point put on this, and since you want high damage frozen orb icebolt needs to be lvl 20.

    -Cold mastery-
    This skill reduces enemies cold resist by xx%. This dramatically increases your damage so lvl 20 is a must. The thing with
    cold mastery is that its effect can be "cancelled out" if your opponent has enough cold resist. Usually obtaining that much
    cold resist is only viable by using a 3 sapphire shield, and it is considered very lame.

    Example:

    Hell mephisto has 75 cold resist. So if your orb deals 400 damage, it will only deal 100 damage to mephisto, because of his cold
    resist. Not alot.

    This is where cold mastery comes in...
    With lvl 20 cold mastery, it reduces mephistos cold resist by 115, so his cold resist is -40. This means when orb hits him it will deal 560 damage instead of 100 without cold mastery. This also works PvP, but if your enemies have enough cold resist, cold masteries effect is cancelled because even after their resist is reduced, they still have enough 'stacked' to get 75% cold resist.

    -Energy shield and Telekenesis-
    Energy shield is a sorceress skill which diverts some of the damage into your mana orb, so that instead of reducing just life when you get hit, it drains a percentage of mana as well. If this skill is used right it makes you tank.

    Energy shield should be lvl 8 WITH + to skills. So if you have 4+ to skills,
    energy shield should be lvl 4 base. Most people think telekenesis is a waste, but at lvl 20, telekenesis reduces mana drain
    from energy shield by 125%

    Example: (This is with lvl 8 energy shield and lvl 0 telekenesis)
    You get hit by a 100 damage bone spirit
    Then with energy shield:

    Your life gets reduced by 44
    Your mana gets reduced by 92

    BUT, if you have lvl 20 telekenesis

    your mana would only get reduced by 41. This more than halves the mana that gets drained when u get hit, so it is a worthy
    investment.

    -Warmth-
    This increases your natural mana regeneration. IMHO anything over lvl 13 or so is a waste, but make up your own mind with this.
    If you have high mana, 800+ high level warmth greatly reduces your need to use mana potions, which can be very helpful in duels.

    -Frozen Armour-
    This skill is a precast, but dont bother using it in duels, because it is useless. Frozen armour increases your defense, and when monsters hit you they freeze temporarily. You have to rememember that cold duration is 1/4 in hell difficulty, but having enemies frozen makes it simple to teleport away. Only usefull if you are going to do loads of chaos runs, because in duels there is no point to using it.

    =============
    ===EQUIPMENT===
    =============


    For a classic sorc, you will need to dig deep, because makin a good one doesnt come cheap.


    -Weapon-
    Shard, no question. 50% fcr, 50 mana and 10 resist. Essential for this build.

    -Helmet-
    Rare. Look for the following stats: 10% faster hit recovery, 30+ life, and 2 resists* over 20. The higher the resist and life the better the helm is. Socketing with a Perfect ruby or sapphire is best. Rare bone helms and grim helms look the best, although thats debatable. Tarn can be used for 1+/35-50mf but i dont recommend it.

    -Armour-
    Rare. Look for the following stats: 24% faster hit recovery, 40+ life, 2 resists over 20. Other useful stats include +dex, +str, +mana, +replenish life. Socket good rares with a Perfect ruby or sapphire

    -Shield-
    Rare. I prefer bone/grim shields to others, because they have 60% block. But any sheild with the right stats is good for sorc vs sorc. Look for: 17% faster hit recovery, 30/20, 16-20 resist all, and 1 raised resist, preferably cold. Socketing shields with a Perfect diamond is best, because otherwise it loses resale value.

    -Belt-
    Rare. Demonhide is best, because it has 4 potion slots and low strength requirement. Look for following stats: 24% faster hit recovery, 15+ strength, 40+ life and 2 resists over 20. +mana and replenish life is optional.

    -Boots-
    Rare. look for 10% faster hit recovery, 2 resists over 30, 9 dex. +Mana is good but optional. Faster run walk isnt really necessary as you will be teleporting.

    With all rares, make sure strength requirement is 60 or below, since you will not have many stats to spare.
    Obtaining these items can take a long time unless you are extremely rich, so have patience. Items do not -HAVE- to have those exact mods, but just make do with what you have. Some people socket armour/helm with perfect skull for +life/mana regenerate, but I prefer ruby/sapphire sockets.

    You may be wondering what rings, gloves and amulet to use. There are 2 setups here. They really depend on how rich you are.

    ::setup 1::

    -Amulet-
    Rare. -NEEDS- 10% faster cast, 2+ sorc skills, 16-20 resist all. Optional mods are: +str, +dex, +life, +mana, a raised resist. An amulet like this is very difficult to obtain.

    -Ring A-
    Stone of Jordan. Unique ring with 25% more maximum mana, 1+ to all skills, 20 mana and 1-12 lightning damage.

    -Ring B-
    Rare. Needs to have 10% faster cast rate, 2 resists over 20 and 10+ strength or Dex. Obviously mods such as +life, +mana etc are usefull. The more resists, stats, and life/mana the ring has the better.

    -Gloves-
    Frost Burns. Unique gauntlets with 40% more maximum mana, and other stuff thats not important to a sorc.

    ::setup 2::

    -Amulet-
    Rare -NEEDS- 2+ sorc skills 16-20 resist all. Optional mods are: +str, +dex, +life, +mana, a raised resist.

    -Ring A-
    Stone of Jordan.

    -Ring B-
    Stone of Jordan.

    -Gloves-
    Magefists. Unique light gauntlets with 20% FCR, 25% faster mana regeneration.

    The Low down

    Setup 1 =
    3+ skills
    65% increased mana
    Other mods from ring/amulet

    Setup 2=
    4+ skills
    50% increased mana
    Other mods from amulet

    As you can see Setup 1 is far better, even though you have 1 less to all skills. With setup 1, you will have far higher resists, because of the rare ring, 15% more mana and other mods, depending on the GG'ness of your rares. Obviously a 2+ fcr prismatic sorc amulet is hard to find so stick with setup 2 unless your super-rich.


    Having 75 cold lightning and fire resist is essential. This will be a little harder to get with Setup 1 but still easily obtainable. Stacked cold resist is usefull, but dont use a 3 sapphire shield as it is extremely lame. Get as much cold resist as possible from your items while still having 75 fire and cold.
     
  2. ethos

    ethos IncGamers Member

    Joined:
    Mar 24, 2005
    Messages:
    72
    Likes Received:
    0
    Trophy Points:
    11
    =========
    ===Stats===
    =========


    With a sorc, you get 2 life per stat point into vitality, 2 mana per stat point into energy.
    High vitality and energy is essential for this build, so always try and put as little as possible into strength and dex.

    ::Strength::
    Base strength should be around 25-30, depending on your items.

    ::Dex::
    Base dex may be as high as 51, if you dont have any +to dex items

    ::Vitality/Energy::
    All spare stats go into energy and vitality.

    Your Life:Mana ratio should be 10:9 This works best with lvl 8 energy shield and lvl 20 telekenesis.

    Your vitality and energy will depend on your items, but your energy should be roughly 160, and your vitality roughly 300 at around lvl 85 or so.

    ================
    ===Dueling Strategy===
    ================


    ::paladins::

    -Hammerdins-
    These are easy, as you can easily teleport away from their hammers. Basically avoid teleporting into their hammer fields, and lay orbs in front of them. Always keep a safe distance away because you will die from 2 10k hammers. Watch out if they attempt to 'glitch' you. This is when they charge at you from several screens away, and then hammer you. Often you wont even see them, because of desynch. So just keep moving and layin orbs at them. They die fairly fast.

    -Fist of Heaven paladins-
    Slightly harder than hammerdins, but still easy. Avoid being in the same screen with one. Orb them from a safe distance, or if your good enough tele past them while layin an orb into their face. Just dont hang around long enough for conviction to get onto you. If they charge after you lay orbs infront of them.

    -Melee Paladins-
    Very uncommon in classic. I guess you would just keep away from them while layin orbs behind you.

    ::Barbarians::

    -Speeders-
    These are very fast barbarians with tons of resists. Main attack skill of speeders is Whirlwind. They are hard to kill with sorcs. Just keep away from them. A safe bet is to tele twice, Orb at them, tele twice etc. Speeders lack attack rating and damage, so you will be able to tank at least 2 whirlwinds.

    ::Necromancers::

    -Bone necromancer-
    Most common necro in classic. A good bone necromancer is extremely difficult to kill with an orb sorceress. They will cast lots of spirits and spears at you, so all i can say is avoid the spirits and spears, and teleport past them and lay and orb at them, then get the hell out of their screen. They will probably name lock you as you teleport past, so make sure you get them off your automap, so they can no longer namelock you. Often they will cast bone walls around them. While this impairs their mobility, the bone walls virtually eliminate your damage.

    ::Amazons::

    -Bowazon-
    Extremely easy to kill, as they deal little damage and have no cold resist. Teleport up to them and orb them. They will dodge lock and die. Make sure you have adequate faster hit recovery, otherwise you will find yourself stunned.

    -Javazon-
    Keep away from their pointy stick. CS hurts. Kinda like dueling a speeder barb, except much easier. Lay orbs at them, while teleporting around, a safe distance away from them. Should die fairly easily.

    ::Sorceress::

    This is what this character is built for. GOod ol' SvS

    -Orb Sorc-
    As they shoot an orb at your, teleport away. They will do this to you too, so the trick is to shoot an orb where you think they are about to teleport. Also you can teleport away and lay orbs behind you. Never chase an orb sorc, because you will find yourself teleporting into their orbs. Use different patterns when you attack, so you always keep them busy. While avoiding their orbs is fairly easy, dont just avoid their orbs and tele away, as this is generally considered extremely lame. All I can say is experiment for yourself. Find out what works and what doesnt. The biggest factor in duels is your skill.

    -Fire Sorc-
    Most fire sorcs will stay far away from you and spam, and once you tele close to them they tele away. So what you have to do is Orb where u think they will tele next, while avoiding their fireballs. Strafing (running sideways) also helps.

    -Blizzard Sorc-
    Avoid blizzard and glacial spike. I usually zig-zag between the blizzards and orb past them while i teleport past. Usually they teleport away quickly into my carefully placed orb :) . Never follow them directly as you will teleport into their blizzard, so try and out manouver them and corner them.

    -Lightning Sorc-
    Same strategy as Fire sorc, except they deal less damage and cast slower.

    i cannot stress enough how important practise is, especially for sorc vs sorc. Other classes should be fairly easy, except bone necro, but sorc vs sorc takes a lot of practise.


    ====================
    ===Leveling Guide=======
    ====================


    The fastest way to level is with enchant. Always try and level in 8 player games, as you gain something like 450% experience.
    Lvl
    (Normal difficulty)
    1-4 Stony Field
    5-6 Black Marsh
    6-12 Forgotten Tower
    12-15 Far oasis/lost city
    15-18 claw viper/maggot lair
    18-21 Flayer jungle/Arcane sanctuary/False talrasha tombs
    21-25 Enchant cows
    (Hell difficulty)
    25-99 Hell Chaos sanctuary

    Otherwise, if you dont have access to enchant + hell rush, just leech your way to level 30 somehow, and once you have orb, with the help of teleport and a few waypoints from fellow players, you should easily be able to rush yourself.

    0-12 Leech in act1
    12-20 Leech in act2
    20-30 Do cows, chaos runs whatever
    30-40 Rush yourself through nightmare. by teleporting down all dungeons etc. Map Hack helps for this. Spend a little time leveling in chaos sanctuary, and if you dont have enough resists to tank the venom lords try flayer jungle
    40-60 Crawl through hell, avoiding cold immunes. A good place to level is in act2, ancient tunnels in lost city. there are no cold immunes, only a few lightning mages and all enemies are slow.

    60+ Leech in chaos sanctuary :)


    ====================
    ===Additional Information===
    ====================


    By 'resists' i mean cold, lightning or fire resist. So dont include poison resist when you are selecting your items. You will never find poison resist useful in duels, as Poison necromancers and Poison amazons are not very common. However, in chaos sanctuary a little poison resist is always welcome.

    ::FASTER CAST RATE TABLE [FCR]::

    Frames | Faster cast rate needed
    13 0
    12 9
    11 20
    10 37 (Bad faster cast rate)
    9 63 (target)
    8 105 (available only with eyeless)
    7 200 (available only on XPAC)

    ::FASTER BLOCK RATE TABLE [FBR]::

    Frames | Faster block rate needed
    9 0
    8 7
    7 15
    6 27 (target)

    ::FASTER HIT RECOVERY TABLE [FHR]::

    Frames | Faster hit recovery needed
    15 0
    14 5
    13 9
    12 14
    11 20
    10 30 (Bad faster hit recovery)
    9 42 (Good but not ideal)
    8 60 (target)
    7 86 (unviable)

    Any Feedback would be greatly appreciated :D and i will try and update it and stuff. PM me or post suggestions
     
  3. mathil

    mathil IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    629
    Likes Received:
    0
    Trophy Points:
    120
    i understand that this build is for the wealthier, but you should provide something for those of us who can't afford that stuff.

    also, you put a lot of imporance on +dex/str. while that is good, it is easier for a sorc to get more out of +life/mana because they only get 2 points for each point.

    especially when talking about rares where the mods can be anything, one has to keep in mind how much the item will actually help out.
     
  4. Classics

    Classics IncGamers Member

    Joined:
    Apr 20, 2004
    Messages:
    220
    Likes Received:
    0
    Trophy Points:
    57
    Nice guide. Only complaints is that needs more of an extensive strategy section for PvP and a PvM strategy- maybe some MFing help.
    (For example: When you said bowazons are sooo easy, not all Zons have low CR. I've dueled a bowazon with 200% CR and she killed me pretty easily- write how to kill things like these more)
     
  5. melianor

    melianor D3 Wizard Moderator

    Joined:
    Nov 13, 2003
    Messages:
    4,478
    Likes Received:
    0
    Trophy Points:
    166
    Stickied.......
     
  6. ethos

    ethos IncGamers Member

    Joined:
    Mar 24, 2005
    Messages:
    72
    Likes Received:
    0
    Trophy Points:
    11
    Thanks for the feedback. Im currently testing a cheaper setup, and will add that soon. MF section also soon to be added.

    I think its difficult to provide a good dueling guide because all of your opponents will have a slightly different style of fighting you. Just practise with your freinds untill your confident enough to duel in public games, and even then go in nightmare games, because in classic nm dueling is very fun, not many high levels and people are rarely bad-mannered.

    200% CR? thats nuts for classic. Lets see
    -Helm : Rare 30% cold resist
    -Amulet : Rare 55% cold resist
    Ring X2 : 60% cold resist
    Belt : 30% cold resist
    Gloves : 30% cold resist
    Boots : 40% cold resist
    Armour : 30% cold resist
    Total = 275% cold resist.
    -50% for hell + 75% resist for hell = 150% stacked cold resist, which is enough to cancel out mastery.
    Ok so it is possible. And with around lvl 15 on dodges, you will hardly hurt them. Thing is though, that without twitchthroe and Deaths sash-gloves, they will have very slow attack speed. And guided arrow doesnt really deal much damage on classic, maybe 200-1000 max, thats 33-170 pvp. With critical strike its around 120 average pvp damage.
    You have aroung 1k life not including energy shield, and 60% chance to block with a bone/grim shield.
    (1000/120)*1.6 = 13 hits.
    With no ias their attack speed will be extremely slow, and with decent fhr you wont get stun locked.
    Your cold mastery will be fully cancelled out, so your 430-449 orb will deal 73 damage pvp. they have 75% cold resist so then 18 dmg pvp.With a full orb they will recieve 20 hits so that is around 360 dmg. Then calculate in a 50% avoid (i think) and they will be able to take 8 full orbs. Quite a lot.
    Well i think this is a battle the sorc is more likely to lose at if you go head on, so unless the zon has AA you will have a slim chance to beat it. But if they do have AA then your screwed. I would probably teleport diagonally past it, maybe drop an orb in, or try and get behind it, then get away before they start shooting you. More likely though i would just ask my freind to bring his necro and own the coon zon :)
    Well i must say i have never dueled a zon with such chronic stacked resists before. Most bowazons i have dueled have barely got 50% resist in hell. They have a very quick attack speed but normally die 1-2 orbs.
     
  7. Classics

    Classics IncGamers Member

    Joined:
    Apr 20, 2004
    Messages:
    220
    Likes Received:
    0
    Trophy Points:
    57
    It was one of those completely bad mannered peoples. She use Sigs Boots, CR rings, CR ammy, CR everything. She NKed me like crazy, which was annoying. But the point is, many many many many peoples like to stack resistances. Especially things other then Bowazons... (it takes FOREVER to kill a Speeder Barb- One duel took like 10 minutes before he got 3 WWs in and finished me off)It drives me nuts.

    Whoever said she used Guided Arrow? She did use GA to stun me but mainly pummeled me with Strafe if I tried to get close.

    Also, her Double Bow has 11% Cold resist too- It can go higher.

    PS: I've never heard the term 'coon' used in a sentence like that. Lol.
     
  8. mathil

    mathil IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    629
    Likes Received:
    0
    Trophy Points:
    120
    and dont' forget about darkglow armor. +5 max res +10 res.

    if someone has gone through that much trouble to be immune to only you, just leave.
     
  9. LaZyMuThAfUka

    LaZyMuThAfUka IncGamers Member

    Joined:
    Apr 18, 2005
    Messages:
    8
    Likes Received:
    0
    Trophy Points:
    1
    Yea i tested against this guy's sorc...i really like the mana and the tankage, but there is flaws in this build....like using 2 sojs meaning you need other gear with as much resist as possible....so usually i recommend 1 fcr tri ring if you can afford it...^^ like my svs..
    but the good thing about this build is not getting mana raped...like usually other sorc would die and get hit, hit and smacked coz their mana is down to zero and can't tele away....and when people stack jsut ignore them like what Mathil said.... but i usually carry 3soc shield and hotspurs incase the opponent is cheap :D
     
  10. LaZyMuThAfUka

    LaZyMuThAfUka IncGamers Member

    Joined:
    Apr 18, 2005
    Messages:
    8
    Likes Received:
    0
    Trophy Points:
    1
    ummm i guess it is possible to stack that much resist...but won't the zon have really bad dmg? whats lvl was the zon and what lvl are you on? that might explain better because higher the lvl the more dmg and life you both have.
     
  11. ethos

    ethos IncGamers Member

    Joined:
    Mar 24, 2005
    Messages:
    72
    Likes Received:
    0
    Trophy Points:
    11
    Iv been doing a lot of svs lately and i just cant seem to beat my freinds godly orb/ts. He uses fcr rings and so has ~60 more cr. My gears arnt spectacular either, so i see what your gettin at. As long as your not taking damage too quickly you should be able to survive without a second soj. Just use soj + fcr ring + frostburns, that way you get the best of both worlds.

    on a side note I have now started to wear a little mf, just so mephisto drops more. I use gull, perf nagel and perf tarn to great effect :)
     
  12. LaZyMuThAfUka

    LaZyMuThAfUka IncGamers Member

    Joined:
    Apr 18, 2005
    Messages:
    8
    Likes Received:
    0
    Trophy Points:
    1
    I'll tell you a little hint? you don't need any mf at all.....when to got more mf the more unique drops but 0% mf makes everything mroe rare....
    and to get more drops you have to be a first killer....so its good thing can load up 2 acc's...i do first kills for meph...but itssss soooo hard to lvl without hell cs to 60 or so.......

    thats is my sorc.... but anyway i've been playing around with zonfire and a calculator and i notice some flaws.....new ladder my build is going to be similar to yours....practically the same but i add none in energy like you do....
    and i wouldn't add any in lighning mastery this time....i've jsut tested my ts only do 200 or some dmg wifout lightning mastery...so im thinking totally remove the ts from the build or not?
     
  13. pwn

    pwn IncGamers Member

    Joined:
    May 22, 2005
    Messages:
    18
    Likes Received:
    0
    Trophy Points:
    16
    what about not using es, or at least less, so you can put points into blizzard.
    i understood this is the only way to kill a necro, or at least help.
    you can drop a blizz on him regardless of his bonewalls etc..
    is this a good idea?

    also where can i read about es\telekenesis.. i didnt understand how they effect eachother yet..
     
  14. Dawnmaster

    Dawnmaster IncGamers Member

    Joined:
    Apr 23, 2004
    Messages:
    5,209
    Likes Received:
    40
    Trophy Points:
    469
    I am very confused, you want 60% block, but only 51dexterity? You do realize that you need a lot of dext to sustain your block? At level82 you need 189 dext to keep your shield at maximum block. Any less will result in a dropping of your actual blocking percentage. So either go for base dexterity (no block) or 189 (max block at lvl82).

    Well, eventhough ethos already explained that one, I'll give it another try for you:
    With 0 tk: if you receive damage, your es will redirect some (depending on your es level) from it to your mana. So if you lose a little life and a little mana. But when you lose mana, you lose twice as much as when you lose life.
    With 16 tk: if you receive damage, your es will redirect some to your mana, but at this level, you'll lose exactly as much mana as you would lose life (so an improvement)
    With 20 tk: if you receive damage, your es will redirect some to your mana, but ath thsi level, you'll lose a little less mana as you would lose life.

    To poor it all in a nice example:
    50% ES + lvl00 TK: 1000 damage => lose 0500 life and 1000 mana
    50% ES + lvl04 TK: 1000 damage => lose 0500 life and 0875 mana
    50% ES + lvl08 TK: 1000 damage => lose 0500 life and 0750 mana
    50% ES + lvl12 TK: 1000 damage => lose 0500 life and 0625 mana
    50% ES + lvl16 TK: 1000 damage => lose 0500 life and 0500 mana
    50% ES + lvl20 TK: 1000 damage => lose 0500 life and 0375 mana

    So, as you see, TK is a worthy investment in ES, and ES can get up to 95%, so for damage reduction, it is a godly investment as well.
     
  15. fredsta54

    fredsta54 IncGamers Member

    Joined:
    Nov 7, 2003
    Messages:
    2,288
    Likes Received:
    0
    Trophy Points:
    466
    This is on classic so points into dex dont help your block


    -Fred
     
  16. Crystalized

    Crystalized IncGamers Member

    Joined:
    Jun 16, 2005
    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    1
    I am lvl 84, (suck to max in pvp)
    I got pwned so bad by a lvl 60 necro, he also pwned a 82 barb,
    lvl 81 bow ama,
    lvl 80 javelin ama,
    lvl 77 blizz sorc
    lvl 83 orb sorc

    Oh yeah i got also pwned by all the above because i have put way too less in vitality but the amazon's arrows did half my hp each thats about 240 dmg... guided
     
  17. fredsta54

    fredsta54 IncGamers Member

    Joined:
    Nov 7, 2003
    Messages:
    2,288
    Likes Received:
    0
    Trophy Points:
    466
    What gear do you use? what is your life and mana? damage?
     

Share This Page