Risingred
Diabloii.Net Member
Class Starting Areas: Speculation
I can't link it without getting my thread closed apparently, but in the last blizzcon game design panel with Jay Wilson, he stated that players start off at level five (or six) in the Blizzcon demo. He also stated that the difficulty would be about the same since that's the same level they would be at "by the time they got to that content". So, the journey to Tristram is not the starting area after all, which I had kind of assumed.
Now, there's also a heavy focus on lore and motivation, and from what we've seen so far, blizzard appears to take the stance of "narrative through personification" where the setting itself tells a story, and they depend on specific NPCs to represent whole groups of people. So if we want to focus on the motivation of our PCs, then what better way to do that then give each class their own unique starting area? For instance, when you select a Wizard, perhaps you actually start off in some remote building in Caldeum (built kind of like an interior dungeon in layout) and you have to escape for whatever lore reasons, and you find out what happened in Tristram with the fiery attack from the sky (which seems to be the focusing point for the beginning of the plot), which then propels your PC into the world after this convenient little lore-setup and tutorial section.
This interstitial area could serve a multitude of purposes, as stated above, and I think it would be a very logical addition from a game design point of view.
What do you think? Totally off-base? Any ideas for starting areas for characters? I think it would be pretty neat, at least.
I can't link it without getting my thread closed apparently, but in the last blizzcon game design panel with Jay Wilson, he stated that players start off at level five (or six) in the Blizzcon demo. He also stated that the difficulty would be about the same since that's the same level they would be at "by the time they got to that content". So, the journey to Tristram is not the starting area after all, which I had kind of assumed.
Now, there's also a heavy focus on lore and motivation, and from what we've seen so far, blizzard appears to take the stance of "narrative through personification" where the setting itself tells a story, and they depend on specific NPCs to represent whole groups of people. So if we want to focus on the motivation of our PCs, then what better way to do that then give each class their own unique starting area? For instance, when you select a Wizard, perhaps you actually start off in some remote building in Caldeum (built kind of like an interior dungeon in layout) and you have to escape for whatever lore reasons, and you find out what happened in Tristram with the fiery attack from the sky (which seems to be the focusing point for the beginning of the plot), which then propels your PC into the world after this convenient little lore-setup and tutorial section.
This interstitial area could serve a multitude of purposes, as stated above, and I think it would be a very logical addition from a game design point of view.
What do you think? Totally off-base? Any ideas for starting areas for characters? I think it would be pretty neat, at least.