Class-specific Set Pat/Mat Countdown: 2 out of 7

maxgerin

Diabloii.Net Member
Class-specific Set Pat/Mat Countdown: 2 out of 7

After making my Tal Rasha's Wrappings MeteOrb Sorc a Matriarch, here is another step closer to completing my goal...

Aldur's (Semi-Wind) Druid

This was never meant to be my Aldur's Druid. Most suggested that I go with Fireclaw (?) Shapeshifter, but I remeber having a disheveled clvl 75 semi-Wind Druid (you'll see why semi in the skills) and I thought that would be perfect. I didn't break my self imposed restriction of using the complete set the moment the entire thing could be worn by the character cause Aldur's Watchtower requires clvl 76. :p

Stats so far...

Character name : (Patriarch) Lupin
Character type : Druid
Character level : 83
Character exp : 913092792

Strength : 105
Energy : 30
Dexterity : 105
Vitality : 265
Stat Points Rem : 0
Skill Points Rem: 0

Life : 1100 / 718
Mana : 617 / 204
Stamina : 777 / 406

Hell Resists: 75% All, with 5 Poison Resist SCs (10-11 resist)

Skills (hardpoints):

Elemental Skills:
  • 5 Cyclone Armor
  • 11 Twister
  • 20 Tornado
  • 20 Hurricane
  • 1 in everything else (total of 6)

Summoning Skills:
  • 1 Raven
  • 5 Spirit Wolf
  • 6 Dire Wolf
  • 10 Summon Grizzly
  • 2 Oak Sage
  • 5 Heart of Wolverine
  • 1 Poison Creeper
  • 1 Carrion Vine

Shape-Shifting Skill:
  • 1 Werewolf

Lupin's Gears:
Helm--Aldur's Stony Gaze, socketed with 2 PRubies
Armor--Aldur's Deception, socketed with 1 PRuby
Weapon--Aldur's Rhythm, socketed with 3 Cold Facets (+3/-5, +4/-5, and +4/-3)
Shield--Stormshield, socketed with PDiamond
Switch Weapon--Naj's Puzzler
Belt--Verdungo's Hearty Cord, 14% DR
Gloves--Magefist
Boots--Aldur's Advance
Amulet--Mara's Kaleidoscope, 28% resist all
Ring1--The Stone of Jordan
Ring2--Raven Frost

Backpack: aside from 5x 10% or 11% Poison Resist SCs, he also carries 8 Natural GCs. This is my way of making up for the wrong placement of hardskills.

Merc's (Defiance, level 83) Gears:
Helm--perfect Vampire's Gaze
Armor--upped Shaftstop
Weapon--upped Ethereal Kelpie Snare

Just like the usual, I remembered he was played with /players 8 all throughout Normal and Nightmare. Hell Act 1 to Act 3 was played with /players 3. Act 4 and 5, all players 1; except when I wanted to level him up through Pindle for the remaining 1/4th experience bar to clvl 83, /players 3. I died a lot in A5 because I teleported right into a monster pack cause i was in a hurry to finish, so eventually I was forced to use Naj's sparingly.

Hell Hellforge dropped me a Mal, which is a decent enough find for me. :)
Baal, just like the usual, didn't drop anything good: Kuko, Bloodletter, and Milabrega's Rod. Thanks very much, Baal. :rolleyes:
Diablo didn't drop even an Isenhart's, but he did give me this...

Doom Spike
Flamberge
One-Hand Damage: 40 to 60
Two-Hand Damage: 56 to 104
Durability: 39 of 50
Required Dexterity: 49
Required Strength: 70
Required Level: 48
Sword Class - Very Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 94
Fingerprint: 0x1b4c0d01
+300% Enhanced Damage
+171 to Attack Rating
+4 to Minimum Damage
8% Mana stolen per hit
30% Increased Attack Speed
+1 to Combat Skills (Paladin Only)

nice ED and IAS, but I don't plan on wasting runes to upgrade it.

Next in line is my lvl 59 Avenger Zakariah.

I would really like to make a real Wind Druid soon, more so now I can make a HotO thanks to 1500+ stingy Countess runs. Maybe after I finish Zakariah. :cool:

--maxgerin
 

essojay

Diabloii.Net Member
That's really cool! Now the hardest set is out of the way, so good job!

What do you plan on socketing in the Gris items?
 

maxgerin

Diabloii.Net Member
essojay said:
That's really cool! Now the hardest set is out of the way, so good job!

What do you plan on socketing in the Gris items?
Thanks! :)

Yup, that's exactly the reason why I settled with using my semi-Wind Druid.
I don't want to spend time on Aldur's and i don't want Shapeshifters. :lol:

As for Gris, I'm still looking for Scintillating Jewels of Fervor. I plan on using 4 or 5 of those, but supply is really really low in the trading forum. As well as ED jewels, which I already have enough of, I believe. Any suggestions? :)

BTW, are you also doing this Class-specific thing?

--maxgerin
 
maxgerin said:
Doom Spike
Flamberge
One-Hand Damage: 40 to 60
Two-Hand Damage: 56 to 104
Durability: 39 of 50
Required Dexterity: 49
Required Strength: 70
Required Level: 48
Sword Class - Very Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 94
Fingerprint: 0x1b4c0d01
+300% Enhanced Damage
+171 to Attack Rating
+4 to Minimum Damage
8% Mana stolen per hit
30% Increased Attack Speed
+1 to Combat Skills (Paladin Only)

nice ED and IAS, but I don't plan on wasting runes to upgrade it.

--maxgerin
Hey... well i would 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded.
Give it to me you great waster *girrr*
 

SuperSavage

Diabloii.Net Member
Congrats! I am trying that as well.

I only have one down, being my level ** Pat. IK WW Barbarian. My aldur druid and natalya assassin are both projects in progress, pretty dlow though. My aldur druid is gonna be a rabies druid and nat. sin will be a MA.
 

whomhead

Diabloii.Net Member
Congrats on the Druid! And good luck on the next five!

I'm working on this same goal as well. You're ahead of me though, since I've got about a bazillion other things to do and the only one I've finished is my sorc.
 

Mankey

Diabloii.Net Member
gg Dude

I'm on my last one myself, (aldurs) and anything not FI drops like flies. Stuck @ CS though so I'll probably MP with him some time after I gain a few more lvls, (cLvl 78 atm)
 

maxgerin

Diabloii.Net Member
PinkeyandtheBrain:
If you will use it, I'll send it over. Just give me your e-mail add.


SuperSavage:
Thanks!
And good luck on your other characters!


whomhead:
Thanks!
And good luck to you, too!
Good thing is I still have some time cause I just graduated, but I also have to look for a job and work sooner or later and that will take so much time away from D2. I would rather play D2 all day than work, well who wouldn't. :lol:


lemming:
Thanks!
:teeth: Umm, aren't Cold Facets supposed to boost Hurricane... I mean, it does deal cold damage so I thought it was a "Cold skill"... don't tell me I wasted those Facets... :(
And indeed, nobody's trading Scintillating j00ls of Fervor...


Mankey:
Thanks!
So I think Fireclaw is really the way to go for Aldur's... the only thing that "drops like flies" to my Druid is the swarm of flies... or is that mosquitoes...
Maybe I really should try a shifter after I complete this.
Good luck to you on your Druid! You're almost done! :)


--maxgerin
 

Mankey

Diabloii.Net Member
The thing is hurricane isn't a killer. Well maybe if your playing on P1... But the guns are 'nados and those deal physical dmg. Throw reapers on your merc and your fairly set to take on anything. Try just killing with hurricane though... You'd be surprized at how little dmg it does in hell on p8 vs tornadoes.
 

maxgerin

Diabloii.Net Member
Mankey said:
The thing is hurricane isn't a killer. Well maybe if your playing on P1... But the guns are 'nados and those deal physical dmg. Throw reapers on your merc and your fairly set to take on anything. Try just killing with hurricane though... You'd be surprized at how little dmg it does in hell on p8 vs tornadoes.
Oh, I thought it didn't serve the purpose I wanted.
Yup, was playing P1 so I wanted to add a bit more killing speed so I went with those Facets. Specially with just 1 or 2 small critters, it's hard to aim Tornado so just spam them away by Hurricane. I only like using Tornados for monster packs.

Thanks for that suggestion! I'll switch to Reapers when I level him. :)

--maxgerin
 

Mankey

Diabloii.Net Member
maxgerin said:
Oh, I thought it didn't serve the purpose I wanted.
Yup, was playing P1 so I wanted to add a bit more killing speed so I went with those Facets. Specially with just 1 or 2 small critters, it's hard to aim Tornado so just spam them away by Hurricane. I only like using Tornados for monster packs.

Thanks for that suggestion! I'll switch to Reapers when I level him. :)

--maxgerin
Like hammers, or well placed whirls. Aiming tornadoes just takes practice. Since aldurs lacks FCR and most other things desirable by casters... A windy would be better served by other gear :)

Aldurs weakness is the weapon and since you didn't use it to swing it wasn't a factor. This is why people sugest fireclaws durids since you'll be dealing mainly elemental dmg (rabies I'm told can work fairly well too)
 

maxgerin

Diabloii.Net Member
Mankey said:
Like hammers, or well placed whirls. Aiming tornadoes just takes practice. Since aldurs lacks FCR and most other things desirable by casters... A windy would be better served by other gear :)

Aldurs weakness is the weapon and since you didn't use it to swing it wasn't a factor. This is why people sugest fireclaws durids since you'll be dealing mainly elemental dmg (rabies I'm told can work fairly well too)
That's true... and haven't got the time to actually practice Tornado cause was in a hurry to finish it. Was not really fun, but am happy that I'm 1 step closer to finishing my goal and make other builds. :)

I'll just make a new one, a true Wind Druid. The skills distribution is in disarray to actually do justice in calling him a Wind Druid. Just wanted it over and done with for Aldur's set so I settled for him.



Thanks, TalkingDonkey! :)


--maxgerin
 
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