Class roles in Inferno? Just something to think about. I miss tanking. Do you think it would be viable to have specific class roles such as those WoW and other MMO's have, in Inferno difficulty? For a quick example: Tank: Barb with: Threatening Shout with Demoralize rune (or Falter) Ancient Spear with Harpoon or Grappling Hooks runes Ground Stomp with Wrenching Smash rune Ignore Pain with Mob Rule rune Leap with Call of Arreat rune Maybe some slow/stun effects instead, etc. Healer: Monk with: Breath of Heaven with Circle of Life rune Serenity with Tranquility rune Inner Sanctuary Cyclone Strike with Soothing Breeze rune Mantra of Evasion or Mantra of Healing Can use some of the longer-ranged attacks in order to generate spirit. Maybe Guiding Light passive? Two dps of some kind. ...Or would it be more viable for the group to just play somewhat like we currently do in the beta; everyone dealing damage? What do you guys think?