Re: Class idea: The Mentalist
This class name sounds mental, sorry, just had to say it.
I knew it was only a matter of time before the flamers arrived, but I appreciate constructive criticism, so I'll pretend your post was given in that spirit, and address your concerns.
Telekineses may be off limits since the wizard is drawing from the sorcerer.
You're forgetting the part where this class isn't actually going to appear in the game. But if it were, then you just give it a different name, make it function a bit differently, and problem solved.
Furthermore, having the name of the class tree be the same as one of the spells is a :nono:.
So you change the name.
Disarm might be out as its use is mainly pvp, since Siegebreaker Assault Beast, scavenger, dune thresher, unburied, fallen hounds, gnarled walker, and others don't have "weapons" to be disarmed.
Agreed. So I'll replace it with "Dull Weapons" (needs better name), in which the Mentalist twists his enemies' swords, etc., like bending spoons with his mind. Same effect for gameplay though; causes melee attacks to do less damage.
Constrict's freeing mechanism makes no sense, you're using your mind to sense things and constrict them, so you could tell if they were trying to use a weapon and move your mental constriction accordingly so as to avoid it.
You're assuming that using telekinetic powers requires the same amount of effort whether the target is resisting or not. Are you arguing this from personal experience?
Return projectiles, the wizard already has that.
Haven't read the wizard page since back when the class was first announced, and it wasn't very well developed. But thanks for bringing that to my attention.
"Rei Ginsei", makes little sense because, well the character is mental. How does he have the ability to warp space?
The point of the character is that the physical world is just an illusion, and he experiences reality on a higher, more abstract level. Manipulating space and matter are the same to him.
Telepathy is tela pathetic name.
Aww, now that just wasn't very nice.
Hallucinate, witch doctor has that.
Again, so you call it something else, and make it function a bit differently.
What happens when levitate ends?
Is this a trick question? You come back down to the ground. I'm assuming you mean, what if you're levitating over water, or over empty space. In D2, barbarians couldn't leap over anything if they couldn't make it to the other side. So you do the same thing here.
Etheralize should be a witch doctor spell, and does that have anything to do with the mind?
Again, you're misunderstanding the mechanism that the Mentalist's skills are based on. Go watch The Matrix again. Like the little boy says, "There is no spoon." He wasn't really psychic, he just knew that the physical world wasn't really there. That's basically the idea behind this class.
Mind control brings them closer. How does that work? Needs better name.
I think you should re-read the Mind Control skill that I posted. You cast it on an enemy, and he starts fighting on your side (for a while). I never said anything about mind control bringing them closer.
Guided missile sounds appropriate.
Thank you.
Retrieve missiles just sounds lazy. Also, missiles generally don't cost much.
I suggest trying to build a throwbarb in D2 and see how fast you run out of knives, even self-replenishing ones.
Hey, that's infringement on technomancer's spell!
Actually, it's basically just the Dragon Flight skill from D2.
Flying simitar, yawn. That's not very Diabloish, nor mental skill.
I'm starting to think you've never actually played Diablo 2. Flying Scimitars have already been used in Diablo games, and I don't see how controlling a flying sword with your mind is not a mental skill. This skill is basically just a precursor to Blade Storm.
Strafe, can't you already do that, and that's a very unfair advantage.
If you mean the Strafe skill from D2, this is different. Attacking while moving is a good idea, period. If it's an unfair advantage, then nerf it a bit.
Colossus makes no mental sense whatever.
The phrase "mental sense" makes no sense whatsoever. But I already decided to drop Colossus in an earlier post; I just haven't revised my original post yet. I still think it's a cool skill, but it doesn't fit in here.