CCCenturion
Diabloii.Net Member
Class idea: The Mentalist
So maybe the name needs work, I'm not 100% sure on it.
Background / Lore:
Instantly recognizable by their distinctive blindfolds, the Mentalists are a class of Warrior-Monks who seek to disconnect themselves from the physical world and live in the astral plane. One of the first stages of a Mentalist's training is to learn not to rely on his sense of sight, but rather to see the world with his "spiritual" eyes. Some have rumored the most powerful Mentalists have removed their own eyes as proof of their mastery of these powers.
The Mentalists believe that the physical world is merely a veneer that covers the spiritual world, and that by shifting their consciousness into this higher level of reality they can gain absolute power over physical matter.
Skills:
The Mentalist's strategy is based on his psychic abilities. His three skill trees are Telekinesis, Clairvoyance, and Combat Skills.
Telekinesis Tree
Telekinesis: same as the Sorc skill from D2, although instead of pushing enemies back, they are thrown into the air and forcefully slammed into the ground.
Disarm: tears your enemies weapons out of their hands and hurls them away, severely weakening their attacks until they retrieve them.
Constrict: renders an enemy unable to breathe or move, they slowly lose life until they free themselves with a melee attack which does damage to themselves.
Guided Attacks: increase the Attack rating of your party. Passive skill, like Blessed Aim but much weaker, although it is always in effect.
Return Projectiles: causes arrows and other missiles to stop in midair, then launch them back at the attacker.
"Rei Ginsei": I don't know what to call this skill, but anyone who's seen the movie Vampire Hunter D will know what I'm talking about. In it there's a character named Rei Ginsei, with the power to warp space around his body. So when D tries to stab him with his sword, Ginsei causes the sword to warp back into D's body instead. It basically has the same effect as Iron Maiden, although it's not a curse. What I have in mind for this character is a passive skill that works like a permanent (but nerfed) Iron Maiden. So any time a melee attacker hits you, he takes a small percentage of the damage himself.
Clairvoyance / Ghost Tree
Telepathy: same as the Infravision skill from Diablo 1. Allows you to see monsters behind walls and outside of your light radius. (I know, telepathy really means mind reading, but think of it as being able to feel where monsters' thoughts are coming from.)
Clairvoyance: increases the radius that Automap uses to map your surroundings. Like a legal version of Maphack.
Pyrokinesis: using the power of his mind, the Mentalist causes his enemies to ignite, suffering fire damage for the duration of the spell.
Hallucinate: turn your enemies on each other, like the Confuse curse from D2.
Levitate: allows the Mentalist to walk across water or chasms without the need for a bridge.
Etherealize: the Mentalist's body temporarily becomes ethereal, allowing you to walk through walls; also grants immunity from physical attacks. (Will have to have a very short duration, of course - even just a split second).
Mind Control: this is basically the Paladin's Conversion skill from D2, but it can be a ranged attack. I guess that means it works more like the Attract curse.
Combat Skills Tree
(This tree needs a better name)
Guided Missile: similar to Guided Arrow, but works with any missile weapon. I've considered allowing the Mentalist to use any weapon as a throwing weapon, including 2-handers, since he's not actually throwing them, he's controlling them with his mind.
Retrieve Missiles: brings all of your knives / arrows / etc back to you.
Backstab: teleport behind an enemy for a chance at an unblockable attack (unblockable by shields, armor defense still counts).
Flying Scimitar: everyone's favorite enemy from D2 makes a comeback! Just kidding. This is more like an Iron Golem that doesn't turn into a golem. The weapon you use it on comes alive and fights for you, like the Flying Scimitars in D2.
Strafe: this is not the same as the Amazon attack in D2, and hence it needs a new name. With this skill, the Mentalist throws knives or shoots missiles while running.
Blade Storm: Blade Shield and Hurricane had a baby, and named it Blade Storm. You cast this skill on your stack of throwing knives, and they spin around your character. It works just like Blade Shield, but with a larger radius, like Hurricane. After the duration runs out, you'll want to cast Retrieve Missiles to collect all your knives again. Or maybe they just come back to you on their own.
Colossus: with this skill the Mentalist calls up the ground on which he stands to cover his body in earth and stone, taking on the appearance of a 12 foot tall golem, and proceeds to pummel his enemies with stone fists weighing a ton each.
So maybe the name needs work, I'm not 100% sure on it.
Background / Lore:
Instantly recognizable by their distinctive blindfolds, the Mentalists are a class of Warrior-Monks who seek to disconnect themselves from the physical world and live in the astral plane. One of the first stages of a Mentalist's training is to learn not to rely on his sense of sight, but rather to see the world with his "spiritual" eyes. Some have rumored the most powerful Mentalists have removed their own eyes as proof of their mastery of these powers.
The Mentalists believe that the physical world is merely a veneer that covers the spiritual world, and that by shifting their consciousness into this higher level of reality they can gain absolute power over physical matter.
Skills:
The Mentalist's strategy is based on his psychic abilities. His three skill trees are Telekinesis, Clairvoyance, and Combat Skills.
Telekinesis Tree
Telekinesis: same as the Sorc skill from D2, although instead of pushing enemies back, they are thrown into the air and forcefully slammed into the ground.
Disarm: tears your enemies weapons out of their hands and hurls them away, severely weakening their attacks until they retrieve them.
Constrict: renders an enemy unable to breathe or move, they slowly lose life until they free themselves with a melee attack which does damage to themselves.
Guided Attacks: increase the Attack rating of your party. Passive skill, like Blessed Aim but much weaker, although it is always in effect.
Return Projectiles: causes arrows and other missiles to stop in midair, then launch them back at the attacker.
"Rei Ginsei": I don't know what to call this skill, but anyone who's seen the movie Vampire Hunter D will know what I'm talking about. In it there's a character named Rei Ginsei, with the power to warp space around his body. So when D tries to stab him with his sword, Ginsei causes the sword to warp back into D's body instead. It basically has the same effect as Iron Maiden, although it's not a curse. What I have in mind for this character is a passive skill that works like a permanent (but nerfed) Iron Maiden. So any time a melee attacker hits you, he takes a small percentage of the damage himself.
Clairvoyance / Ghost Tree
Telepathy: same as the Infravision skill from Diablo 1. Allows you to see monsters behind walls and outside of your light radius. (I know, telepathy really means mind reading, but think of it as being able to feel where monsters' thoughts are coming from.)
Clairvoyance: increases the radius that Automap uses to map your surroundings. Like a legal version of Maphack.
Pyrokinesis: using the power of his mind, the Mentalist causes his enemies to ignite, suffering fire damage for the duration of the spell.
Hallucinate: turn your enemies on each other, like the Confuse curse from D2.
Levitate: allows the Mentalist to walk across water or chasms without the need for a bridge.
Etherealize: the Mentalist's body temporarily becomes ethereal, allowing you to walk through walls; also grants immunity from physical attacks. (Will have to have a very short duration, of course - even just a split second).
Mind Control: this is basically the Paladin's Conversion skill from D2, but it can be a ranged attack. I guess that means it works more like the Attract curse.
Combat Skills Tree
(This tree needs a better name)
Guided Missile: similar to Guided Arrow, but works with any missile weapon. I've considered allowing the Mentalist to use any weapon as a throwing weapon, including 2-handers, since he's not actually throwing them, he's controlling them with his mind.
Retrieve Missiles: brings all of your knives / arrows / etc back to you.
Backstab: teleport behind an enemy for a chance at an unblockable attack (unblockable by shields, armor defense still counts).
Flying Scimitar: everyone's favorite enemy from D2 makes a comeback! Just kidding. This is more like an Iron Golem that doesn't turn into a golem. The weapon you use it on comes alive and fights for you, like the Flying Scimitars in D2.
Strafe: this is not the same as the Amazon attack in D2, and hence it needs a new name. With this skill, the Mentalist throws knives or shoots missiles while running.
Blade Storm: Blade Shield and Hurricane had a baby, and named it Blade Storm. You cast this skill on your stack of throwing knives, and they spin around your character. It works just like Blade Shield, but with a larger radius, like Hurricane. After the duration runs out, you'll want to cast Retrieve Missiles to collect all your knives again. Or maybe they just come back to you on their own.
Colossus: with this skill the Mentalist calls up the ground on which he stands to cover his body in earth and stone, taking on the appearance of a 12 foot tall golem, and proceeds to pummel his enemies with stone fists weighing a ton each.
Last edited: