Class idea: The Battlemage
BattleMage
In a long line of the infamous sorcerers(like the ones from d2), a lineage evolved that could no longer cast their elemental spells, but could only channel the elements through weapons. These new Battlemages learned the art of combat and became deadly warriors.
I see this class as our new armor-clad knight class. I'm not sure what “ethnicity†he should be, but I'd prefer one that hasn't been done yet. I really like the idea of warriors from all over sanctuary joining together in battle.
The Battlemage is a combination of the amazon, paladin, and sorceress. Elemental attacks are only delivered to enemies via a strike from your weapon, be it melee or ranged. The combat skills are such that the Battlemage can hang in the front lines of combat. He can't tank like a Barb can, but with his various shield knockback skills he can manage the hordes.
Combat Skills
-bash-quick bash with shield for knockback and increased damage
-charge-close distance and strike with shield knocking back and massive increased damage
-defensive stance-a manual block, chance to block is increased greatly
-strike-strike with edge of shield, increases damage and stuns
-tornado-spin in circle (once) striking nearby enemies with shield knocking them back a good distance with increased damage
-fend-strike multiple targets in quick succession
-shield mastery-increase chance to block and damage dealt with the shield
-combo strike-continuous attacks to one enemy, each more damaging and quicker than the last [interruptable]
Elemental Mastery
-fire enchant-converts a % physical attack to fire.
-cold enchant-converts % physical attack to cold. This would also slow an enemy receiving the cold damage
-lightning enchant-converts % physical attack to shock damage
*only one enchantment can be active at a time. Enchantments start at say 50% but go well beyond 100%
-elemental resistances-*passive* increases resistance to all elemental attacks
-fire mastery-pretty much like the sorc skill from d2, lowers enemy resistances to fire, or in some other way makes fire attacks more effective against enemies.
-cold mastery-ditto but for cold attacks
-lightning mastery- ditto but for lightning attacks
-electrocute-*passive* when enchanted with lightning, lightning branches off the target struck to strike nearby enemies with purely lightning damage
-freeze-*passive* when enchanted with cold, the degree to which enemy is slowed is increased
-burn-*passive* when enchanted with fire, enemies are lit on fire and continue to receive damage after they are struck initially (similar to poison and its duration)
Elemental Attacks
-ice prison-imprison a struck target in an ice barrier for a short duration rendering him unable to move
-ground freeze-stab weapon into the ground and enemies within a radius are slowed/frozen in their tracks. Effect ends when weapon is removed from ground
-bonfire-strike ground creating a circular field of flames. Effect ends when weapon is lifted from ground.
-ignite body-strike a fallen body infusing it with fire for a corpse explosion
-lightning rod-strike ground and keep weapon in ground (unable to move or attack) and channel electricity to enemies within a fixed radius. Effect ends when weapon is lifted from ground.
-tele-strike-enemy struck by this attack is teleported a short distance away from point of impact
*can only use said skill if enchanted with that element at the time
I like the idea of only being able to use certain skills while under certain enchantments. I think limiting this would bring about many different character skill combinations used by the battlemage based on individual playstyles of the user. An archer could focus more on the elements and less on the combat skills and a meleer could do the opposite. And there are endless possibilities in between.
BattleMage
In a long line of the infamous sorcerers(like the ones from d2), a lineage evolved that could no longer cast their elemental spells, but could only channel the elements through weapons. These new Battlemages learned the art of combat and became deadly warriors.
I see this class as our new armor-clad knight class. I'm not sure what “ethnicity†he should be, but I'd prefer one that hasn't been done yet. I really like the idea of warriors from all over sanctuary joining together in battle.
The Battlemage is a combination of the amazon, paladin, and sorceress. Elemental attacks are only delivered to enemies via a strike from your weapon, be it melee or ranged. The combat skills are such that the Battlemage can hang in the front lines of combat. He can't tank like a Barb can, but with his various shield knockback skills he can manage the hordes.
Combat Skills
-bash-quick bash with shield for knockback and increased damage
-charge-close distance and strike with shield knocking back and massive increased damage
-defensive stance-a manual block, chance to block is increased greatly
-strike-strike with edge of shield, increases damage and stuns
-tornado-spin in circle (once) striking nearby enemies with shield knocking them back a good distance with increased damage
-fend-strike multiple targets in quick succession
-shield mastery-increase chance to block and damage dealt with the shield
-combo strike-continuous attacks to one enemy, each more damaging and quicker than the last [interruptable]
Elemental Mastery
-fire enchant-converts a % physical attack to fire.
-cold enchant-converts % physical attack to cold. This would also slow an enemy receiving the cold damage
-lightning enchant-converts % physical attack to shock damage
*only one enchantment can be active at a time. Enchantments start at say 50% but go well beyond 100%
-elemental resistances-*passive* increases resistance to all elemental attacks
-fire mastery-pretty much like the sorc skill from d2, lowers enemy resistances to fire, or in some other way makes fire attacks more effective against enemies.
-cold mastery-ditto but for cold attacks
-lightning mastery- ditto but for lightning attacks
-electrocute-*passive* when enchanted with lightning, lightning branches off the target struck to strike nearby enemies with purely lightning damage
-freeze-*passive* when enchanted with cold, the degree to which enemy is slowed is increased
-burn-*passive* when enchanted with fire, enemies are lit on fire and continue to receive damage after they are struck initially (similar to poison and its duration)
Elemental Attacks
-ice prison-imprison a struck target in an ice barrier for a short duration rendering him unable to move
-ground freeze-stab weapon into the ground and enemies within a radius are slowed/frozen in their tracks. Effect ends when weapon is removed from ground
-bonfire-strike ground creating a circular field of flames. Effect ends when weapon is lifted from ground.
-ignite body-strike a fallen body infusing it with fire for a corpse explosion
-lightning rod-strike ground and keep weapon in ground (unable to move or attack) and channel electricity to enemies within a fixed radius. Effect ends when weapon is lifted from ground.
-tele-strike-enemy struck by this attack is teleported a short distance away from point of impact
*can only use said skill if enchanted with that element at the time
I like the idea of only being able to use certain skills while under certain enchantments. I think limiting this would bring about many different character skill combinations used by the battlemage based on individual playstyles of the user. An archer could focus more on the elements and less on the combat skills and a meleer could do the opposite. And there are endless possibilities in between.