CL/Orb PvM Mini guide I have seen other guides but from my personal experience they didn't have it quite right. I have done alot of trial and error until I found what was the best in terms of survivablility and killing power. This build can run 8 players baal solo in under 8 minutes which I dont know if anything outside the hammerdin can do consistantly(but the CL orb sorc is more fun). If you want to see sub par items there are other guides for that. If you have all the items you need and just want to know what to use this guide is for you. Skills 20 frozen orb 1 cold mastery 20 Lightning 20 Chain lightning 20 Lightning mastery 1 in tele I have 1 in mana shield but I wish I could take it back 1 in static field 1+ the rest into charged bolt. 1 in warmth I almost never have problems with immunities as orb does well itself. Anything else my merc has always been able to handle. Equipment: Helm: Griffons eye. This is a must. I use a -25/19 but if you dont want to spend as much just worry about the -25. Even a -25/13 would be fine. This adds 25% to your damage effectively and more vs other monsters. Ammy: This is more difficult. I use a 3 to lightning skills 10% fast cast. If you want to use maras or tals instead or cant find an ammy like this one then you will need more fast cast somewhere else. Armor: Coh is your best option by far. It has mega resists, DR, and a bit of MF to name a few. The next best option is an uped umed vipermagi. If you have this you can reach the next break point. I like the CoH more because it frees up resists and adds needed DR. You may think that a CL ormus would be better, trust me its much worse. The plus damage only adds to mastery which is already at around 400% so it does little. My lightning damage actually went down with my 15% CL ormus with 5/-3 facet when I took my CoH off. Shield: SS is your best option here also by far. Max block and DR will help you out alot esp if you want to do those solo 8 player hell games. Anything else is a waste in my opinion. Socket it with a p diamond or a UM if that extra 3% resist is needed (It wasn't for me). Weapon: Occy is your best choice. I started out with a 3/19 eschutas but the added benifit was so low when compared to the Occys MF and esp resistances. If you are still low in resistances socket with a 15% res all jewel (they only cost about an um). If you find that you can make up for those resistances in your stash then socket with a 3/-5 facet (most efficient). Again this -5 res adds at a minimum 5% to your damage but more if they have high res. Belt: Arach mesh is really the only option. Verd hearty cord can be used but the skills and fast cast are really needed in this build. Only use verd if you keep dying. Rings: 2 Sojs the mana is really needed. If you cant quite come up with these 3% bks are cheaper which will just force you to get mana through stats or elsewhere. Gloves: If useing Vipermagi and aiming for 120% fast cast then use trangs gloves. Otherwise your options are fairly open here. I use a pair of 40% chance guards but if you dont want the MF then use bloodfists or resistance gloves. If you are unable to afford sojs magefists should probably be used here. Boots: I prefer war travelers again for the mf. Another good option here is aldurs boots. Fire resist and life are a great help. Weapon switch. CTA and Lidless. Charms: 6 or 7 lightning charms. I prefer 6 so I can use a gheeds and use tomes. All of them should have life on them if you can afford it. Use one Anni. SCs under your GCs should give enough resistances to max you out with the remaining area devoted to Life, mana or both. Merc: Defiance is probably best here. I use stone armor with vamp gaze and Doom polearm. I have not found a better setup thus far. If you can't afford the doom then use a holy freeze merc. You need the holy freeze to slow then enemies down. Stat points: Str varies depending on what stats your anni gives. Use just enough so that you reach 156 for your SS after equip. Dex keep your block maxed when you get the SS. It should end up around 200. Energy shouldn't have many points. You may want to save some points up and try to hit 800 mana after all of your equip and battle orders. Vita has all remaining points. Strategy. I wont give a leveling strategy just to say that you should max orb first then go to the lightning skills. Im sure you know how to level a char though. For normal PvM tele around a fair amount to keep from being overrun. Dont tele too much however, let your merc do his job in keeping the monsters away from you. Use CL alot in small games and with many spread out monsters. In large games switch to lightning in most cases. It drains less mana as well as killing off individual monsters quickly then finish up strays with CL. Dont be scared to use the range of your lightning. Back off a bit and and shoot in the direction you came from. I hope this has helped a few people out. I know some will complain that they dont have the resources to afford this but I will leave that to other guides. I have learned many lessons from playing my CL/Orb sorc so I thought I would share my experiences and maybe help someone out.