chill = negative ias? im trying to ucover the mechanics of chill/slow/hf on players attack speeds this is for pvp reasons i not sure but i sorta guess the slow effect combines into ones eias. the amounts are linear? wich means -1%hf = -1%slow cold/chill is a set amount, but how much is it? and if i needed to figure attack speeds with chill amounts is there a calc out there that can allow me to enter this change somehow?