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Charger's main aura?

Discussion in 'Paladin' started by Squix, Feb 4, 2004.

  1. Squix

    Squix IncGamers Member

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    Charger's main aura?

    For a (mainly pvp) 2-handed Chargeadin, what would you consider to be the best choice for his main aura?

    Charge: 20
    Vigor: 20
    Might:20
    BA: 20
    MAIN AURA: 20

    pvm 1-point wonders...
    salvation: 1
    redemption: 1
    vengeance: 1


    Choices on main aura:
    Fanaticism: High %dam added and ~150% more AR is nice.
    Holy Freeze: enemies move 50% slower! probably really nice for leveling too.
    Conviction: -90% enemy defence! Could not max BA with this and put more into defiance. (is this effect cut down in pvp, or any other limitations/downsides on this skill???)

    And btw, we're talking BotD 2-handers here... either eth Thunder Maul or eth War Pike.
     
  2. Pravda

    Pravda IncGamers Member

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    imo fana > all the others
     
  3. Singollo

    Singollo IncGamers Member

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    charge with vigor and use a range 3 weapon, u will get there faster and hit more, but if u need ar/dmg vs barbs other pallys then fana
     
  4. Squix

    Squix IncGamers Member

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    And using Vigor over holy freeze because HF only makes you faster vs non-teleporters, while vigor speeds you up vs everyone...?

    And with max BA and fanat, you'll have enough AR to hit most the time without making the -90%def from conviction worthwhile...? Keep in mind this is a very low dex build since there's no blocking to pump.
     
  5. strijdje

    strijdje IncGamers Member

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    fanatism IMO, it adds damage, AR and ias, what the heck do u want more??

    robin
     
  6. Squix

    Squix IncGamers Member

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    Well the IAS is useless for a charger, and unless I'm mistaken, -90%defence would improve your chance to hit more than +150%AR. The damage is the big attractor though...
     
  7. Shadoway

    Shadoway IncGamers Member

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    I doubt how long can this no-block pally survive in pvp. Any WW barb with a BotD can kill him in one WW pass.
     
  8. Singollo

    Singollo IncGamers Member

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    imo every pally no matter what the build should have max block, this can be done easy with low dex using whitstans guard and 1 point in HS. not sure of the dex but i am sure some 1 knows

    ias for charger is range of a weapon and vigor, but i have only did a bit of testing with charge in 1.1, its very buggy and often the bugs cost u a match, but very powerful however
     
  9. Squix

    Squix IncGamers Member

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    Thunder Maul is range 3 and the War Pike is range 5. For pvp I'm guessing you want the higher range, whereas for pvm I already know you want the lowest possible when dealing with packs of guys.

    Charge bugs are terribly annoying yes, but I know how to deal with and usually prevent the lockup one. The "no charge" bug, has happened a few times, and I still haven't figured out where it comes from... I can definitely see both of those being match losing issues however.
     
  10. davidoff

    davidoff IncGamers Member

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    I belief the Freeze Bug comes when u Charge and switch Skills(pressing it) while still charging. So to avoid this you'd have to wait till ur charge is finished.
     

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