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Charged Teleport is EXPENSIVE

Discussion in 'Necromancer' started by Cerebron, Feb 7, 2004.

  1. Cerebron

    Cerebron IncGamers Member

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    Charged Teleport is EXPENSIVE

    I just got a Naj's staff. It has 69 charges of Teleport on it. But, the bad news is to fully repair the staff from 0/69 to 69/69 costs about 140000. Gold is not a problem for me, but that's still pretty expensive. Is this number normal? It equals 1900 gold per Teleport.

    I have another question. It is only a technical question, not practical. Assuming I socke the Staff with Act 5 some Quest (forget which one), and insert Zod. Shall I get rid of the charge limit?
     
  2. SnakeEye85

    SnakeEye85 IncGamers Member

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    140k shouldn´t be to hard to get. Just pick up some stuff and sell it
    no
     
  3. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
     
  4. Cerebron

    Cerebron IncGamers Member

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    Good recipe. But I think (1 Ort Rune + 1 Chipped Gem) >> 14k Gold. Runes matter like crazy.
     
  5. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    You get three for free. So with a few characters and some rushes, you are in business.
     
  6. Cerebron

    Cerebron IncGamers Member

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    Ort runes do drop quite often in runs. I can spare them. I can cube them also but it doesn't really matter. I get three for free? What does it mean? You can give me three for free? If that's what you meant, thanks a lot man. I got a couple by myself.
     
  7. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    What I meant was that if you do the quest "Rescue on Mt. Arreat" you will get Tal, Ral, and Ort. So if you rush a few characters through the game and collect the reward you have three free with every character.
     

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