Charge vs Sac

Strider_pt

Diabloii.Net Member
Charge vs Sac

What would be better? Charge, with synergies maxed (vigor and might), at lvl 20 add 1375% damage to attack while sacrifice, with synergies maxed (fanaticism and redemption), only adds 865%. The drawback to charge is that you have to be outside melee range and the drawback to sacrifice is the 8% loss of life after each blow. I can't tell which would be better. Also, concerning each, which offensive aura would you max out? (pretty much between concentration and fanaticism)
 

cky

Diabloii.Net Member
personally i would perfer charge over sacrifice if its ur primary dueling skill, because ll has proven to be quite a problem these days on the 1.1 patch. so you will often run into problems not leeching enough life back.
 

Shadoway

Diabloii.Net Member
cky said:
personally i would perfer charge over sacrifice if its ur primary dueling skill, because ll has proven to be quite a problem these days on the 1.1 patch. so you will often run into problems not leeching enough life back.
Not really. You do not lose life if you Sac does not hit. When it does, you only suffer 16 life loss for every 100 your enemy loses (assuming he has 50%DR).

As for the aura, obviously fana for sacrifice and might for charge. When you max either one with synergies, you would have spent 60+ points already. For the remaining 30+ points, I think 20 holy shield and rest into smite is better than max concentration.
 

shade449

Diabloii.Net Member
Shadoway said:
Not really. You do not lose life if you Sac does not hit. When it does, you only suffer 16 life loss for every 100 your enemy loses (assuming he has 50%DR).

As for the aura, obviously fana for sacrifice and might for charge. When you max either one with synergies, you would have spent 60+ points already. For the remaining 30+ points, I think 20 holy shield and rest into smite is better than max concentration.
Why use might for charge? Fana adds more dmg and gives ar.
 

Shadoway

Diabloii.Net Member
Well, fanatism takes 20 more points. If you go with might, you can also have a high damage smite.
 
Shadoway said:
Not really. You do not lose life if you Sac does not hit. When it does, you only suffer 16 life loss for every 100 your enemy loses (assuming he has 50%DR).
How do you figure? If they have 50% dr, you'd take 4 damage then. Or 8 if the dmg is done back before reduction.

The reason people get more leech for nm and hell is that leech is reduced there, not that damage is increased...
 

Raven-Hood

Diabloii.Net Member
Shadoway said:
Not really. You do not lose life if you Sac does not hit. When it does, you only suffer 16 life loss for every 100 your enemy loses (assuming he has 50%DR).

As for the aura, obviously fana for sacrifice and might for charge. When you max either one with synergies, you would have spent 60+ points already. For the remaining 30+ points, I think 20 holy shield and rest into smite is better than max concentration.
This is blatently wrong. You do loose life if sac misses, my martyr did. I am not sure how 8% of 100 = 16, but whatever. When monsters have over 4000 hp only losing 16 life for every 100 is alot.

For sacrifice, I agree that fanat makes sense... its a synergy.

For charge, I have no idea why you would use might, sure you can have a high damage smite, but be honest with yourself, are you going to use smite that much that having it was worth the weaker charge. I suggest using fanat or concentration.


As far as pvp goes, charge seems like a better attack. Pvm... sacrifice is always fun, and definately easier to use.

Raven-Hood
 

Shadoway

Diabloii.Net Member
Well, I just got a little confused. Yeah, it is 8% no matter what DR your pvp opponent have. And it is 4% if you have full DR.

I was actually responding to the second thread. Thus I suggested the might/smite combo and state that 8% is not a lot in pvp.
 
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