Chargadin

Napster

Banned
Chargadin

I plan on making a good/viable charge/smite paladin. This is what the build will look like. At beginning/mid/and end game equipment. Suggestions will be helpful.

Beginning equipment:

Helmet- Sigons helmet (+25 defense, +30 mana, and +AR with shield)
Armor- Greyform
Weapon- Regular weapon until level 9
Shield- Sigons shield with eld rune (give paladin 75% block right there)
Gloves- Bloodfist
Boots- Hsarus boots
Belt- Hsarus belt
Ring/Amulet- Angelic Combo

Middle equipment: (Mephisto/Diablo/Baal runs)

Helmet- Guillamanes Face
Armor- Twitchthroe (+25 defense, +25% increased chance of blocking, +20% Faster Hit Recovery, +20% IAS, +10dex/str)
Weapon- Crushflange
Shield- Steelclash with eld rune
Gloves- IK
Boots- Goblin Toe
Belt- IK
Ring/Amulet- Continue with Angelic

Endgame equipment: (PvP /Hell baal/diablo runs)

Helmet- Crown of Ages (ber,ber)
Armor- Chains of Honor
Weapon- BotD Ethereal Berserker Axe
Shield- HoZ upgraded with pdiamond
Gloves- Steelrend
Boots- Gore Rider , Goblin Toe
Belt- Verdungos Hearty Cord
Ring/Amulet- Angelic combo, 2x perfect ravens with Maras

*NOTE* This equipment willl probably take me years to get, but just a dream
Skills:
Max Charge
Max Smite
Max Vigor
Max Might
10-15 Fana
1-5 Holy Shield
1 persequites
Rest in fana/holy shield/or concentrate

DClone Killer:

Helmet: Guillamanes Face (cb)
Armor: Chains of Honor archon plate
Weapon: Heavens Light with Mal/Um (cb, AND prevent heal)
Shield: HoZ or stormclash
Gloves: Steelrend or Draculs
Boots: Gore Rider or Goblin Toe
Belt: Verdungos
Rings: 2x Raven Frost
Amulet: Highlords

This will give great CB around 100, some OW/DS, the charms will give +life/ar, high resists due to pdiamond'd HoZ and CoH/maybe some charms, good smite damage ITD, prevent monster heal, and the good' ol life tap.
Stats:

Str- Enough for heaviest equipment
Dex- Enough for max block
Vita- Rest goes in here
Energy- None

This should be a pretty good build, based on experience on smiter and charge but never combined. Is this a good build? I spent all night checking on Arreats for stats on items beginning/mid/end and the only thing I need is FPA breakpoints, how i should spend my skill points and stat points at levels 1-40, and alittle bit of constructive criticism and suggestions. Thanks. :surprise:
 

Uhgii

Diabloii.Net Member
Napster said:
DClone Killer:

Helmet: Guillamanes Face (cb)
Armor: Chains of Honor archon plate
Weapon: Heavens Light with Mal/Um (cb, AND prevent heal)
Shield: HoZ or stormclash
Gloves: Steelrend or Draculs
Boots: Gore Rider or Goblin Toe
Belt: Verdungos
Rings: 2x Raven Frost
Amulet: Highlords

This will give great CB around 100, some OW/DS, the charms will give +life/ar, high resists due to pdiamond'd HoZ and CoH/maybe some charms, good smite damage ITD, prevent monster heal, and the good' ol life tap.
Stats:
If you switch up one of your rings for a natures peace, you could get instant prevent monster healing, and now have to waste a decent rune in heavens light, and instead speed it up with Shael's. I wouldn't even personally bother with the Um, just get a lot of CB, no realy need for OW, I guess. I don't really see why you'd need 2 ravens, anyway. Unless you were in dire need of some additional AR and a good dex bonus... or extreme cold absorb, even though DClone primarily, if not completely, deals physical, fire, and lightning damage...

If you can get PMH from a different item, you could perhaps throw on a wisp projector (lightning absorb) or a dwarf star would be a good choice (for fire absorb). I don't see any need for an additional Ravenfrost, however. I'm sure even CoH is replaceable at lower levels... something like Gloom (Fal Um Pul) could really hold over resists, provide a chance for dim vision, and a ton of defense... I personally love it, and would choose it over a Stone anyday, since I get a lot of FHR from other gear and charms.


Putting shaels in your heavens light may also prevent you from having to use highlords, not to mention the DS would be kind of small considering you're working up CB, primarily. So I'd switch up that for a Mara's or a nice rare amulet, so the HoZ + Gloom + Ammy could provide perfect resistances under most any circumstances, and you could get some more skills (and perhaps more stats?)

Also, for your gloves, I'd highly recommend looking into blood gloves. These provide instant 5-10% CB, life leech, +life, and on top of that, you could get 10-20% IAS, resistances, stats, and more! What's not to love? And they're much cheaper than steelrends or draculs, and I'm sure with the speed you'll take down DClone with all that lovely CB, you won't really need that tiny chance for lifetap.

As for the boots, either way I'm sure you'll be satisfied. I guess go with whichever you get first. I personally prefer goreriders, but seeing as how you'd want to cap your CB, goblin toes are definitely a safe bet.

I guess that's just my opinions... feel free to ignore me. :thumbsup:
 

Napster

Banned
Ignore you? Never. I'm completely open to all suggestions. Thank you for your insight. Its a disappointment you didnt reply on my beginning/mid equipment, but from the looks of things, looks pretty good to me. Thank you for your insight.

Hows this look:

Helmet: Guillamanes face
Armor: Gloom
Weapon: Heavens Light (shael/shael lol)
Shield: HoZ pdiamond'd
Gloves: Blood gloves (up to 5% cb, ll) and(if i can afford) draculs jus for life tap
Boots: Goblin til i can afford some gores
Belt: Verdungos should do me fine
Rings: Natures peace and dwarf/wisp projector
Amulet: maras

Hows that sound, still insane CB, speed, resists, life/not AS much AR, good damage on smite.

*EDIT*: btw, hows the skills look? im hesitant on concentration, the stats, and equipment for leveling...look good? or no :uhhuh:
hmm just read stormclash, should i use that instead of heavens...
 

Uhgii

Diabloii.Net Member
I didn't respond to the first set of equipments, because the first 2 looked good, and then the end-game looked okay, but I'm no expert. It seems like you were focusing more on charge until it came to DClone.

And correct me if I'm wrong, but I don't think smite requires much AR... however, your charge will. So simply focus on some decent damage and a ton of CB for your smite... and I guess when not going up against DClone, there are many other ways to obtain more AR for your charge.

And blood gloves can have up to 10% CB, if I'm not mistaken. :thumbsup:

And lastly, I think your skill set-up is fine aside from might. You may simply want Fanaticism since it provides the most overall damage to Melee attacks, and the AR it gives is pretty good. Given the IAS isn't a big deal, the damage and AR is, so I think thats what I'd personally go for, but then again, I am no expert. I'm sure in the morning you'll get some better replies than I could provide. :uhhuh:

Edit: Stormlash is a nice weapon, but I think for this build, I'd stick with heavens light for the smiting. If not for the +skills, than just for the idea of customizing it. I guess it's all personal preferance, though. I'm sure there's even other better weapons than heaven's light, but seeing as how you're focusing on CB, and I'd assume +skills are always welcome, Heavens Light seems like a really good way to go.
 

Napster

Banned
Sorry to waste your time, I should probably go look in guides for this but...what should I do about skills from level 1-..40 :uhhuh:.
and doesnt concentrate add to charge? so should i max that instead of might
 

Uhgii

Diabloii.Net Member
Napster said:
Sorry to waste your time, I should probably go look in guides for this but...what should I do about skills from level 1-..40 :uhhuh:.
and doesnt concentrate add to charge? so should i max that instead of might
I wouldn't really know what to do about skills... I'd assume you should pick which is your primary skill for damage... Charge or Smite. If you just really plan to use smite for pvp/DClone, chances are you won't get a DClone right away, and won't enter low level dueling (unless you're into that kind of thing...)

So I'd assume you'd work up your charge a bit first, but I'm really unsure... I'm sure there is a guide somewhere, or another post explaining more about skills for each level, as I said before, I'm really no expert on this build. I'm more of the hammerdin/tesladin/freezealot/ranger kinda guy.

And might, concentration, and fanaticism will all add to charge damage. But unless you were doing a liberator (charge/BH) I wouldn't bother using concentration, since chances are, you won't get interrupted, and the damage output that fanaticism will provide at higher levels is higher than that of concentration, so typically, I believe at least, it's more popular to max fanaticism. Fanaticism will also provide that much-needed AR for your charge, too. Concentration won't... so I guess I'd go for fanaticism, unless there's a reason you don't want to?
 

Napster

Banned
No thats looks good. Thanks alot for your help. I'm just not sure if I'll die alot during baal runs, or get ***** in PvP or Dclone, but pallys are my favorite class so I guess I'll do some experimenting :surprise:
 

Uhgii

Diabloii.Net Member
Napster said:
No thats looks good. Thanks alot for your help. I'm just not sure if I'll die alot during baal runs, or get ***** in PvP or Dclone, but pallys are my favorite class so I guess I'll do some experimenting :surprise:
:lol:

They're definitely my favorite class, too. I'm sure if you just learn how to play your character, with a little experience and some additional skill, you should be fine. I think if you have all that CB and get that pretty cheap DClone set-up, you could really take him down quick and efficiently. With baal runs, if you have trouble, just party up. I'm sure a lot of people will love your fanaticism aura. :thumbsup:

Also, I'd wait for a little more input from other people, too. As I keep telling you, I'm no expert, and there are experts on these forums. :spy:
 

Napster

Banned
:uhhuh:

Quick update:
I've decided on these skills:

Max Charge
Max Smite
Max Vigor (does that add damage to charge/ or is it a waste)
Max Might
1-5 Holy Shield
1 persequities
rest in fanaticism (about max)
after fana maxed, remaining in...... :cheesy:
 

Napster

Banned
Last update- :lol:

Skills:
Max Charge
1 to smite (Maxing holy shield gives more damage than a point in smite itself)
Max Vigor
Max Might
Max Holy Shield
5-10 in Fanaticsm for parties
1 persequites
Rest poured into Defiance or maybe smite, we'll see (defiance gives 15 enhanced defense per level)

I'll update you Uhgii on my Smiter/Chargadin..thanks for all your help.
 

Uhgii

Diabloii.Net Member
I'm not sure if might is really a popular synergy for charge, since I don't hear about it a lot. I think you'd be better off with damage maxing fanaticism and using that as your aura, rather than maxing might.

I could be mistaken here as well, though... you should really wait for someone to tell me if I'm even going about this right. I'd definitely think about maxing fanaticism, though, and using it as your main aura... the AR will be much needed, and the damage boost will be somewhat huge on top of an already huge damage skill...
 

Napster

Banned
And one last note, does might and vigor (IF maxed), does the synergy still work even though the aura is not on? I couldn't find this in the FAQ
 

Uhgii

Diabloii.Net Member
Napster said:
And one last note, does might and vigor (IF maxed), does the synergy still work even though the aura is not on? I couldn't find this in the FAQ
Yes, it's a passive synergy, they do not need to be activated to actually enhance charge. All synergy's are passive... but you should have fanaticism up at all times, basically... unless you need to charge-vigor around to move. :thumbsup:
 

Napster

Banned
Thanks Uhgii, I've decided to max charge, holy shield, fanaticsm, and vigor, then all the persequites, and pour the rest into might or defiance (depeding on if i want offensive or defensive build)
 

Napster

Banned
UPDATE:

:lol:

Skills:
Max Charge
1 Smite (1 pt in holy shield gives more ed than 1 pt in smite)
Max Vigor
Max Fanatiscm
Max Holy Shield
1 persequites (blessed aim, concentration, prayer, meditation - total: 4)
Max Might, or pretty close to max

DClone killer equipment:

Helmet: Guillamanes face
Armor: Gloom (resists) until CoH
Weapon: Stormlash or Heavens light (shael,shael) - ill test to see which is better
Shield: HoZ pdiamond'd
Gloves: Blood gloves (10% cb, 5% ll, +life)
Boots: Goblin toe, until I can afford some Gore Riders
Ring: Natures peace (PMH)
Ring: Wisp projector
Belt: Thundergods (light absorb)
Amulet: Maras (if resists needed) or Rising sun for fire absorb

PvP Equipment:

Can someone help me out here. I've focused so much on Diablo Clone, that I forgot bout pvp.
 
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