Chance to Hit: Conviction Vs. Fanaticism I've been debating a new charger and was looking at using conviction w/ some outside aura gear (dream, dragon, hoj, not sure). Well of course you'd want to max fanat with a pure charger, but i'm more focused on connecting first then add'l dmg coming second as far as my primary aura....so, now i'm thinking you get much more chance to hit benefit from convict than fanat. I may be way off base, and someone straighten me out if this is the case. Conviction @ lvl 20 will reduce base def by 90%. Fanat @ lvl 20 achieves an add'l 135% ar. Conviction's reduced def combined with an nice ar that could be obtained from a skill like charge (in my case 550%) seems like a no-brainer. Now if you were to throw on a dream helm and put 20 pts in light res for 3800 dmg, it seems like a better choice. I'm tired and it's late at work so maybe this is a hairbrain scheme. Anyone got thoughts on this?