% chance on getting better magic items and loot questions

drekka

Diabloii.Net Member
% chance on getting better magic items and loot questions

Just want to start out, that this game is damn good its so much fun. I used to play so much warcraft series and world of warcraft. I just quit wow and now playing diablo 2 before d3 comes out. And d2 is heaps of fun.

Just want to know if the % you have on getting better magic items actually increases the rate of getting better quality on items on every trash mob or just bosses? Also does it increase the amount of better quality items that drop or just the actual quality of it? Example: I killed diablo with 0 % magic bonus finding. He dropped one 2 hand axe. I kill him again with 50% magic bonus finding. He drops a 2 hander axe again but more powerful then the previous? Or Does he drop the same 2 hand axe but also a breast plate?

Also coming from playing 5 years of world of warcraft. The loot from bosses are fixed. But are random drop of say 2 items out of say 15. Is this the same as diablo? or is it world drop random?


Sorry for giving you a whole bunch of questions in one post. But im very curious about this game. I never played it before ever. And its very good :)
 

SnickerSnack

Diabloii.Net Member
Re: % chance on getting better magic items and loot questions

I'm not sure what you mean by quality.

Having +mf% gives you a better chance for any dropped item to be magic/rare/set/unique. That is, when an item drop is generated, the game rolls a random number to see if it will be magic/rare/set/unique and having +mf% makes it more likely that one of those will occur. MF% affects the chance for magic items the most and unique items the least.

Whether or not a monster drops anything at all (and what type, axe, sword, helm) is a separate matter.

Mf works on all monsters, and some poppables (chests, racks).

This should explain everything: http://diablo2.diablowiki.net/Item_Generation_Tutorial
 

drekka

Diabloii.Net Member
Re: % chance on getting better magic items and loot questions

ok what about on a boss?

Like if i kill diablo with 0 +mf% and he drops a 2 h axe only. Then i kill him again and i wear 40+mf%. Would he have a chance to drop the same axe but better damage and stats? Or would he drop say the same 2 h axe he dropped previously plus a good breast plate?
 

Nimbostratus

Diabloii.Net Member
Re: % chance on getting better magic items and loot questions

MF doesn't affect what items drop, it affects the quality of the ones that DO drop. MF applies to bosses just like it does on other monsters (though it's more useful on bosses since they have higher chances of dropping magic/rare/set/unique items).

Affected:
Whether an item is normal, magic, rare, set, or unique.

Not affected:
Number of items dropped
Whether an item is a sword, armor, shield, etc.
Whether an item is base("normal"), exceptional, or elite
Level of items dropped
Runes
Gems

To increase the number of items dropped, play in a game with more people (or a higher player setting, if you're in single player).
 

SmittySixTen

Diabloii.Net Member
Re: % chance on getting better magic items and loot questions

Also, bosses do not have specific items that they drop, per-say. They drop from what is called a Treasure Class(TC). Each TC has items that it can drop in it, any items not included in the TC cannot be dropped by that monster. This is true for every monster in the game.

However, the number of different items that can drop is much greater than 15. A good rule of thumb is, you will see better items dropping the further you are into the game. This isn't always the case 100% of the time, but for the most part, items dropped is far more dependent upon difficulty, location, and luck, and not so much the specific monster that dies.
 

SeCKSEgai

Diabloii.Net Member
Re: % chance on getting better magic items and loot questions

ok what about on a boss?

Like if i kill diablo with 0 +mf% and he drops a 2 h axe only. Then i kill him again and i wear 40+mf%. Would he have a chance to drop the same axe but better damage and stats? Or would he drop say the same 2 h axe he dropped previously plus a good breast plate?
Just to clarify on this -

If one kills diablo and the game selects a 2h axe to drop, your mf will then be factored in.

Say you kill diablo. The game will decide what type of items he drops. Once the items are decided, your mf is then taken into account. In these examples, we'll assume the game is dropping only 2 handed axe. (Again, Mf doesn't mean he'll drop more, game has already decided what is dropping before mf applies)

Example A: You kill diablo. You have 0 mf. He drops a magical 2 handed axe.
Example B: You kill diablo. You have 100mf. He drops a magical 2 handed axe.
Example C: You kill diablo. You have 100mf. He drops a rare 2 handed axe.
Example D: You Kill Diablo. You have 0 mf. He drops a rare 2 handed axe.

Note - MF plays a role, but doesn't guarantee anything. It doesn't factor in what is dropped (ie more mf doesn't mean more shakos will drop) but it improves chances that it will be magical or better. However, improvement isn't a guarantee. Just because it improves your chances doesn't mean the end result will be any better than if you had lesser mf.

Here's another example:

I kill baal with 300 mf but it takes me under 6 minutes to finish him and his minions. I can also kill baal with 450 mf but it takes me longer (let's say 10 minutes). In one hour, I could basically get 10 runs in with 300mf or 6 runs in with 450 mf.

When I first started out, I loaded up on MF at the cost of killing speed. Admittedly, I found things I haven't found since. However, the high mf was at the cost of efficiency and survivability. I've since gone for a more balanced approach, and while I haven't been able to find some of the nice things I did in the past, I've found even nicer items since then.
More runs increases variety of items dropped. Higher Mf increases quality of items dropped.

I could go the 6 runs and find nothing of value with 450. The same could be said about going 10 runs at 300. The 10 runs at 300 mf would have more magical items (basically less rares/sets/uniques) than the 6 runs at 450, however, just because I'm getting more rares/sets/uniques doesn't mean they're of value.


 
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