Caps on damage bonus?

xberto

Diabloii.Net Member
Caps on damage bonus?

Is there a cap on the amount of bonus skill damge and -resistance you can inflict on an enemy from items? For instance, If I use a griffins eye, an eldritch orb, ormus robes, and multiple facets, I could get a -20% enemy resistance and near 60% damage bonus. Would it be capped to a lesser amount?
 

Dennis_KoreanGuy

Diabloii.Net Member
To my knowledge, no.
I'm guessing even if there is, it would be so OUTRAGEOUS :cheesy: like -1000 enemy resi. For +%dam bonus, I doubt there is a cap, although I think there MUST be a cap SOMEWHERE in the general dam area. I mean what if your dam is like 9000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000k I would think it is just impossible for blizz to make a game that would actually calculate the dam, no matter how impossible it is actually able to reach it. (the number above won't even fit the dam screen, even if it is stretched across the end of your screen to the other end)

- Dennis
 

melianor

D3 Wizard Moderator
In PvM and PvP -xx% elemental resistances are capped at -100%. So you cannot lower monsters or players below -100%.

On +xx% damage through Fire or Lightning Mastery and +xx% elemental damage sources there is NO cap.

In PvM monster resistances go up to 95% (Diablo Clone) and after 100% monsters are simply immune. They still have their resistances though so that their immunity can possibly be broken with Conviction in some cases.

In PvM players have the cap of 75% resistances through normal means and can get more ONLY by wearing items that give +xx% to max resistances (like Guardian Angel)

In PvP for players there is no cap. Simply stack resistances like mad and see that you get lots.
 

Dennis_KoreanGuy

Diabloii.Net Member
melianor said:
In PvM and PvP -xx% elemental resistances are capped at -100%. So you cannot lower monsters or players below -100%.

On +xx% damage through Fire or Lightning Mastery and +xx% elemental damage sources there is NO cap.

In PvM monster resistances go up to 95% (Diablo Clone) and after 100% monsters are simply immune. They still have their resistances though so that their immunity can possibly be broken with Conviction in some cases.

In PvM players have the cap of 75% resistances through normal means and can get more ONLY by wearing items that give +xx% to max resistances (like Guardian Angel)

In PvP for players there is no cap. Simply stack resistances like mad and see that you get lots.
Good to know. Never Knew. TY

- Dennis
 

k0d3

Diabloii.Net Member
true but no only conviction a curse mancer and sometimes just facets and a wand with lower resist charges is enought to break an immunity

K0D3
:rant:
 

Dennis_KoreanGuy

Diabloii.Net Member
k0d3 said:
true but no only conviction a curse mancer and sometimes just facets and a wand with lower resist charges is enought to break an immunity

K0D3
:rant:
Lmao I remember a time when I killed hell ancients w/ a freakin bowazon friend w/ my lightning sorc... I just told her to screw her bow cuz she sucked anyways w/ buriza and made her wear 70 or 73 lvl 2 LResist charge knife and curse everything... AHH that ancients was one of the fastest ancients I did... :clap:

- Dennis
 

F1R3STR1D3R

Diabloii.Net Member
melianor said:
In PvM and PvP -xx% elemental resistances are capped at -100%. So you cannot lower monsters or players below -100%.

On +xx% damage through Fire or Lightning Mastery and +xx% elemental damage sources there is NO cap.

In PvM monster resistances go up to 95% (Diablo Clone) and after 100% monsters are simply immune. They still have their resistances though so that their immunity can possibly be broken with Conviction in some cases.

In PvM players have the cap of 75% resistances through normal means and can get more ONLY by wearing items that give +xx% to max resistances (like Guardian Angel)

In PvP for players there is no cap. Simply stack resistances like mad and see that you get lots.
So getting over say -175 resistances in cold mastery is worthless in pvp if the other person has exactly 75% resists in hell, because -xx% is capped at -100. But you can get higher than -100% resists with stacked resists over 75%. This is where my friend must've thought that -resists don't work in pvp.

For the last part you said there there is no cap for resists, or max resists?
 

Dennis_KoreanGuy

Diabloii.Net Member
F1R3STR1D3R said:
So getting over say -175 resistances in cold mastery is worthless in pvp if the other person has exactly 75% resists in hell, because -xx% is capped at -100. But you get get higher than -100% resists with stacked resists over 75%. This is where my friend must've thought that -resists dont work in pvp.

For the last part you said there there is no cap for resists, or max resists?
That's a good question... If that is true, provided that you have atleast
+16 cold skills, all you need is 1 point in CM to get the maximum bonus it will ever give you? If that is true, I got my facts entirely messed up about CM...
Crap my Meteorb and blizz sorc screwed then??

- Dennis
 

F1R3STR1D3R

Diabloii.Net Member
Well I guess not if the person gets stacked resists like a 160 cold resists shield. But if the other person stops at exactly 75% then blizzard would do the same damage at -175 as say -235.

This is all in question, I am not sure.
 

melianor

D3 Wizard Moderator
F1R3STR1D3R said:
Well I guess not if the person gets stacked resists like a 160 cold resists shield. But if the other person stops at exactly 75% then blizzard would do the same damage at -175 as say -235.

This is all in question, I am not sure.
Exactly :thumbsup:
 

Tor

Diabloii.Net Member
What Did You Say About Me?

95% all resists is not BM

i call it superior skill placement
 

wangboBW

Diabloii.Net Member
anyways for pvp you should get as much cold mastery as possible, since some people will stack resists against you.
 
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