Cant find ILVL for 150-200% ED

Cant find ILVL for 150-200% ED

im doing andariel and mephisto runs, and never found a weapon above 150% ED -_-
anyone know if its possible to find weapons with +190% from andariel and mephisto, or whats the minimum ilvl i need to find them?

btw: im using an orb/es sorc with 0% mf ^^, europe scnl
 

General_Hummel

Diabloii.Net Member
i have done lots of meph runs gettin quest drops by usin 2* pc.
game creator=sorc who completed act 3 last quest
she makes game then tele in front of red portal of durance lvl 3.
meph killer=hammerdin who not complete act3 last quest
mf 0% is best for gettin rare stuffs when use this method.
in this way, meph drops 5-6 items ( no gold and potion ) and when killer
has 0% mf, usualy drops 3-6 rare items each time.

yes hell meph can drop 150-200% ed weapon.
i got 185% ed naga with 40 ias -20 req, and 170 dam bh indeed.
and 200% ed crappy sword.

as for andy, i dun like andy run coz she has too high no drop rate
even though usin andy bug.

try more and more runs, good luck.
 

Still-Xey-Lover

Diabloii.Net Member
So 0 MF is best for finding nice rares from meph when doing the bug? And is orb a good meph killer in classic? Or am i better off making a hammerdin.
 

General_Hummel

Diabloii.Net Member
Still-Xey-Lover said:
So 0 MF is best for finding nice rares from meph when doing the bug? And is orb a good meph killer in classic? Or am i better off making a hammerdin.
when usin method i said, 0% mf is best for gettin rares.
more % mf results in more possibility of getting uniq and set.

and for this method u need 2* pc, if u dun have 2* pc u need 1 friend. when
u make game and wait for 5 min then exit and another char rejoin the game,
u can get quest drops... but its waste of ur time.

any sorc is good meph killer, but meph's attack offen really hurt u.
i think hammerdin is best meph killer, he can kill meph in 5-7 sec very easily
and safely in 2 ppl game and no need any technique like moat trick or dogde
attack.
 

Murrogh

Diabloii.Net Member
General_Hummel said:
when usin method i said, 0% mf is best for gettin rares.
more % mf results in more possibility of getting uniq and set.

and for this method u need 2* pc, if u dun have 2* pc u need 1 friend. when
u make game and wait for 5 min then exit and another char rejoin the game,
u can get quest drops... but its waste of ur time.

any sorc is good meph killer, but meph's attack offen really hurt u.
i think hammerdin is best meph killer, he can kill meph in 5-7 sec very easily
and safely in 2 ppl game and no need any technique like moat trick or dogde
attack.
I used to do mf with my barb and did stormtree, fireeye and boneash.
Stormtree can get good enhanced weapons. I did fireeye and boneash for sorc gear and sojs.

Now I do mf with an orb sorc and do meph almost exclusivly.
I don't have any problems with his dmg and take him down in about 10 seconds without using static. meph drops tons of high enhanced weapons.
I have yet to find it on a weapon I really want but one afternoon last week I found over five 150%+ enhanced weapons in about an hour and a half.
 

fredsta54

Diabloii.Net Member
DeAtHKiLLeR said:
cows are good for mf?
have you found some nice stuff there?
and what about using javazon there for mf o_O
cows are ok. And yes a javazon is best there

a good mf javazon setup would be

goldwrap
sigs gloves boots and shield
tarnhelm
twitchthroe
+zon mf ammy
2 sojs or nagels or 1 soj 1 nagel
throwing spear
twitchthroe



gives u max block, lots of + skills, 60 ias needed for last throwing bp, and good mf

nuff said





Fred
 

stanzaman

Diabloii.Net Member
DeAtHKiLLeR said:
im doing andariel and mephisto runs, and never found a weapon above 150% ED -_-
anyone know if its possible to find weapons with +190% from andariel and mephisto, or whats the minimum ilvl i need to find them?

btw: im using an orb/es sorc with 0% mf ^^, europe scnl
In order to get a high %ED, you need King's mod. King's mod is level 48 required to equip. I've had a hard time trying to find monster levels for classic hell, but I have found that you can get King's mod to drop in late Act 1 hell (Jail and later), though the chances do not seem to be very good (and possibly only bosses can drop at this point). Odds get much better in late Act2 Hell, I've gotten king's mod a few times from Fireeye and other bosses in the Cellars level 3. Best places to get high end rare weapons seem to be Acts 3 & 4, especially the council, and Diablo.

If you haven't found much, don't worry - it's normal to find piles and piles of worthless rares nowadays.
 

Omikron8

Diabloii.Net Member
General_Hummel said:
when usin method i said, 0% mf is best for gettin rares.
more % mf results in more possibility of getting uniq and set.

and for this method u need 2* pc, if u dun have 2* pc u need 1 friend. when
u make game and wait for 5 min then exit and another char rejoin the game,
u can get quest drops... but its waste of ur time.

any sorc is good meph killer, but meph's attack offen really hurt u.
i think hammerdin is best meph killer, he can kill meph in 5-7 sec very easily
and safely in 2 ppl game and no need any technique like moat trick or dogde
attack.
Yes and no

Magic find will increase the chances of set and unique. But there are no exceptional/elite sets/uniques in classic. Therefore anything that rolled that high would be set to a rare quality item, therefore increasing the chances overall of finding rare items. He should put on some MF.
 

General_Hummel

Diabloii.Net Member
Omikron8 said:
Yes and no

Magic find will increase the chances of set and unique. But there are no exceptional/elite sets/uniques in classic. Therefore anything that rolled that high would be set to a rare quality item, therefore increasing the chances overall of finding rare items. He should put on some MF.
u definitely misunderstood what i mean.
im talking about rare drops odds of quest drops when using quest drop bug
of act boss.
i thought same as u before, and most ppl still think as u.
i have to say again the best is 0% mf for rares of quest drops. i confirmed
this by changing mf % when gettin quest drops. read my other post in this
thread and just try some runs so ull find out what i say.

or if u are uswest classic ladder player, i can show how it works fine in
meph or cs runs.
 

fredsta54

Diabloii.Net Member
yes, this is true. However, it seems that if andy of meph quest is alraedy done, more mf is desirable.




Fred
 

TheJarulf

Banned
Omikron8 said:
Yes and no

Magic find will increase the chances of set and unique. But there are no exceptional/elite sets/uniques in classic. Therefore anything that rolled that high would be set to a rare quality item, therefore increasing the chances overall of finding rare items. He should put on some MF.

Small comment. Failed set items become magic, not rare items.
 

stanzaman

Diabloii.Net Member
Okay, I can understand how more MF means more set items, which is bad. But wouldn't more MF be desireable if you are looking for a rare weapon by exploiting the quest drop bug, because you would have a better chance of getting a high-dur rare?
 

Omikron8

Diabloii.Net Member
TheJarulf said:
Small comment. Failed set items become magic, not rare items.
Eh? Last time i checked the item quality order was

low quality, normal, superior, magical, rare, set, unique and the game checks unique first on a drop. Unless the drop system is different in classic a failed set roll should have a CHANCE of being a rare item instead.
 

TheJarulf

Banned
Omikron8 said:
Eh? Last time i checked the item quality order was

low quality, normal, superior, magical, rare, set, unique and the game checks unique first on a drop. Unless the drop system is different in classic a failed set roll should have a CHANCE of being a rare item instead.

I am talking about FAILED sets. Items that are were picked to be set, but could not be for some reason. Such a reason can either be that there is no set item for the base item in question, or that there is no set item of low enough level for the item being created. In that case the game "fails" to create a set item, and will try a lower quality. When it happens to a unique item that fails, the game next tries a rare. When it happens to a set item, the game will next try a magical one. Technically, the game could fail on rare as well, it will then try magical and for failed magical it tries superior and for failed superior it tries normal (which should always succeed). These last ones are more academic since they should not happen with the game as shiped, but the ability is in the code.

Since the poster I was answering talked about exceptional and elite items (in classic), and how such items can't be unique or set (in classic), we would end up having any such item the game roll as unique or set to "fail", like I explained above and end up as rare (for uniques) and magical (for set).

EDIT, I just noticed you were also the one I initially replied to :) Anyway, my comments still stand.
 
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