Re: Can you ebug weapons?
But the bug for armors is: "When you give an etheral armor sockets with the cube recipe, the etheral bonus is applied again"
The only reason I could see to why weapons aren't affected the same way would be that the codes are different, which in my opinion is quite bizzare.
Or maybe, the etheral damage code is different because they needed to make damage on boots and shields not affected by etherality, so they made more exact codes on damage than on def. Or something...
Master Zap: I believe you in that it doesn't work. I kinda thought so before I started the thread, since noone talks about ebugged weapons. What I'm wondering is why. Why would damage be different from defense when it comes to etheral bonus?