Fear said:
Ok, i have successfully transported all my stuff from my lvl 40 guy to my now lvl 3 necromancer. I am about to go into the Den of Evil. I have 2 skill points and i 10 stat points to give away.So now is the time i guess to decide what kind of Necro i want to be. I would be a poisonmancer, but i heard that the dmg is alot lower than a bonemancer's and there are alot of monsters who are immune to poison in hell difficulty. If i went poison though, i could get skeletons, or revives, whichever are better. do you know which is better? Anyway I like the Bonemancer because he is supposed to do alot of dmg, but im not sure which skills besides teeth, bonespear, and bone spirit i would invest in to make my guy stronger. Do i put them in bone armor? Bone wall? Bone Prison? Also, are skeletons completely useless these days in hell? Even with like 20 points into mastery and 20 points into skeletons? Or are Revives more practical, I heard that they were stupid and didnt go where they were supposed to go. I heard that a necromancer should leave his nergy at base and pump up his vitality as far as it can go? What the heck is that about? He is a magic person not a warrior. i also dont get why u put ur str. to 30 and then leave it. Dont you need like 100 str. for good armor and stuff? What would be poison Nova dmg fully synergized vs. A bone mancer's dmg fully synergized? Would the bone be like double the poison, or just a little above?
So are torn between four available courses ; Poison&Summon , Bone&Summon, Bone and poison..
A bone/summon necro is probably the one I'd suggest for you. Skeletons are really tough and can easily take you through hell alone, and bone spirit will help you in those annoying places where pure summoners will have trouble (in maggot lair & arcane sanctuary mainly) and is useful against bosses. Although for this build using the marrowwalk bug is a necessity, it's a great starter char.
A poison/summon necro would also be quite good, although I would prefer combining bone spells with summons because of the fact that you can more easily direct your own damage at the targets you want to, sniping out casters & special monsters while your skeles take care of the normal pack monsters. I haven't tried this build personally, so I'm afraid I can't offer too much help here...
A pure bonemancer is not the easiest pvm char to start with, even if you use marrowwalks.. However, if you combine the use of revives & curses he'll be a formidable choice. A basic skill point layout includes maxing out teeth, bone spear, wall and spirit. If you are planning on using marrowwalks, you won't be placing any skills in bone prison, so you will be easily able to get a point in revives and all the curses you need.
A pure poisonmancer has both good and bad sides. He can kill almost all non-poison immune monsters really fast, but then again, you'll be quite helpless against immunes.. If poison is what you want, I suggest a poison/summon hybrid.
Energy should, indeed, be kept at base most of the time.. I'll also list some info on damages.. Bone & poison are with +6 all +5 p&b skills, hybrids are with +6 all +5 summoning skills..
Bonemancer (no marrows) : spirit 3190-3422, spear 2613-2765, teeth 591-767, armor absorbs 760
Bonemancer (marrows) : spirit 3619-3882, spear 2973-3146, teeth 680-882, armor absorbs 925
Poisonmancer : poison nova 3812-3984, lower resist -51 all
Bone/summon (marrows are a must) : bone spirit 1943-2094, armor absorbs 875, 12 skeles
Poison/summon : 1724-1830, lower resist -51 all, 12 skeles
I hope that helped at least a little.. Basically the hybrids have more flexibilty while the puremancers have more damage. Figuring out what build to go with is up to you, although I still suggest the bone/summon build, as it is, imo, one of the most efficient & fun chars ways a necro can be made. :thumbsup: