Can Someone Plz help me?

Fear

Diabloii.Net Member
Can Someone Plz help me?

I just started playing as a necromaner a few weeks ago and tried out a strategy. I am currently lvl 40. My strat includes maxing out bone spirt, poison nova, fire golem, and golem mastery. I aslo give 5 points to corpse explosion and 5 to lower resist. Are synergies so important that i should abandon one of my skill goals and synergize another one? Or should I abandon this guy and start over with skeletons or something? Please help me.
 

s4nder

Diabloii.Net Member
I'm no necromancer guru (yet), but maxing both BS and BN will make them both almost useless in hell. As you're already using Fire golem in conjuction with lower res, I'd go for poison skills. Then again, you could get some skeleton magi, they're good with lower res.

Hope that helped :)
 

Myrakh-2

Diabloii.Net Member
It really depends on what you want to do. None of your skills, except for corpse explosion, will be able to kill anything (in reasonable time), so it looks like some special purpose build?
 

Tengu

Diabloii.Net Member
Welcome to the Necromancer Forum, Fear. Drinks on me :drink:

First of all, I suggest you read the stickies, especiall the "Essential Necromancer Info". Therein you shall find information & guides on all things necromantic.

As for your case, I think you should abandon your plans of maxing fire golem & golem mastery. Clay Golem is by far the most used & useful golem, and he works fine with only 1 point in cg & golem mastery.

Curses work fine with only 1 point, and as you are going to need all the skill points you can get your hands on, you shouldn't pump them. Corpse explosion can also work fine with 1 point only.

In 1.10, synergys are essential for making a working char that can kill in hell difficulty. Since both poison & bone skills require around 60 points to raise their damage to acceptable levels, you might want to consider making a pure bone/poison or summon bone/poison necro.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Fear said:
I just started playing as a necromaner a few weeks ago and tried out a strategy. I am currently lvl 40. My strat includes maxing out bone spirt, poison nova, fire golem, and golem mastery. I aslo give 5 points to corpse explosion and 5 to lower resist. Are synergies so important that i should abandon one of my skill goals and synergize another one? Or should I abandon this guy and start over with skeletons or something? Please help me.
Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

Yes, synergies are that important. You can opt to go for a build that uses both poison and bone skills, there is a guide for that around. But you need to plan that and stick to the plan. Search doesn’t work ATM, or I would have gotten you a link.

Normally people choose to go either Poison or Bone. For both of these builds we have guides. You can find these in the [ Essential Necromancer Information ] thread.

Golems are no longer the great powerhouses they once were. Their damage is almost negligible. IG can do some good damage to bosses via CB and mods like that. Maxing a Golem and Golem Mastery is considered a waste by almost all of us. Unless you are going for a specialised variant and you know what you want, I would not recommend maxing a Golem or GM. They do fine with just a few points.

Most people put one point on Clay Golem and let +skills boost him. People use him for his slowing capabilities.
IG can also be very helpful to a player for the properties that he can reach. It is easy to make an elementally immune IG and an IG made from something with CB can be helpful against bosses.
FG is generally used in a PvP situation to take away the final hitpoint of an opponent after the poison has taken him to 1 hitpoint. For PvM he is not used often because of his mana cost and lack of HP's in comparison to other Golems.

If you haven’t already assigned a lot of points you can choose to rebuild your character. Make sure you stick to one of the guides for inspiration. If you have assigned a lot of skill points I would research a new build and scrap your current character.
 

Seungyoun

Diabloii.Net Member
Bone spirit kind of sux. I overestimated and i had to abandon that necro because it couldnt do anything in hell...

I dont know about golems, i myself ask lots of questions about them, but i'm not sure you want to max out fire golem since a lot of the experienced players (not me) here dont like to use them.

I dont want to discourage you but i'm not sure this build is very effective when the going gets tough. Perhaps start over? ^^
 

HarbingersOfSkulls

Diabloii.Net Member
Seungyoun said:
Bone spirit kind of sux. I overestimated and i had to abandon that necro because it couldnt do anything in hell...

I dont know about golems, i myself ask lots of questions about them, but i'm not sure you want to max out fire golem since a lot of the experienced players (not me) here dont like to use them.

I dont want to discourage you but i'm not sure this build is very effective when the going gets tough. Perhaps start over? ^^
I'd start over personally...and if your on East ladder...I could help you.

*MasterDamned2

HoS
 

Fear

Diabloii.Net Member
HarbingersOfSkulls said:
I'd start over personally...and if your on East ladder...I could help you.

*MasterDamned2

HoS
I am on US east ladder, and so is my cousin, he is a sorc at lvl 24, he hasnt used any synergies either, so i guess we will both startover. Is there any way to transport my stuff from one guy to another I think i have good stuff for just starting act 1 Nightmare.

Wormskull
Nozokan Reliz
10% faster cast rate ring
Some rare ring with like 25% poison and fire resistance
Stealth runeword gothic plate
Gravenspine wand
a rare bone shield with pretty good resistances (i am waiting to get ancients pledge runeword)
Unique Treads of Cthon boots
and some rare gauntlets

Thx Guys! :p

P.S. I read that essential Necromancer Guide thing that you said Tengu, but now i am torn between being either like a Poison&summoning guy or a Bonemancer person, which one do you guys think is best?
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Fear said:
Is there any way to transport my stuff from one guy to another I think i have good stuff for just starting act 1 Nightmare.
You can make a password protected game and play in that game for 5 minutes. After the 5 minutes the game becomes permanent for a while. Now you can drop stuff on the ground, save+exit and come back with another character.
You will have to play at least 5 minutes in the game with the character who made the game. This is important.

Or you can ask one of us nicely to stay in a game that you made while you come back with your other char to pick up the items. Most of the regulars here can be trusted.
 

Myrakh-2

Diabloii.Net Member
Fear said:
I am on US east ladder, and so is my cousin, he is a sorc at lvl 24, he hasnt used any synergies either, so i guess we will both startover. Is there any way to transport my stuff from one guy to another I think i have good stuff for just starting act 1 Nightmare.
The safest way would be to ask your cousin for help. Make a private game with him:
- login your old char
- give items to cousin
- login your new char
- receive items from cousin
- repeat as needed
 

flapserdk

Diabloii.Net Member
Fear said:
I just started playing as a necromaner a few weeks ago and tried out a strategy. I am currently lvl 40. My strat includes maxing out bone spirt, poison nova, fire golem, and golem mastery. I aslo give 5 points to corpse explosion and 5 to lower resist. Are synergies so important that i should abandon one of my skill goals and synergize another one? Or should I abandon this guy and start over with skeletons or something? Please help me.
Sorry M8, but your build will suck big time when you enter Hell.
After 1.10 the golem mancer are obsolete, because golems have to low damage and slow attack speed.
If you max GM and have a lvl 32 FG it will only have 793-853 in fire damage, so forget FG.

Stick to the bone or poison three and the good old Clay Golem. Put a few points in GM and CL, and you will have an awsome meatshield.

If you combine CG with descrepify the monsters will almost be unable to move or attack, and if you have a decent merc he can provide you with corpses, and then you can blow the rest up with CE.
 

Fear

Diabloii.Net Member
Ok, i have successfully transported all my stuff from my lvl 40 guy to my now lvl 3 necromancer. I am about to go into the Den of Evil. I have 2 skill points and i 10 stat points to give away.So now is the time i guess to decide what kind of Necro i want to be. I would be a poisonmancer, but i heard that the dmg is alot lower than a bonemancer's and there are alot of monsters who are immune to poison in hell difficulty. If i went poison though, i could get skeletons, or revives, whichever are better. do you know which is better? Anyway I like the Bonemancer because he is supposed to do alot of dmg, but im not sure which skills besides teeth, bonespear, and bone spirit i would invest in to make my guy stronger. Do i put them in bone armor? Bone wall? Bone Prison? Also, are skeletons completely useless these days in hell? Even with like 20 points into mastery and 20 points into skeletons? Or are Revives more practical, I heard that they were stupid and didnt go where they were supposed to go. I heard that a necromancer should leave his nergy at base and pump up his vitality as far as it can go? What the heck is that about? He is a magic person not a warrior. i also dont get why u put ur str. to 30 and then leave it. Dont you need like 100 str. for good armor and stuff? What would be poison Nova dmg fully synergized vs. A bone mancer's dmg fully synergized? Would the bone be like double the poison, or just a little above?

Well those are my questions lol, I would REALLY apprecaite it if someone could answer some, if not all of those questions there, I have even done searches on the topics and got mixed results and opinions. So i just want some straight facts. Thanks a ton.
 

Tengu

Diabloii.Net Member
Fear said:
Ok, i have successfully transported all my stuff from my lvl 40 guy to my now lvl 3 necromancer. I am about to go into the Den of Evil. I have 2 skill points and i 10 stat points to give away.So now is the time i guess to decide what kind of Necro i want to be. I would be a poisonmancer, but i heard that the dmg is alot lower than a bonemancer's and there are alot of monsters who are immune to poison in hell difficulty. If i went poison though, i could get skeletons, or revives, whichever are better. do you know which is better? Anyway I like the Bonemancer because he is supposed to do alot of dmg, but im not sure which skills besides teeth, bonespear, and bone spirit i would invest in to make my guy stronger. Do i put them in bone armor? Bone wall? Bone Prison? Also, are skeletons completely useless these days in hell? Even with like 20 points into mastery and 20 points into skeletons? Or are Revives more practical, I heard that they were stupid and didnt go where they were supposed to go. I heard that a necromancer should leave his nergy at base and pump up his vitality as far as it can go? What the heck is that about? He is a magic person not a warrior. i also dont get why u put ur str. to 30 and then leave it. Dont you need like 100 str. for good armor and stuff? What would be poison Nova dmg fully synergized vs. A bone mancer's dmg fully synergized? Would the bone be like double the poison, or just a little above?
So are torn between four available courses ; Poison&Summon , Bone&Summon, Bone and poison..

A bone/summon necro is probably the one I'd suggest for you. Skeletons are really tough and can easily take you through hell alone, and bone spirit will help you in those annoying places where pure summoners will have trouble (in maggot lair & arcane sanctuary mainly) and is useful against bosses. Although for this build using the marrowwalk bug is a necessity, it's a great starter char.

A poison/summon necro would also be quite good, although I would prefer combining bone spells with summons because of the fact that you can more easily direct your own damage at the targets you want to, sniping out casters & special monsters while your skeles take care of the normal pack monsters. I haven't tried this build personally, so I'm afraid I can't offer too much help here...

A pure bonemancer is not the easiest pvm char to start with, even if you use marrowwalks.. However, if you combine the use of revives & curses he'll be a formidable choice. A basic skill point layout includes maxing out teeth, bone spear, wall and spirit. If you are planning on using marrowwalks, you won't be placing any skills in bone prison, so you will be easily able to get a point in revives and all the curses you need.

A pure poisonmancer has both good and bad sides. He can kill almost all non-poison immune monsters really fast, but then again, you'll be quite helpless against immunes.. If poison is what you want, I suggest a poison/summon hybrid.

Energy should, indeed, be kept at base most of the time.. I'll also list some info on damages.. Bone & poison are with +6 all +5 p&b skills, hybrids are with +6 all +5 summoning skills..

Bonemancer (no marrows) : spirit 3190-3422, spear 2613-2765, teeth 591-767, armor absorbs 760

Bonemancer (marrows) : spirit 3619-3882, spear 2973-3146, teeth 680-882, armor absorbs 925

Poisonmancer : poison nova 3812-3984, lower resist -51 all

Bone/summon (marrows are a must) : bone spirit 1943-2094, armor absorbs 875, 12 skeles

Poison/summon : 1724-1830, lower resist -51 all, 12 skeles

I hope that helped at least a little.. Basically the hybrids have more flexibilty while the puremancers have more damage. Figuring out what build to go with is up to you, although I still suggest the bone/summon build, as it is, imo, one of the most efficient & fun chars ways a necro can be made. :thumbsup:
 

Fear

Diabloii.Net Member
Wow, thx alot Tengu, u really know ur talking about, I am going to take your advice and be a bone/summoner. So should i max Teeth, bone spear and bone spirit for my poison&bone skills then get 12 skeleton points and 20 mastery? That makes 92 points. Then 1 in armor and 1 in wall then get marrowwalk boots for prison? That makes 94. Then i guess ill put 1 point in all curses except confuse and attract. That makes 102. Then 1 point in clay golem, 1 in mastery, and 1 in summon resist. Thats a total 105. oops, forgot about corpse explosion, that amkes 106. Can't u get like 110 skill points all together in the game though? Then with my remaining 4 points, i guess ill dump them in...1 skeleton mage and 3 revives? Or should i spend my points making my bone skills stronger? How does that sound as a build?

-Thx
 

Tengu

Diabloii.Net Member
Fear said:
Wow, thx alot Tengu, u really know ur talking about, I am going to take your advice and be a bone/summoner. So should i max Teeth, bone spear and bone spirit for my poison&bone skills then get 12 skeleton points and 20 mastery? That makes 92 points. Then 1 in armor and 1 in wall then get marrowwalk boots for prison? That makes 94. Then i guess ill put 1 point in all curses except confuse and attract. That makes 102. Then 1 point in clay golem, 1 in mastery, and 1 in summon resist. Thats a total 105. oops, forgot about corpse explosion, that amkes 106. Can't u get like 110 skill points all together in the game though? Then with my remaining 4 points, i guess ill dump them in...1 skeleton mage and 3 revives? Or should i spend my points making my bone skills stronger? How does that sound as a build?

-Thx
Woops, already went ahead and replied to your question in the new thread you started.. Well, check there to see my comment :thumbsup:
 
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