Can someone help me with my skelaton mancer? Starting from scratch..

Jon166

Diabloii.Net Member
Can someone help me with my skelaton mancer? Starting from scratch..

Ok! I'm not begging for items!
I have a new necromancer I want to be easy through hell and maybe mf.

I just got +3 summoner skills from friend.. here's what im doing
Max raise skelaton
max skelaton mastery
1 golem
1 golem mastery
3 resists
Now I don't know where other skills should go.. Keep in mind i have no equipment.

Next.. where should i put my stat points in to?
 

tremak

Diabloii.Net Member
I try to get a point into every curse just for the sake of having them, but I also use a lot of +to skills gear. Also I think some people go with a second attack. CE is always nice to have. Someone else probably has a better idea of how to answer this though.

As for stats I'm never too sure. Only enough str for your equipment, same applies to dexterity unless you're a big fan of the maxed blocking. Otherwise enough into energy for a decent amount of mana, and the rest into vit. How much mana you need depends probably on whether or not you get an attack like nova, spear, or spirit to back up your summons. Once again, don't trust my advice, someone who has played a 1.10 necro might be able to answer better, or give you the name of the all knowing summoner guide that i can't remember right now.
 

Ravenforce3

Diabloii.Net Member
Most guides say to max CE at this point, but I don't think it is necessary, really. Sure, it speeds up killing time, but it's just not necessary. I split about 25 points into Spirit and Spear and they did respectable damage on their own. You may find yourself wanting more points into one or the other. It's all a matter of preference.
 

Ravenforce3

Diabloii.Net Member
You don't need a lot, but the more you have, the faster you will kill. If you are going to do this pretty much untwinked, then I say CE would be all right. It's not as dependant on + to skill items as the others.
 
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