can melee chars be immune/tank magic dmg? hey all. im tired of all my melee chars being smacked around by hammerdins, and i dont like makin casters, so i was wondering if it was possible to proof against magic dmg like u can proof against elements. this is for my dreamdin, so if anyone has some tips on dueling hammers, they would be appreciated. some questions: -does +X magic absorb act as a % in duels like magic dmg reduced by X?? if so, how much of both would i need to get a good charge or two on a pally surrounded in hammers. here is the gear i've found so far with the two mods against magic dmg: -dwarf star (x2) -cresent moon ammy -cresent moon runeword -oath runeword -spirit shield -glad bane if anyone else nos items with X magic absorb or magic dmg reduced by X, lmk. also needa no the answer to my question about magic absorb.