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can melee chars be immune/tank magic dmg?

Discussion in 'PvP' started by jantsa87, Apr 19, 2005.

  1. jantsa87

    jantsa87 IncGamers Member

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    can melee chars be immune/tank magic dmg?

    hey all. im tired of all my melee chars being smacked around by hammerdins, and i dont like makin casters, so i was wondering if it was possible to proof against magic dmg like u can proof against elements. this is for my dreamdin, so if anyone has some tips on dueling hammers, they would be appreciated.

    some questions:

    -does +X magic absorb act as a % in duels like magic dmg reduced by X??
    if so, how much of both would i need to get a good charge or two on a pally surrounded in hammers.

    here is the gear i've found so far with the two mods against magic dmg:

    -dwarf star (x2)
    -cresent moon ammy
    -cresent moon runeword
    -oath runeword
    -spirit shield
    -glad bane

    if anyone else nos items with X magic absorb or magic dmg reduced by X, lmk.
    also needa no the answer to my question about magic absorb.
     
  2. Herald of Doom

    Herald of Doom IncGamers Member

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    Dwarf (x2):
    Magic Damage Reduced By 12-15 (varies)

    Crescent Moon:
    Magic Damage Reduced By 10

    Cresent Moon runeword:
    +9-11 Magic Absorb (varies)

    Oath:
    +10-15 Magic Absorb (varies)

    Spirit shield:
    +3-8 Magic Absorb (varies)

    Glad Bane:
    Magic Damage Reduced By 15-20 (varies)

    Lets assume they all have max magic dmg reduce:

    15+15+10 (dwarf*2+crescent amu) reduced and 15+8 absorbed (oath+spirit). Which means that a very low hammer, who does 1000 dmg after pvp penalties will be reduced to 960, then absorbed to 937+23 life gained after being hit. Even if you use 3*mal helm and socket glad bane with mal, a good hammerdin will still kill you in 1-3 hits while it takes a lot llonger for you to kill him. :(

    HoD
     
  3. jantsa87

    jantsa87 IncGamers Member

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    hold up though. when using magic damage reduced by X in pvp, it acts as magic damage reduced by X%, so u have to figure it out that way. ur calc should be damage is reduced by 400, not 40, so a 1k hammer would do about 600. still, im not sure if absorbs work the same way in pvp (as a %) so if no one nos ill have to experiment.
     
  4. skilledlord

    skilledlord IncGamers Member

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    I seriously doubt it. Besides if you sacrifice too much gear to resist anything, you probably won't be able to kill them.
     
  5. Valinorean

    Valinorean IncGamers Member

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    Crafted safety shield can have up to 10% magic absorb..
     
  6. arbing

    arbing IncGamers Member

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    nope, magic damage reduce by x% is different than magic damage reduce by x, besides there are no magic damage reduce by % items. i am 100% sure about this.
     
  7. Jerkazoid

    Jerkazoid IncGamers Member

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    as said.. safety shield can have 10% magic resistance... but this is pretty much worthless.. (its 10%....)

    the only way magic will ever be counterable is if new words/items granted more up to around 50%magic resistance and about 25% magic absorb%

    untill then dont even bother.... the only thing u can be immune to is some low level dueling 21 hammerdin or necro hitting 60pvp
     

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