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Can I join Diablo II Packrats Anonymous?

Discussion in 'Newcomer Forum' started by Uncle Sporky, Mar 31, 2004.

  1. Uncle Sporky

    Uncle Sporky IncGamers Member

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    Can I join Diablo II Packrats Anonymous?

    I have a severe problem with the way I play this game: I can't seem to leave any junk behind. I've trained myself over time to leave the arrows and bolts, but everything else goes straight into the backpack. I've used hundreds of TP scrolls by now, and despite how annoying it is, I can't stop because of the potential gold loss. See, I can't remember what stuff sells better than others, and since I've had cracked armor sell for more than a rare sword, you really never know how much you can get for your items, and I don't want to miss out on even 1000 gold. It may be time consuming and taxing, but I'll bet anything that by Act IV I've made at least a million more gold than most. Still, Akara and Fara won't speak to me anymore. What can I do?
     
  2. Gorny

    Gorny Banned

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    Try taking a 2 month vacation from the game.
     
  3. spastik303

    spastik303 IncGamers Member

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    A common problem we all face when we are new players.

    Simply put, picking up all that junk is not worth the time.

    By the time you reach travincal in hell, you'll be able to do 15 minutes of trav runs, with decent gold find, and get millions.

    The time spent taking all the items that drop in lower difficulties, to make a few thousand gold, is essentially a waste.

    Just pick up the occasional armor, to cover repair costs, and worry about massive gold later. Tons of gold is pretty useless anyways unless you're a gambling addict. In which case, you'll make a gold finding character who will collect more gold in a half hour than your character will in all the hours of playing.

    Just my opinion.
     
  4. hotpanfight

    hotpanfight IncGamers Member

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    I feel your pain, I'm a recovering addict myself. Every once in a while I still find myself picking up an Elite armor I don't need, and returning to town to sell it, just because.... Just remember, one day at a time.
     
  5. mathil

    mathil IncGamers Member

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    if you want to get a lot of money without picking up a lot of stuff, there are things that sell good continuously. class specific items (orbs, druid helms, barb helms) that have + to a specific skill ALWAYS sell well. as well as armors.

    i still do that a little. not to the extent of arrows/bolts, but i still fill my inventory up with armors and other things that sell for a high price when doing mf runs (after i get the good stuff that dropped). its fun to go and waste a million gold gambling on rings and ammies.
     
  6. snowieken

    snowieken <img src="http://forums.diabloii.net/images/pal.gi

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    Collectors Anonymous. One can't get rid of set items, one can't leave anything behind. :)

    I know the feeling. When I was a newbie, I had the same problem (I don't know whether you are a newbie or not, but hey). And as mentioned above, it just isn't worth the time and effort. Surely, picking up a polearm or spear that takes up 8 inventory spaces and then selling it for 300 gold must be hardly worth it. Especially when you have a few charms, so that your inventory is full when you pick up two big things, and then you would have to deduct the total amount spend on town portal scrolls... You have a chance to make a loss instead.

    Nothing wrong with collecting gold though, but to do it effectively, you should only pick up stuff worth selling. One could argue that new characters need all the money they can get, and therefore they should pick anything up, but especially for new characters town portal scrolls can get expensive. Besides, it is troublesome if you have to make a trip to town everytime you have killed ten monsters.

    Since you said you forget how much things are worth... If you are interested, I'll try to compile a list of stuff that sells good:

    Throwing weapons
    It is too bothersome to pick them up after you have reached a sturdy amount of gold in your pocket, but for starters, they're not bad. Each set of throwing knives, for instance, sells for exactly 480 gold, whether they are low quality, normal or magical. That said, it isn't worth it to identify throwing knives in order to get more money, unless you intend to use them, or unless you can do it for free with Cain, of course. Javelins and throwing axes also make quite good money, but as I said, picking up throwing items gets tiresome after a while as well. Oh, and don't hold on to them if they are ethereal, they will sell for less than fifty.

    Throwing potions
    They only take up one inventory space, and sell for quite a bit of money each stack. Definately worth picking up for lower level characters. Poison and exploding shrines are always nice for money. Act I is full of fulminating and strangling gas potions. Later on you'll get oil and rancid gas potions, and a stack full of them yields 2500 gold pieces, if I recall correctly. Definately not bad for one inventory space, no?

    Rings and amulets
    Identified, they make a few thousand gold pieces. Most of the time, when my rings/amulet slots are still empty, I try to compare wearing the item with the price I would get for it. More often than not I decide to sell it because I am better off with the money anyway. A common newbie mistake: "Hey, I don't have an amulet yet and here is this +1 to light radius ammy. Let's use that, since it is always better than nothing." Wrong. The money you get from selling such an amulet can buy you a leech weapon or something else you could use better than that pesky +1 light radius.

    Jewels
    You could choose two things for jewels: keep 'm on a mule for crafting purposes or sell them to get good money out of them. If you don't intend to craft, by all means, pick them up and sell them. Although I normally choose to keep them on a mule - you never know when you decide to craft something or when someone is searching for random crafting jewels and intends to pay good for them. But nevertheless, the money is good for one inventory space, and that's why I include them in this list.

    Charms
    If the mods on a charm are useless, you can decide to sell it. The bigger the charm, the less money you get, but small charms generally don't sell for less than thousand gold pieces, taking up only one inventory space.

    Class items with +skills
    This is where the big money is. Thousands and ten thousands of gold for just one item if it possesses a few + to skills. One item with "+1" to a level 30 skill yields ten thousands of gold. Check every class item that drops, and if it hasn't got any extra skills, don't bother keeping it - it will only take up precious inventory space for a few hundred gold pieces. But if it has any extra skill points, keep it to sell it. There's always the chance it won't sell good because the skill is just level 1, but hey, you never know. Especially for low level characters these items are a gift from heaven.

    Any suit of plated normal armour, or any exceptional or elite armour
    This is still kind of heavy to pick up, as it takes up six inventory spaces. But if you are really into finding gold, it sells for ten thousands.

    That said, if you could use items which increase the gold monsters drop without losing killing power, you could always go for them. The increase is percentual, so in total you get quite a bit more gold from monsters. Besides, picking up gold that drops from monsters is still the easiest way to earn money.

    Like I said above, if I have missed anything, feel free to add to the list.
     
  7. gblan

    gblan IncGamers Member

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    When you are able to do so make the runeword Wealth. Keep eyes peeled fo items with high gold find %. 40-60% gloves and boots, a high % belt and helm, Wealth armor and a Gheeds and you're a walking mint. Hell class monsters will gladly fork over 500-3000 gold for you. Then you can enter the world of a gambling fanatic. As for now just sell a few things to meet your survival needs. Concentrate rather on developing your character's strengths and play atrayegy. You'll be a lot stronger in the end and the gold find missions will meet greater success..

    GB
     
  8. krischan

    krischan Europe Trade Moderator

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    I also have a problem with picking up junk. Therefore I made up some rules for myself. It really helps.

    1. Don't pick up any item that won't probably give you 35k gold. Don't pick up anything bigger then 4 spaces just for selling it. Exception: Pindle runs, as Anya is just 2 steps away for selling and gembling away the gold with the next run.

    2. Only pick up gold piles of 1000 or more (or 2000... depends on your gold find)


    3. Gamble as much gold away as possible before doing dangerous things. If you die,s you might not be able to recover it.

    4. Don't TP to town just for selling stuff. If you find something worth keeping and you don't have inventory space, force yourself to throw away something else. Exception: You need money to repair or to revive your merc.

    5. Don't pick up scrolls when the tomes are full.

    6. Don't pick up potions if your belt is full and only pick up perfect ones.

    7. Keep exactly one of each unique or set which can't be sold for at least than 10 pgems (called "the collection" :lol: ). Keep a record about that collection.

    8. Only pick up flawless gems, except you need hem for upgrading runes.

    9. Don't pick up runes lower than Thul, except you need them for crafting.

    10. Set up a maximum number of mules and start throwing away stuff if they are full.

    11. Allow yourself to break the rules once per day or whatever you see fit. If you break the rules all the time, you are a hopeless case :uhhuh:

    etc. etc.
     

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